Talavan, a changeling House of Cards Warmage raised in the Carnival of the Ravenloft Domains. Given its background, it had the ability to learn and use any cantrip.
ok, i make some really interesting characters (in my oh so humble opinion), but my favorite one I've played was Thorgon the Ravager, a cloud goliath barbarian (path of the giant). he was feared across the lands, his name silenced taverns upon his mention, and he was nearly a god amongst men. 9 feet tall, 700lb of pure, bulging muscle. in a previous campaign, he had fought the BBEG, a great evil wizard, along with his party. all of his party members died, but not him. no, the wizard had a more humiliating fate for Thorgon. he sapped his power, down to level three, and transformed his head into that of a small call duck (yk, the tiny, super cute/innocent looking ducks). with this new head, completely disproportionate to his body, Thorgon had learned that he could no longer speak common, or ANY language for that matter. instead, all that came out were quacks and honks. the world soon had heard news that Thorgon the Ravager was slain alongside his party. This, however, did not stop our barbarian. he instead found a new party, one that could help him undo his curse and regain his fame and honor.
soooooo, imagine seeing a 50ft tall, super buff guy with a duck head towering over a forest, letting out a primal quack. i love this idea so much :)
my DM is super lax with characters as long as they are creative, so i somehow made an artillerist artificer with a phylactery :)
so, my character is a birdperson in a steampunk world that outlaws artificers. after going through a gauntlet of trials, i learn the secrets of artificery. i augment my body to do two things:
1. fuse my arcane firearm (in this case an actual gun) into my arm, allow me to use my firearm as a bonus action (according to my DM), allowing 2 spells to be used in a turn.
2. my chest becomes a steampunk coo coo clock. a small, cog work bird pops out of my chest whenever i want. my heart is now in this bird, meaning if I'm scared for my life and at my last resort, i can send my bird out of me, allowing myself to continue fighting for ass long as my body isn't crushed like a can. however, this has two downside. first, if something hits my bird, I'm probably super dead. second, every hour on the hour, the clock "bongs," or makes a loud noise and exposes my bird heart. this alerts nearby enemies to my location and makes me vulnerable for a brief amount of time.
please feel free to reply any ideas that you think would make this more interesting!
I'm having way too much fun with this character >:)
I don't exactly know how 'creative' my current character is, but it sure is fun to play. Enter Charles Cheesewheel; a bard with 18 charisma, alcoholism and schizophrenia. This originates from the 'Haunted One' background I forced them to have, which I did write multiple paragraphs of backstory for, but in summary Charles Cheesewheel walked in on a cult ritual, became haunted by disembodied voices and now drinks to dull them. My DM is having a lot of fun giving them mental breakdowns in the middle of crucial scenes.
Well, in my first D&D campaign ever one of the other players had a really fun character. My character was just a grumpy and annoying tiefling druid, but that boy made a genious character. It was, if i am right, a human fighter, but he was blind. And a lawyer. He literally asked money for helping us out fighting a monster, and when we didn't give him that, he ran outside, switched suits so he would be inrecognisable, took a longsword out of his guide stick and tried to go inside. The door was locked. So while we were trying to fight the doppelganger and my character was unconsious, he spent 2 turns getting inside the building before he actually attacked and also killed the doppelganger.
We also had a fun thing that if the player would say anything to another player when their characters weren't in the same room. The DM would just simply say: ''Oh? Is that a random tree flying towards you?'' and then the player immediately shuts up. Funnily, the blind lawyer took the oppurtunitly to just say: ''Hmmm.... I smell nature''
I once had a player who played a 10 year old child turned squirrel. After the second major boss battle against Logan Paul, he got back the amulet that charmed him into a squirrel, and now he can change back and forth at will
Btw Logan Pauls main mechanic was that he would throw lunchy into the players mouths giving them lead poisoning
Talavan, a changeling House of Cards Warmage raised in the Carnival of the Ravenloft Domains. Given its background, it had the ability to learn and use any cantrip.
ok, i make some really interesting characters (in my oh so humble opinion), but my favorite one I've played was Thorgon the Ravager, a cloud goliath barbarian (path of the giant). he was feared across the lands, his name silenced taverns upon his mention, and he was nearly a god amongst men. 9 feet tall, 700lb of pure, bulging muscle. in a previous campaign, he had fought the BBEG, a great evil wizard, along with his party. all of his party members died, but not him. no, the wizard had a more humiliating fate for Thorgon. he sapped his power, down to level three, and transformed his head into that of a small call duck (yk, the tiny, super cute/innocent looking ducks). with this new head, completely disproportionate to his body, Thorgon had learned that he could no longer speak common, or ANY language for that matter. instead, all that came out were quacks and honks. the world soon had heard news that Thorgon the Ravager was slain alongside his party. This, however, did not stop our barbarian. he instead found a new party, one that could help him undo his curse and regain his fame and honor.
soooooo, imagine seeing a 50ft tall, super buff guy with a duck head towering over a forest, letting out a primal quack. i love this idea so much :)
my DM is super lax with characters as long as they are creative, so i somehow made an artillerist artificer with a phylactery :)
so, my character is a birdperson in a steampunk world that outlaws artificers. after going through a gauntlet of trials, i learn the secrets of artificery. i augment my body to do two things:
1. fuse my arcane firearm (in this case an actual gun) into my arm, allow me to use my firearm as a bonus action (according to my DM), allowing 2 spells to be used in a turn.
2. my chest becomes a steampunk coo coo clock. a small, cog work bird pops out of my chest whenever i want. my heart is now in this bird, meaning if I'm scared for my life and at my last resort, i can send my bird out of me, allowing myself to continue fighting for ass long as my body isn't crushed like a can. however, this has two downside. first, if something hits my bird, I'm probably super dead. second, every hour on the hour, the clock "bongs," or makes a loud noise and exposes my bird heart. this alerts nearby enemies to my location and makes me vulnerable for a brief amount of time.
please feel free to reply any ideas that you think would make this more interesting!
I'm having way too much fun with this character >:)
I don't exactly know how 'creative' my current character is, but it sure is fun to play. Enter Charles Cheesewheel; a bard with 18 charisma, alcoholism and schizophrenia. This originates from the 'Haunted One' background I forced them to have, which I did write multiple paragraphs of backstory for, but in summary Charles Cheesewheel walked in on a cult ritual, became haunted by disembodied voices and now drinks to dull them. My DM is having a lot of fun giving them mental breakdowns in the middle of crucial scenes.
Well, in my first D&D campaign ever one of the other players had a really fun character. My character was just a grumpy and annoying tiefling druid, but that boy made a genious character. It was, if i am right, a human fighter, but he was blind. And a lawyer. He literally asked money for helping us out fighting a monster, and when we didn't give him that, he ran outside, switched suits so he would be inrecognisable, took a longsword out of his guide stick and tried to go inside. The door was locked. So while we were trying to fight the doppelganger and my character was unconsious, he spent 2 turns getting inside the building before he actually attacked and also killed the doppelganger.
We also had a fun thing that if the player would say anything to another player when their characters weren't in the same room. The DM would just simply say: ''Oh? Is that a random tree flying towards you?'' and then the player immediately shuts up. Funnily, the blind lawyer took the oppurtunitly to just say: ''Hmmm.... I smell nature''
That was a good time.
A new DM durrently doing Lost Mine of Phandelver with a new party!
Figuring out the rules and way of playing trough my mistakes :)
She/her preferred.
I once had a player who played a 10 year old child turned squirrel. After the second major boss battle against Logan Paul, he got back the amulet that charmed him into a squirrel, and now he can change back and forth at will
Btw Logan Pauls main mechanic was that he would throw lunchy into the players mouths giving them lead poisoning
Inferniak's followers
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
(self styled) Greatest twist a wish player.