So unless you turn into something that already possesses them, you can't really gain any it seems
Basically, yes. Tremorsense and Blindsense are very powerful senses because they can pierce illusions and invisibility naturally and always within the range. This may present an issue or it might be irrelevant depending on the campaign. You can homebrew races that have them, of course, but you will need to check with your DM.
Tremor sense at a glance doesn't seem powerful enough to be off limits to players outside of polymorphing into a mole or whatever. I think even the Black Earth cultists have a limited version of it.
Tremorsense can allow you to detect monsters that burrow up to surprise you, prevent anyone getting the jump on you, lets you detect illusions, let's you track movement even behind doors and walls, allows you to completely bypass obscurity by any means... And the list goes on. Blindsight is even more powerful since it does all the same with less ways to counter it.
Tremorsense can allow you to detect monsters that burrow up to surprise you, prevent anyone getting the jump on you, lets you detect illusions, let's you track movement even behind doors and walls, allows you to completely bypass obscurity by any means... And the list goes on.
Tremorsense isn't a subtitute for vision, so I wouldn't go so far as to say it bypasses obscurement/blindness/invisibility. As for illusions, it'd only help against an illusion of a grounded creature.
Agreed. Not a gamebreaking substitute in any case. Traps requiring perception or investigation to see, hovering enemies, flying enemies, anything that doesn't happen on solid ground is potentially a blind spot. And depending on the range it wouldn't ruin careful ambushes or illusions.
How about adopting an animal with tremor sense as a Familiar?
You can and this would work with blindsight (such as bats) but not tremorsense. When you channel your senses through your familiar you can only see through their eyes and hear through their ears. Tremorsense is actually a touch sensation - you feel the vibrations through the ground (hence tremor) - this is why bats have blindsight not tremorsense - blindsight can be any sound heard like echolocation or a magical means of seeing without eyes it is still a "vision or hearing" thing. So if you had a familiar you could channel sight and sound and get their blindsight but you would not be able to get their tremorsense. However, you do have a telepathic link so while you would not experience the tremorsense the familiar can mentally tell you "there's something moving over there" (although this would be a concept not actual words, but message is the same).
Walk up to a tinker gnome, explain your plight, have an item crafted that gives you a mechanical version of the ability. (outside of the suggestions that the group has already made, you're kind of stuck with home brew magical devices.)
I need a clever way to obtain tremor sense. Or blindsight I suppose. Preferably something official.
I'll take it in any form I can. Ability. Magical item. Side effect from raw pork. Pitch me some ideas please.
Also, thank you.
True polymorph? Honestly, I'm probably almost as curious as you are.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Moon Druids can transform into Earth Elementals that have tremorsense.
Other than that, try a Polymorph spell.
Robe of Eyes grants the ability to see any invisible things within 120 feet in all directions, if that helps.
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So unless you turn into something that already possesses them, you can't really gain any it seems
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Tremor sense at a glance doesn't seem powerful enough to be off limits to players outside of polymorphing into a mole or whatever. I think even the Black Earth cultists have a limited version of it.
For how long? You can use the senses of a familiar with them as an action (bat or snake for blindsight, RAR, other creatures as up to DM).
You can also get the epic boon of Truesight past level 20 (DMG chapter 7). I haven't had a chance to read through the demonic boons in MToF yet.
Tremorsense can allow you to detect monsters that burrow up to surprise you, prevent anyone getting the jump on you, lets you detect illusions, let's you track movement even behind doors and walls, allows you to completely bypass obscurity by any means... And the list goes on. Blindsight is even more powerful since it does all the same with less ways to counter it.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Agreed. Not a gamebreaking substitute in any case. Traps requiring perception or investigation to see, hovering enemies, flying enemies, anything that doesn't happen on solid ground is potentially a blind spot. And depending on the range it wouldn't ruin careful ambushes or illusions.
I'd give up an attunement slot for it.
Might have to wish for it? Is that the final option?
If you get ironfang from Princes of the Apocalypse then you get some tremorsense.
How do all those other cultists get it? Hellenrae has it. Even some of the minions have a limited tremor sense.
Npc cultists get all the best stuff -_-
Don't Druids or Dryads have tremor sense?
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How about adopting an animal with tremor sense as a Familiar?
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***Slow clap***
Walk up to a tinker gnome, explain your plight, have an item crafted that gives you a mechanical version of the ability. (outside of the suggestions that the group has already made, you're kind of stuck with home brew magical devices.)
You could do what the American Indians did. Stick a broad bladed knife into the ground, and listen to the end of the handle. The
blade acts as a parabolic microphone, when in contact with tightly packed dirt. Obviously, the larger the entity/monster, the
louder and clearer the signal.