The initial issue is how is the wizard casting 2 leveled spells in the same turn? You can only cast one spell and one cantrip. He wouldn't be able to cast a second fireball on his turn.
Edit - With the spell economy though I think counterspell on the same turn would not be possible. Even though it is a reaction you are casting two leveled spells which is a no no.
2nd Edit - I stand corrected by Sage advice. "Can you also cast a reaction spell on your turn? You sure can! Here’s a common way for it to happen: Cornelius the wizard is casting fireball on his turn, and his foe casts counterspell on him. Cornelius has counterspell prepared, so he uses his reaction to cast it an" http://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf
You can do it. Because of the only somatic component of Counterspell. Since counterspell is a reaction, the caster (the wizard in your case) can cast another spell (fireball) just after counterspell.
Wizard raises his hands, one with a tiny ball of bat guano mixed with sulfur and the other focusing his power, while speaking some magic words.
The opponent pushes with one hand, attempting to prevent the wizard from raising his energy by sending out a wave of energy-neutralizing power
The wizard responds by flicking his head up, diverting the energy wave and maintaining his focus. His eyes narrow.
A fiery ball engulfs the guano and sulfur, burning dense and hot. The wizard combines both hands and pushes, sending the ball hurling toward his opponent.
Never DM for a group of spellcasters with Counterspell who then face enemies who also have Counterspell. It becomes a game of Counterspell-tag.
Enemy 1 casts BDS (Big Damaging Spell). PC 1 casts Counterspell. Enemy 1 reacts to Counterspell PC 1's Counterspell. PC 2 reacts to Counterspell Enemy 1's Counterspell. Enemy 2 reacts to Counterspell PC 2's Counterspell.
And so on and so on. I've literally had to write it all down on paper during a session to figure out the entire chain for a combat once.
Wizard 1 smears the gunpowder bat guano and sulfur, rolls them into a ball while muttering mystic incantations ("three parts saltpeter, no, four parts saltpeter--"), and flicks them at Wizard 2. The bead ignites in mid-flight.
Wizard 2 waves his hand and a hollow ball of softly glowing water forms around the ball of fire.
Wizard 1 makes an incomprehensible gesture and the ball of water steams and dissipates. The fireball continues on its merry way and explodes on Wizard 2.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Would you require both hands free though as Fireball requires material and somatic while counterspell is also somatic. To cast both at the same time wouldn't you need one hand to cast fireball while the other counterspells?
Would you require both hands free though as Fireball requires material and somatic while counterspell is also somatic. To cast both at the same time wouldn't you need one hand to cast fireball while the other counterspells?
You can use the same hand that reaches for the material components to complete the somatic components of the spell.
Additionally, some one had mistakenly said that you can't cast two leveled spells in a turn, only a cantrip and a leveled spell. They did say that counterspell was possible because it uses a reaction. They didn't say that you can only cast a cantrip when you cast another spell as a bonus action. However, if you have a feature like action surge that gives you two actions, you can cast two 1 action spells with the 2 actions you get. In the case of the ek, you could cast magic missile, action surge, and cast magic missile again.
Never DM for a group of spellcasters with Counterspell who then face enemies who also have Counterspell. It becomes a game of Counterspell-tag.
Enemy 1 casts BDS (Big Damaging Spell). PC 1 casts Counterspell. Enemy 1 reacts to Counterspell PC 1's Counterspell. PC 2 reacts to Counterspell Enemy 1's Counterspell. Enemy 2 reacts to Counterspell PC 2's Counterspell.
And so on and so on. I've literally had to write it all down on paper during a session to figure out the entire chain for a combat once.
Now imagine playing Magic at a table with all Blue or Blue/White decks....
Never DM for a group of spellcasters with Counterspell who then face enemies who also have Counterspell. It becomes a game of Counterspell-tag.
Enemy 1 casts BDS (Big Damaging Spell). PC 1 casts Counterspell. Enemy 1 reacts to Counterspell PC 1's Counterspell. PC 2 reacts to Counterspell Enemy 1's Counterspell. Enemy 2 reacts to Counterspell PC 2's Counterspell.
And so on and so on. I've literally had to write it all down on paper during a session to figure out the entire chain for a combat once.
Now imagine playing Magic at a table with all Blue or Blue/White decks....
There are no restrictions on how many spells you can cast in a turn if they have casting times of 1 action or a reaction, subject to having unused actions and reactions. (So you could, potentially, use Action Surge to cast 2 fireballs in 1 turn.)
If I cast fireball, the enemy wizard casts counterspell, I can use my reaction to counterspell.
When you cast a spell with a casting time of 1 bonus action, all other spells cast in that turn must be cantrips with a casting time of 1 action. RAW, this includes reaction spells.
If I have cast Misty Step to get in position, then Fireball, I cannot use counterspell as it is not a cantrip with a casting time of 1 action.
Remember also, a turn is not a round. If I cast Misty Step, then Fireball and it is counterspelled, then on my opponents turn I still have a reaction to use for Counterspell/Shield etc
If I have cast Misty Step to get in position, then Fireball, I cannot use counterspell as it is not a cantrip with a casting time of 1 action.
Remember also, a turn is not a round. If I cast Misty Step, then Fireball and it is counterspelled, then on my opponents turn I still have a reaction to use for Counterspell/Shield etc
In this example you wouldn't be able to cast Fireball since it's not a cantrip with a casting time of 1 action. Fire Bolt would be ok though.
If I have cast Misty Step to get in position, then Fireball, I cannot use counterspell as it is not a cantrip with a casting time of 1 action.
Remember also, a turn is not a round. If I cast Misty Step, then Fireball and it is counterspelled, then on my opponents turn I still have a reaction to use for Counterspell/Shield etc
In this example you wouldn't be able to cast Fireball since it's not a cantrip with a casting time of 1 action. Fire Bolt would be ok though.
There is absolutely no rule saying you can only cast 1 leveled spell in a turn, the ONLY rule limiting spells is that of a bonus action spell. If you cast a Bonus ACtion spell your only other spell cast that turn can be a single action cantrip.
Counterspell is a reaction spell, there is no rule against taking a reaction on your turn.
That means that you can in fact play counterspell tag with as many people have counterspell in the combat... also counterspell is rather broken since you can counterspell counterspell with it, though to be fair if any of the casters of counterspell are a sorcerer with subtle spell the counterspell would be un-react-able since there would be no indicator that the sorcerer even cast the spell to begin with until the spell was complete.
I get that you can cast a reaction spell on your turn, but it doesn't really make sense that a wizard can cast counter spell as he casts fireball. I could maybe justify being able to cast both spells if one only had a vocal component while the other has a somatic component, but they overlap each other.
Imagine it like this. A player is casting their fireball, it has its vocal, somatic and material focuses. Alright, makes sense. You're doing all sorts of stuff to cast this thing.
Enemy wizard casts counterspell, snapping his finger at them, oh no.
Then the player casts counterspell right as he's casting fireball. Cause this is happening before the spell is resolved, but after the opponent casts his stuff. Counterspell requires somatic components, but it's occuring as you're already casting another spell, essentially interrupting the spell you're already casting. Seems to me that you've essentially cut your own spell short to counter a counterspell, which defeats the point of casting it in the first place. Cause while you can cast fireball, and you can cast counterspell, there's nothing saying that you can cast two spells at the same time, or that you can pick your spell back up after getting interrupted. I'd let it slide if the components didn't overlap, like misty step (vocal) and counterspell (somatic), since one spell doesn't interrupt the other based on how they're cast, but I'd say that if you cast your spell in the midst of casting another, then you've essentially given up on that original spell.
Granted, this really shouldn't be much of a problem if you have two or more casters in the party. Cause if an enemy wizard was to cast counterspell on your fireball, the bard or whatever can just counterspell that counterspell, and you'd be in the clear. Granted, then another enemy wizard could do the same thing to the bard, then you're playing a game of Magic the Gathering. I hate that game.
Wizard casts fireball.
Player uses counterspell on fireball.
Wizard counterspells the player’s counterspell. Then cats fireball.
(Is this possible? They’re both semantic so you can use the other hand to counterspell right? Or would it distrupt the casting of fireball?)
3D Artist - www.charliepharis.com
The initial issue is how is the wizard casting 2 leveled spells in the same turn? You can only cast one spell and one cantrip. He wouldn't be able to cast a second fireball on his turn.
Edit - With the spell economy though I think counterspell on the same turn would not be possible. Even though it is a reaction you are casting two leveled spells which is a no no.
2nd Edit - I stand corrected by Sage advice. "Can you also cast a reaction spell on your turn? You sure can! Here’s a common way for it to happen: Cornelius the wizard is casting fireball on his turn, and his foe casts counterspell on him. Cornelius has counterspell prepared, so he uses his reaction to cast it an" http://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf
This very question is answered in the Official Sage Advice document.
You can do it. Because of the only somatic component of Counterspell. Since counterspell is a reaction, the caster (the wizard in your case) can cast another spell (fireball) just after counterspell.
So with all that in mind I think it would play out.
Wizard casts fireball
Player counterspells
Wizard uses reaction to counterspell the counterspell
The original fireball goes off as normal.
If you wanted to visualize fireball and counterspell:
Wizard raises his hands, one with a tiny ball of bat guano mixed with sulfur and the other focusing his power, while speaking some magic words.
The opponent pushes with one hand, attempting to prevent the wizard from raising his energy by sending out a wave of energy-neutralizing power
The wizard responds by flicking his head up, diverting the energy wave and maintaining his focus. His eyes narrow.
A fiery ball engulfs the guano and sulfur, burning dense and hot. The wizard combines both hands and pushes, sending the ball hurling toward his opponent.
Sounds like a pretty cool scene to me :)
And this is why all wizards should carry towels, water, and soap. X(
Never DM for a group of spellcasters with Counterspell who then face enemies who also have Counterspell. It becomes a game of Counterspell-tag.
Enemy 1 casts BDS (Big Damaging Spell). PC 1 casts Counterspell. Enemy 1 reacts to Counterspell PC 1's Counterspell. PC 2 reacts to Counterspell Enemy 1's Counterspell. Enemy 2 reacts to Counterspell PC 2's Counterspell.
And so on and so on. I've literally had to write it all down on paper during a session to figure out the entire chain for a combat once.
3D Artist - www.charliepharis.com
Alternate interpretation:
Wizard 1 smears the
gunpowderbat guano and sulfur, rolls them into a ball while muttering mystic incantations ("three parts saltpeter, no, four parts saltpeter--"), and flicks them at Wizard 2. The bead ignites in mid-flight.Wizard 2 waves his hand and a hollow ball of softly glowing water forms around the ball of fire.
Wizard 1 makes an incomprehensible gesture and the ball of water steams and dissipates. The fireball continues on its merry way and explodes on Wizard 2.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Would you require both hands free though as Fireball requires material and somatic while counterspell is also somatic. To cast both at the same time wouldn't you need one hand to cast fireball while the other counterspells?
You can use the same hand that reaches for the material components to complete the somatic components of the spell.
Additionally, some one had mistakenly said that you can't cast two leveled spells in a turn, only a cantrip and a leveled spell. They did say that counterspell was possible because it uses a reaction. They didn't say that you can only cast a cantrip when you cast another spell as a bonus action. However, if you have a feature like action surge that gives you two actions, you can cast two 1 action spells with the 2 actions you get. In the case of the ek, you could cast magic missile, action surge, and cast magic missile again.
Now imagine playing Magic at a table with all Blue or Blue/White decks....
Turn 1 play island
Opponent- You win.
There are no restrictions on how many spells you can cast in a turn if they have casting times of 1 action or a reaction, subject to having unused actions and reactions. (So you could, potentially, use Action Surge to cast 2 fireballs in 1 turn.)
If I cast fireball, the enemy wizard casts counterspell, I can use my reaction to counterspell.
When you cast a spell with a casting time of 1 bonus action, all other spells cast in that turn must be cantrips with a casting time of 1 action. RAW, this includes reaction spells.
If I have cast Misty Step to get in position, then Fireball, I cannot use counterspell as it is not a cantrip with a casting time of 1 action.
Remember also, a turn is not a round. If I cast Misty Step, then Fireball and it is counterspelled, then on my opponents turn I still have a reaction to use for Counterspell/Shield etc
In this example you wouldn't be able to cast Fireball since it's not a cantrip with a casting time of 1 action. Fire Bolt would be ok though.
Quite right. My bad
There is absolutely no rule saying you can only cast 1 leveled spell in a turn, the ONLY rule limiting spells is that of a bonus action spell. If you cast a Bonus ACtion spell your only other spell cast that turn can be a single action cantrip.
Counterspell is a reaction spell, there is no rule against taking a reaction on your turn.
That means that you can in fact play counterspell tag with as many people have counterspell in the combat... also counterspell is rather broken since you can counterspell counterspell with it, though to be fair if any of the casters of counterspell are a sorcerer with subtle spell the counterspell would be un-react-able since there would be no indicator that the sorcerer even cast the spell to begin with until the spell was complete.
I get that you can cast a reaction spell on your turn, but it doesn't really make sense that a wizard can cast counter spell as he casts fireball. I could maybe justify being able to cast both spells if one only had a vocal component while the other has a somatic component, but they overlap each other.
Imagine it like this. A player is casting their fireball, it has its vocal, somatic and material focuses. Alright, makes sense. You're doing all sorts of stuff to cast this thing.
Enemy wizard casts counterspell, snapping his finger at them, oh no.
Then the player casts counterspell right as he's casting fireball. Cause this is happening before the spell is resolved, but after the opponent casts his stuff. Counterspell requires somatic components, but it's occuring as you're already casting another spell, essentially interrupting the spell you're already casting. Seems to me that you've essentially cut your own spell short to counter a counterspell, which defeats the point of casting it in the first place. Cause while you can cast fireball, and you can cast counterspell, there's nothing saying that you can cast two spells at the same time, or that you can pick your spell back up after getting interrupted. I'd let it slide if the components didn't overlap, like misty step (vocal) and counterspell (somatic), since one spell doesn't interrupt the other based on how they're cast, but I'd say that if you cast your spell in the midst of casting another, then you've essentially given up on that original spell.
Granted, this really shouldn't be much of a problem if you have two or more casters in the party. Cause if an enemy wizard was to cast counterspell on your fireball, the bard or whatever can just counterspell that counterspell, and you'd be in the clear. Granted, then another enemy wizard could do the same thing to the bard, then you're playing a game of Magic the Gathering. I hate that game.