Honestly, I feel like looking through the Monster List, most of them have a pretty decent Constitution, especially bigger creatures...
I never played a Spellcaster before, and I am picking spells, but I wonder, should I consider Con Save spells or are they basically wasted potential, because Most Enemies where it matters will almost automaticly make the save because of high con?
Well, as you say monsters usually have a high constitution save. However, if the effect of the spell is good, and you can't get it any other way, it may be worth it. But in general I agree that a spell that saves by constitution tends to be worse than one that saves by int (for example).
It also depends on the level. For example, at low levels, Blindness can be a good option since monsters don't usually have such a high cons.
In any case, as a saving throw, constitution is one of the worst when trying to affect a monster.
While it's going to be campaign and DM dependent, I'd imagine not everything you'll be fighting is on the monster list.
Beyond that, many of the spells still do half damage on a save. and if the monster fails the save, well, con save spells tend to have pretty major effects. Just because a monster has a high save, doesn't mean it will make a successful roll.
In my experiences playing, they are still worth having but I'd never try to focus on them exclusively. They tend to be pretty good effects, and are pretty good for taking out less brutish types like spellcasters.
Lots of big monsters have high Con saves, but lots of others do suffer in this area. Smaller creatures, spellcasters, rogues, fast enemies - some have deficiencies in Con but can easily churn through your party as quickly as the bigger monsters.
The key to a well-rounded Wizard is having the right tool for many different situations. I always DM by choosing a variety of monsters to play with that challenge the party in different ways. If a Wizard in my campaign prepped only Int save spells, they’d get wrecked really quickly.
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Honestly, I feel like looking through the Monster List, most of them have a pretty decent Constitution, especially bigger creatures...
I never played a Spellcaster before, and I am picking spells, but I wonder, should I consider Con Save spells or are they basically wasted potential, because Most Enemies where it matters will almost automaticly make the save because of high con?
Well, as you say monsters usually have a high constitution save. However, if the effect of the spell is good, and you can't get it any other way, it may be worth it. But in general I agree that a spell that saves by constitution tends to be worse than one that saves by int (for example).
It also depends on the level. For example, at low levels, Blindness can be a good option since monsters don't usually have such a high cons.
In any case, as a saving throw, constitution is one of the worst when trying to affect a monster.
While it's going to be campaign and DM dependent, I'd imagine not everything you'll be fighting is on the monster list.
Beyond that, many of the spells still do half damage on a save. and if the monster fails the save, well, con save spells tend to have pretty major effects. Just because a monster has a high save, doesn't mean it will make a successful roll.
In my experiences playing, they are still worth having but I'd never try to focus on them exclusively. They tend to be pretty good effects, and are pretty good for taking out less brutish types like spellcasters.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Saw this from YouTuber Pack Tactics and it might help you decide, at least as far as Half on a save AOE spells are concerned.
Pack Tactics video
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Some advice: don’t strategize with generalities.
Lots of big monsters have high Con saves, but lots of others do suffer in this area. Smaller creatures, spellcasters, rogues, fast enemies - some have deficiencies in Con but can easily churn through your party as quickly as the bigger monsters.
The key to a well-rounded Wizard is having the right tool for many different situations. I always DM by choosing a variety of monsters to play with that challenge the party in different ways. If a Wizard in my campaign prepped only Int save spells, they’d get wrecked really quickly.