Ah, got it. Thanks. Another question, do smites stack? Thunderous Smite before I enter melee range can I cast a Divine smite when I make my attack? My Pali has a Frost Brand short sword. Let's say I get him to level 7 so I can get War Magic. I enter combat, cast Thunderous Smite and plan to use Booming blade and an action surge (multispeced with fighter). My damage should be as follows: short sword (d6 + modifier) + frost damage (d6) + Thunderous Smite (2d6) + Booming Blade (1d8) + Divine Smite (2d8). War magic let's me attack again so it would be: short sword (d6 + modifier) + frost damage (d6) + Thunderous Smite (2d6) + Divine Smite (2d8). Action surge would let attack again so - attack 1: short sword (d6 + modifier) + frost damage (d6) + Thunderous Smite (2d6) + Divine Smite (2d8) and attack 2: short sword (d6 + modifier) + frost damage (d6) + Thunderous Smite (2d6) + Divine Smite (2d8). Does that sound right?
You wouldn't have to cast thunderous smite prebattle or before moving into melee since it is a bonus action to cast, though that is certainly an option. You could therefore do something like: round one, action (Attack) + bonus action (Thunderous Smite). Round two, War Magic (Booming Blade, Green Flame Blade) [Thunderous Smite triggers off weapon attack] + bonus action (weapon attack). You can throw your Divine Smites in there as you like until you run out of spell slots. Just keep in mind that you can't cast Thunderous Smite and use the bonus action weapon attack from war magic during the same round.
Even if no radius of sound is specified, SRD describes Thunder damage this way:
Thunder. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage.
So it seems a bit disingenuous to assume that there is no sound unless the spell specifies it. The very damage type indicates there is sound to the point of damaging the target. I would say that if there is sound that only the target hears, then THAT should be specified in the spell's description.
Even if no radius of sound is specified, SRD describes Thunder damage this way:
Thunder. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage.
So it seems a bit disingenuous to assume that there is no sound unless the spell specifies it. The very damage type indicates there is sound to the point of damaging the target. I would say that if there is sound that only the target hears, then THAT should be specified in the spell's description.
A more precise summary would be that, unless specifically stated in the spell description, all spells produce some amount of noise within the decibel range that is audible to most creatures.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Even if no radius of sound is specified, SRD describes Thunder damage this way:
Thunder. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage.
So it seems a bit disingenuous to assume that there is no sound unless the spell specifies it. The very damage type indicates there is sound to the point of damaging the target. I would say that if there is sound that only the target hears, then THAT should be specified in the spell's description.
This. The other spells are exceptions to the general rule for thunder damage and state they make really loud noises farther out than other Thunder damage effects. Booming blade is Thunder damage. It makes a booming sound. How far away can it be heard is up to the DM but less than the ones like Thunderwave and thunderous smite which have clear long range distances. Under encounter ranges on the DM screen they have
Even if no radius of sound is specified, SRD describes Thunder damage this way:
Thunder. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage.
So it seems a bit disingenuous to assume that there is no sound unless the spell specifies it. The very damage type indicates there is sound to the point of damaging the target. I would say that if there is sound that only the target hears, then THAT should be specified in the spell's description.
What makes you think that the spell makes sound that the target can hear? The vast majority of potential sounds are in ranges that humans (and presumably other fantasy races) can't hear.
A more precise summary would be that, unless specifically stated in the spell description, all spells produce some amount of noise within the decibel range that is audible to most creatures.
A more precise summary is that spells do exactly what they say. A spell like Hold Person doesn't mention anything that could possibly produce sound; the target simply stops moving if the spell succeeds.
What makes you think that the spell makes sound that the target can hear? The vast majority of potential sounds are in ranges that humans (and presumably other fantasy races) can't hear.
Yeah but most sounds can't physically hurt you either.
By looking over the whole spell list, the implication (that I did not see stated anywhere in any of the spells) is that the sound itself is what causes Thunder damage. This is why characters within the zone created by a Silence effect are immune to Thunder damage.
Even if no radius of sound is specified, SRD describes Thunder damage this way:
Thunder. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage.
So it seems a bit disingenuous to assume that there is no sound unless the spell specifies it. The very damage type indicates there is sound to the point of damaging the target. I would say that if there is sound that only the target hears, then THAT should be specified in the spell's description.
What makes you think that the spell makes sound that the target can hear? The vast majority of potential sounds are in ranges that humans (and presumably other fantasy races) can't hear.
If that was the case, then it would say in the description a burst of concussive sound that most creatures cannot hear. It doesn't say that, but someone could always tweet the sage and see what he has to say. shrug
Since thunder damage isn't a thing in real life, I can only assume it's a concentrated magical effect that creates a localized damage, and some normal amount of noise outside of the burst
No reason to say it makes more noise than swords clanging or a fireball
If that was the case, then it would say in the description a burst of concussive sound that most creatures cannot hear. It doesn't say that, but someone could always tweet the sage and see what he has to say. shrug
I linked to one of his tweets a couple of posts further up.
Since thunder damage isn't a thing in real life, I can only assume it's a concentrated magical effect that creates a localized damage, and some normal amount of noise outside of the burst
No reason to say it makes more noise than swords clanging or a fireball
Are you saying fireball doesnt make a noise that can be heard 50ft away? Are you saying that if a wizard cast fireball guards in a nearby room wouldnt hear it? No one said it made more noise than a fireball. I just said that a rogue using stealth makes a booming noise when using that spell and might alert nearby guards. not alert people 300ft away or create more noise than a fireball. But, I think fireball is not silent. But, it seems a lot of people think spells make no noise unless they list a range they can be heard ... so ?
Ah, got it. Thanks. Another question, do smites stack? Thunderous Smite before I enter melee range can I cast a Divine smite when I make my attack? My Pali has a Frost Brand short sword. Let's say I get him to level 7 so I can get War Magic. I enter combat, cast Thunderous Smite and plan to use Booming blade and an action surge (multispeced with fighter). My damage should be as follows: short sword (d6 + modifier) + frost damage (d6) + Thunderous Smite (2d6) + Booming Blade (1d8) + Divine Smite (2d8). War magic let's me attack again so it would be: short sword (d6 + modifier) + frost damage (d6) + Thunderous Smite (2d6) + Divine Smite (2d8). Action surge would let attack again so - attack 1: short sword (d6 + modifier) + frost damage (d6) + Thunderous Smite (2d6) + Divine Smite (2d8) and attack 2: short sword (d6 + modifier) + frost damage (d6) + Thunderous Smite (2d6) + Divine Smite (2d8). Does that sound right?
Thunderous Smite only works on the first hit you score, then the spell ends.
There's no rule that prevents Divine Smite from stacking with other effects that increase the damage of your attacks.
You wouldn't have to cast thunderous smite prebattle or before moving into melee since it is a bonus action to cast, though that is certainly an option. You could therefore do something like: round one, action (Attack) + bonus action (Thunderous Smite). Round two, War Magic (Booming Blade, Green Flame Blade) [Thunderous Smite triggers off weapon attack] + bonus action (weapon attack). You can throw your Divine Smites in there as you like until you run out of spell slots. Just keep in mind that you can't cast Thunderous Smite and use the bonus action weapon attack from war magic during the same round.
Oh it's a bonus action. Got it. Thanks everyone!
War Caster + Booming Blade=profit.
War caster feat allows you to cast a cantrip when you make an OA.
Use Booming Blade cantrip, then the target gets extra damage when it ends its movement.
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
for a rogue using booming blade it does make a lot of noise so if you're trying to not alert guards you might not want to use it
Technically, booming blade doesn't make more noise than any other regular spell.
The loudest spell I know of is thunderclap, which specifies that it has a 100 foot radius for sound
The spell explicitly says the target is surrounded by "booming energy". It's up to the DM how loud that is, but there's clearly a sound element to the spell's effect.
I was wondering about this too. The spell description doesn't say anything about a noise being heard the way other spells do (like Thunderous Smite).
Thunderwave is out to 300 ft.
Even if no radius of sound is specified, SRD describes Thunder damage this way:
So it seems a bit disingenuous to assume that there is no sound unless the spell specifies it. The very damage type indicates there is sound to the point of damaging the target. I would say that if there is sound that only the target hears, then THAT should be specified in the spell's description.
"Not all those who wander are lost"
A more precise summary would be that, unless specifically stated in the spell description, all spells produce some amount of noise within the decibel range that is audible to most creatures.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
This. The other spells are exceptions to the general rule for thunder damage and state they make really loud noises farther out than other Thunder damage effects. Booming blade is Thunder damage. It makes a booming sound. How far away can it be heard is up to the DM but less than the ones like Thunderwave and thunderous smite which have clear long range distances. Under encounter ranges on the DM screen they have
Maybe 50feet away can hear it?
What makes you think that the spell makes sound that the target can hear? The vast majority of potential sounds are in ranges that humans (and presumably other fantasy races) can't hear.
A more precise summary is that spells do exactly what they say. A spell like Hold Person doesn't mention anything that could possibly produce sound; the target simply stops moving if the spell succeeds.
Yeah but most sounds can't physically hurt you either.
By looking over the whole spell list, the implication (that I did not see stated anywhere in any of the spells) is that the sound itself is what causes Thunder damage. This is why characters within the zone created by a Silence effect are immune to Thunder damage.
If that was the case, then it would say in the description a burst of concussive sound that most creatures cannot hear. It doesn't say that, but someone could always tweet the sage and see what he has to say. shrug
Since thunder damage isn't a thing in real life, I can only assume it's a concentrated magical effect that creates a localized damage, and some normal amount of noise outside of the burst
No reason to say it makes more noise than swords clanging or a fireball
I linked to one of his tweets a couple of posts further up.
Explosives are a real life form of thunder damage. At its core it's just a thing that pushes air with a ton of pressure very suddenly.
Are you saying fireball doesnt make a noise that can be heard 50ft away? Are you saying that if a wizard cast fireball guards in a nearby room wouldnt hear it? No one said it made more noise than a fireball. I just said that a rogue using stealth makes a booming noise when using that spell and might alert nearby guards. not alert people 300ft away or create more noise than a fireball. But, I think fireball is not silent. But, it seems a lot of people think spells make no noise unless they list a range they can be heard ... so ?