Completed. A lot of it feels odd to grade as with the small picture we have we don't know if it works. So balance oriented things for example I can't really say much on. I can say the lore bard doesn't feel like it represents lore much, so mark that as dissatisfied, I can say jump as an action is just bad design etc. But is heavy weapons master good? No idea, as maybe weapon damage will scale by level once we see those rules, maybe -5+10 is now just a standard combat option. it is on par with the other level 4 options for the most part.
One of the issues with this UA is so many feats are for the Warrior Group. With the focus on Expert Classes it doesn't make sense. They said the next release will have some changes to weapons so it would should be added with that. It is hard to play test in segments. Also some playtest takes longer to try. I mean how many playtests are people doing to decide?
Completed. A lot of it feels odd to grade as with the small picture we have we don't know if it works. So balance oriented things for example I can't really say much on. I can say the lore bard doesn't feel like it represents lore much, so mark that as dissatisfied, I can say jump as an action is just bad design etc. But is heavy weapons master good? No idea, as maybe weapon damage will scale by level once we see those rules, maybe -5+10 is now just a standard combat option. it is on par with the other level 4 options for the most part.
One of the issues with this UA is so many feats are for the Warrior Group. With the focus on Expert Classes it doesn't make sense. They said the next release will have some changes to weapons so it would should be added with that. It is hard to play test in segments. Also some playtest takes longer to try. I mean how many playtests are people doing to decide?
Yeah as an example play test 1 I rated grappling positively but it only came up twice in our game, the more we play tested it the worse it got. They asked about the condition here, but not the mechanic on how to achieve it. Are we already done with that now?
Completed. A lot of it feels odd to grade as with the small picture we have we don't know if it works. So balance oriented things for example I can't really say much on. I can say the lore bard doesn't feel like it represents lore much, so mark that as dissatisfied, I can say jump as an action is just bad design etc. But is heavy weapons master good? No idea, as maybe weapon damage will scale by level once we see those rules, maybe -5+10 is now just a standard combat option. it is on par with the other level 4 options for the most part.
One of the issues with this UA is so many feats are for the Warrior Group. With the focus on Expert Classes it doesn't make sense. They said the next release will have some changes to weapons so it would should be added with that. It is hard to play test in segments. Also some playtest takes longer to try. I mean how many playtests are people doing to decide?
Yeah as an example play test 1 I rated grappling positively but it only came up twice in our game, the more we play tested it the worse it got. They asked about the condition here, but not the mechanic on how to achieve it. Are we already done with that now?
Unarmed Strikes are rules presented in this UA and can be rated as well as commented on. That is only place that seems to talk about Grappling, Shoving and Knocking Prone really. I also used the final comments section to say something about it as well.
Completed. A lot of it feels odd to grade as with the small picture we have we don't know if it works. So balance oriented things for example I can't really say much on. I can say the lore bard doesn't feel like it represents lore much, so mark that as dissatisfied, I can say jump as an action is just bad design etc. But is heavy weapons master good? No idea, as maybe weapon damage will scale by level once we see those rules, maybe -5+10 is now just a standard combat option. it is on par with the other level 4 options for the most part.
One of the issues with this UA is so many feats are for the Warrior Group. With the focus on Expert Classes it doesn't make sense. They said the next release will have some changes to weapons so it would should be added with that. It is hard to play test in segments. Also some playtest takes longer to try. I mean how many playtests are people doing to decide?
Yeah as an example play test 1 I rated grappling positively but it only came up twice in our game, the more we play tested it the worse it got. They asked about the condition here, but not the mechanic on how to achieve it. Are we already done with that now?
Unarmed Strikes are rules presented in this UA and can be rated as well as commented on. That is only place that seems to talk about Grappling, Shoving and Knocking Prone really. I also used the final comments section to say something about it as well.
Not sure how much they will read, but that is a good point. I missed talking about it with unarmed strike.
Completed. A lot of it feels odd to grade as with the small picture we have we don't know if it works. So balance oriented things for example I can't really say much on. I can say the lore bard doesn't feel like it represents lore much, so mark that as dissatisfied, I can say jump as an action is just bad design etc. But is heavy weapons master good? No idea, as maybe weapon damage will scale by level once we see those rules, maybe -5+10 is now just a standard combat option. it is on par with the other level 4 options for the most part.
One of the issues with this UA is so many feats are for the Warrior Group. With the focus on Expert Classes it doesn't make sense. They said the next release will have some changes to weapons so it would should be added with that. It is hard to play test in segments. Also some playtest takes longer to try. I mean how many playtests are people doing to decide?
Yeah as an example play test 1 I rated grappling positively but it only came up twice in our game, the more we play tested it the worse it got. They asked about the condition here, but not the mechanic on how to achieve it. Are we already done with that now?
Unarmed Strikes are rules presented in this UA and can be rated as well as commented on. That is only place that seems to talk about Grappling, Shoving and Knocking Prone really. I also used the final comments section to say something about it as well.
Not sure how much they will read, but that is a good point. I missed talking about it with unarmed strike.
Considering that most of the Unarmed Strike Rules are really just the Grappling, Shoving, Knock Prone rules, you can just mark it as Dissatisfied and that would likely carry the most weight
One of the issues with this UA is so many feats are for the Warrior Group. With the focus on Expert Classes it doesn't make sense. They said the next release will have some changes to weapons so it would should be added with that.
It is hard to play test in segments. Also some playtest takes longer to try. I mean how many playtests are people doing to decide?
Yeah as an example play test 1 I rated grappling positively but it only came up twice in our game, the more we play tested it the worse it got. They asked about the condition here, but not the mechanic on how to achieve it. Are we already done with that now?
Unarmed Strikes are rules presented in this UA and can be rated as well as commented on. That is only place that seems to talk about Grappling, Shoving and Knocking Prone really. I also used the final comments section to say something about it as well.
Not sure how much they will read, but that is a good point. I missed talking about it with unarmed strike.
Considering that most of the Unarmed Strike Rules are really just the Grappling, Shoving, Knock Prone rules, you can just mark it as Dissatisfied and that would likely carry the most weight
Did anyone else notice that the Expert Classes UA is now been “Updated?” What changed?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Just adding the Survey
That’s it? Okay then. I only have just had time to look at it today, so I wasn’t sure. Thanks!!
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
That’s C doesn’t stand for C- Tier it stands for concentration