True. Unless you can get a magic weapon. And since d8 comes on at level 11 there is a good chance you could have one by then. Flame tongue Greatclub would be awesome XD
But what about a race that give proficient in say, a Longsword or Warhammer, which then has the Versatile Property.
It does not mention the fact that they can or cannot use a Dedicated weapon with the Versatile property.
Has anyone seen the Ip Man movie series? Highly trained Kung Fu Masters fighting with 6 or 9-ring falchions or broad swords.
This gives me the idea to allow weapons such as Longswords, Warhammer, and allowing the Heavy Pick to have the versatile property.
So then say flurry of blows with these Versatile Dedicated weapons.
As long as the weapon does not have the heavy or special property and you are proficient with it you can make it your dedicated weapon. So if a race gives you proficiency in longsword you are good. Versatile doesn’t matter other than the damage die one handed or two handed.
Flurry of blows can only be done with unarmed strikes (just like the bonus action martial arts attack.
And to touch on Dedicated Weapon stepping on Kensei toes, one other thing is only Kensei gives the ability for your weapon to overcome resistance to non magical damage.
For range I like to multiclass into cleric for range cantrips either 1 or 2 lvls after lvl 7 monk this gives monk more options in combat and allows for concentration spell. Favorite is bless helping both your saves and hitting with attacks and those of your party. The bless it self will help you keep it's concentration and after lvl 14 basic dc 10 checks are auto passed with bless if you have a con of 14 or higher
Personally if I wanted that, I’d just use Magic Adept as a level 8 feat, or possibly Fey Touched for partial ASI as well. Clerics are pretty front loaded, but on the magic front you’re still not getting many casts and the party’s full casters are going to have enough slots that the utility value will be limited. There’s probably some nice feature interactions, but you’re deferring things like Martial Arts die profession and Ki points with a dip, so it’s a question of priorities. Plus with the dip that’s net level 15 or 16 for the saves, assuming the campaign goes that far. It’s an interesting idea, but I think I’d save it for a tier 3 build so I can have more Monk features online at the same time.
Except those will run off of CHA, which not ideal for a class that’s already MAD.
Yep. To refer to your earlier post, if you want Hex on a monk, it is better to do Fey Touched, which is what I did with the monk I am currently playing.
Great club = 1d8
Quarterstaff = 1d6
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It equals out since a great club is d8 two handed and quarterstaff is d8 two handed with the versatile property.
The advantage of quarterstaff would be that Polearm Master works with it, but the down side is it competes with you BA attack.
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https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
And once your Martial Arts die reaches D8+ it becomes moot point.
True. Unless you can get a magic weapon. And since d8 comes on at level 11 there is a good chance you could have one by then. Flame tongue Greatclub would be awesome XD
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
But what about a race that give proficient in say, a Longsword or Warhammer, which then has the Versatile Property.
It does not mention the fact that they can or cannot use a Dedicated weapon with the Versatile property.
Has anyone seen the Ip Man movie series? Highly trained Kung Fu Masters fighting with 6 or 9-ring falchions or broad swords.
This gives me the idea to allow weapons such as Longswords, Warhammer, and allowing the Heavy Pick to have the versatile property.
So then say flurry of blows with these Versatile Dedicated weapons.
As long as the weapon does not have the heavy or special property and you are proficient with it you can make it your dedicated weapon. So if a race gives you proficiency in longsword you are good. Versatile doesn’t matter other than the damage die one handed or two handed.
Flurry of blows can only be done with unarmed strikes (just like the bonus action martial arts attack.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
And to touch on Dedicated Weapon stepping on Kensei toes, one other thing is only Kensei gives the ability for your weapon to overcome resistance to non magical damage.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
For range I like to multiclass into cleric for range cantrips either 1 or 2 lvls after lvl 7 monk this gives monk more options in combat and allows for concentration spell. Favorite is bless helping both your saves and hitting with attacks and those of your party. The bless it self will help you keep it's concentration and after lvl 14 basic dc 10 checks are auto passed with bless if you have a con of 14 or higher
Personally if I wanted that, I’d just use Magic Adept as a level 8 feat, or possibly Fey Touched for partial ASI as well. Clerics are pretty front loaded, but on the magic front you’re still not getting many casts and the party’s full casters are going to have enough slots that the utility value will be limited. There’s probably some nice feature interactions, but you’re deferring things like Martial Arts die profession and Ki points with a dip, so it’s a question of priorities. Plus with the dip that’s net level 15 or 16 for the saves, assuming the campaign goes that far. It’s an interesting idea, but I think I’d save it for a tier 3 build so I can have more Monk features online at the same time.
I personally prefer a 2 level dip into Ranger over Cleric for my Monks, especially using Tasha’s optional features for the Ranger.
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For ranged cantrips I would take magic initiate- warlock to get Eldritch blast, chill touch and Hex.
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Except those will run off of CHA, which not ideal for a class that’s already MAD.
Yep. To refer to your earlier post, if you want Hex on a monk, it is better to do Fey Touched, which is what I did with the monk I am currently playing.
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