So, here I am, trying to think of nice Thrown weapons characters and I was wondering: archery fighting style would not apply on handaxes and such because the equipment chapter puts em under melee even if they can be used as range weapons? 2 Weapon fighting of course works for it because it says so in the Style description... So you kind of make a choice between using accurate ranged weapons or versatile and more damaging hybrid weapons?
Then 2nd bit, which class would you take? I suppose with no shield initially you are limited to 3 weapons per turn (2 in hand,1drawn from free interaction with weapons on belt), so when gaining an extra attack you don't really have an issue as long as you have weapons withing reach. Of course the Dm would have to agree with you reaching for weapons mid-attack...or this ok without too much house ruling?
I think that every martial class can do it and give their own swing (though Barbarian doesn't get rage damage on range attacks...) but I'm keen on hearing ideas. No min maxing needed, cool ideas will do as well.
Limited to three on the first turn, after which you have no weapons in hand and can only draw one per turn without taking an action (two if you get the dual wield feat). That said, most DMs will let you draw a thrown weapon as part of the attack.
I've thought about making a character that specializes in thrown items in the past. But unfortunately, the more I planned it out to later levels the more I realized it just doesn't scale well. Once you're at a level that needs magical weapon attacks to do consistent damage, you realize that you'll need 12 magical daggers for 4 or 5 rounds of combat. It's just the kind of build that really needs help from the DM, similar to how they did it in Critical Role with magic daggers and a belt that returned the daggers immediately after a hit.
Definitely not trying to rain on your parade, just relating my experience with a similar theme build.
Unearthed Arcana ( Artificer one) introduced +1 returning weapons, so if the DM is willing to roll with that...
For some reason at mid lvl I like the idea of a forge cleric flinging axes they deal extra fire damage on hit, kind of avoids the need for a lot of extra attacks.
Battle smith artificer 6/war magic wizard 14 can be a pretty pretty powerful Gish build. Battle Smith 3/bladesinging Wizard 17 is just as good with higher level spells and slightly less healing.
If you want to avoid using UA, the eldritch knight can return thrown weapons to its hand as a bonus action (not the best option).
I've thought about making a character that specializes in thrown items in the past. But unfortunately, the more I planned it out to later levels the more I realized it just doesn't scale well. Once you're at a level that needs magical weapon attacks to do consistent damage, you realize that you'll need 12 magical daggers for 4 or 5 rounds of combat. It's just the kind of build that really needs help from the DM, similar to how they did it in Critical Role with magic daggers and a belt that returned the daggers immediately after a hit.
Definitely not trying to rain on your parade, just relating my experience with a similar theme build.
The need for magic wep to overcome resistance could be overcome with kensai monk levels.
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So, here I am, trying to think of nice Thrown weapons characters and I was wondering: archery fighting style would not apply on handaxes and such because the equipment chapter puts em under melee even if they can be used as range weapons? 2 Weapon fighting of course works for it because it says so in the Style description... So you kind of make a choice between using accurate ranged weapons or versatile and more damaging hybrid weapons?
Then 2nd bit, which class would you take? I suppose with no shield initially you are limited to 3 weapons per turn (2 in hand,1drawn from free interaction with weapons on belt), so when gaining an extra attack you don't really have an issue as long as you have weapons withing reach. Of course the Dm would have to agree with you reaching for weapons mid-attack...or this ok without too much house ruling?
I think that every martial class can do it and give their own swing (though Barbarian doesn't get rage damage on range attacks...) but I'm keen on hearing ideas. No min maxing needed, cool ideas will do as well.
Limited to three on the first turn, after which you have no weapons in hand and can only draw one per turn without taking an action (two if you get the dual wield feat). That said, most DMs will let you draw a thrown weapon as part of the attack.
I've thought about making a character that specializes in thrown items in the past. But unfortunately, the more I planned it out to later levels the more I realized it just doesn't scale well. Once you're at a level that needs magical weapon attacks to do consistent damage, you realize that you'll need 12 magical daggers for 4 or 5 rounds of combat. It's just the kind of build that really needs help from the DM, similar to how they did it in Critical Role with magic daggers and a belt that returned the daggers immediately after a hit.
Definitely not trying to rain on your parade, just relating my experience with a similar theme build.
Unearthed Arcana ( Artificer one) introduced +1 returning weapons, so if the DM is willing to roll with that...
For some reason at mid lvl I like the idea of a forge cleric flinging axes they deal extra fire damage on hit, kind of avoids the need for a lot of extra attacks.
Battle smith artificer 6/war magic wizard 14 can be a pretty pretty powerful Gish build. Battle Smith 3/bladesinging Wizard 17 is just as good with higher level spells and slightly less healing.
If you want to avoid using UA, the eldritch knight can return thrown weapons to its hand as a bonus action (not the best option).
There is an official magic item that does similar to what you need. Bracer of Flying Daggers
As an action, you throw 2 daggers, and it never runs out.
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The need for magic wep to overcome resistance could be overcome with kensai monk levels.