Great, so every other martial can sacrifice half their DPR to do it, or more even since only the monk is likely to have a free hand in melee while still having full damage, and they move much slower so neither of you are able to actually get away from most monsters, and they don't have addle so you're eating an OA trying to do this. Boy, you sure showed me.
Sorry to necro, but the other person’s argument seems to lack much depth.
At L4, you can Grapple 1 ally, and Flurry of Blows/Addle 2 enemies in case you have a 2nd or more allies that need to retreat with you. At L5, you’re grabbing 2 allies and Addling 2 enemies. At L10, you’re grabbing 2 allies and Addling 3 enemies. At L11, you’re grabbing 2 allies, Addling 3 enemies, and Dashing at least 50’ on top of whatever Movement you had left.
Every discussion seems to revolve around DPS, and it’s frankly boring to me. I have more fun controlling the battle/scenario to set up great plays while everyone else argues about damage done. With the 2024 rules and Weapon Mastery, a CC Monk could dip Fighter 1, take Slasher and a Whip (also 5’ increase to range) to slow 1 enemy 20’ and another 10’ every turn, then your FoB for more CC. If you did it with a Kensei Monk, you could add whips as a Monk weapon and increase its damage die on top of the CC but lose the FoB CC of the OH Monk. If you have a Defender Whip and Quarterstaff of the Acrobat, you can increase their damage die while slowing one enemy 20’, knocking another one down at range with the Quarterstaff, and having the option for +2 AC.
If Desmond Doss was a D&D Character, I think he’d be an OH Monk. 😂
Great, so every other martial can sacrifice half their DPR to do it, or more even since only the monk is likely to have a free hand in melee while still having full damage, and they move much slower so neither of you are able to actually get away from most monsters, and they don't have addle so you're eating an OA trying to do this. Boy, you sure showed me.
Sorry to necro, but the other person’s argument seems to lack much depth.
At L4, you can Grapple 1 ally, and Flurry of Blows/Addle 2 enemies in case you have a 2nd or more allies that need to retreat with you. At L5, you’re grabbing 2 allies and Addling 2 enemies. At L10, you’re grabbing 2 allies and Addling 3 enemies. At L11, you’re grabbing 2 allies, Addling 3 enemies, and Dashing at least 50’ on top of whatever Movement you had left.
Every discussion seems to revolve around DPS, and it’s frankly boring to me. I have more fun controlling the battle/scenario to set up great plays while everyone else argues about damage done. With the 2024 rules and Weapon Mastery, a CC Monk could dip Fighter 1, take Slasher and a Whip (also 5’ increase to range) to slow 1 enemy 20’ and another 10’ every turn, then your FoB for more CC. If you did it with a Kensei Monk, you could add whips as a Monk weapon and increase its damage die on top of the CC but lose the FoB CC of the OH Monk. If you have a Defender Whip and Quarterstaff of the Acrobat, you can increase their damage die while slowing one enemy 20’, knocking another one down at range with the Quarterstaff, and having the option for +2 AC.
If Desmond Doss was a D&D Character, I think he’d be an OH Monk. 😂
whats addle doing for you that you couldnt do with push mastery. i can push two guys away from my team with main action, and grab two guys with FOB. the flaw in open hand monk low level was that these features are no longer stand out features for martials, and open hand monk doesnt provide anything the other monks cant access something similar to with a level dip or a feat, but the things the other monks cant access do/play create unique powers
This is all academic though as this thread was made back when open hand monk was in UA, now its basically set in stone. It is what it is, and many are ok with it.
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Sorry to necro, but the other person’s argument seems to lack much depth.
At L4, you can Grapple 1 ally, and Flurry of Blows/Addle 2 enemies in case you have a 2nd or more allies that need to retreat with you. At L5, you’re grabbing 2 allies and Addling 2 enemies. At L10, you’re grabbing 2 allies and Addling 3 enemies. At L11, you’re grabbing 2 allies, Addling 3 enemies, and Dashing at least 50’ on top of whatever Movement you had left.
Every discussion seems to revolve around DPS, and it’s frankly boring to me. I have more fun controlling the battle/scenario to set up great plays while everyone else argues about damage done. With the 2024 rules and Weapon Mastery, a CC Monk could dip Fighter 1, take Slasher and a Whip (also 5’ increase to range) to slow 1 enemy 20’ and another 10’ every turn, then your FoB for more CC. If you did it with a Kensei Monk, you could add whips as a Monk weapon and increase its damage die on top of the CC but lose the FoB CC of the OH Monk. If you have a Defender Whip and Quarterstaff of the Acrobat, you can increase their damage die while slowing one enemy 20’, knocking another one down at range with the Quarterstaff, and having the option for +2 AC.
If Desmond Doss was a D&D Character, I think he’d be an OH Monk. 😂
whats addle doing for you that you couldnt do with push mastery. i can push two guys away from my team with main action, and grab two guys with FOB. the flaw in open hand monk low level was that these features are no longer stand out features for martials, and open hand monk doesnt provide anything the other monks cant access something similar to with a level dip or a feat, but the things the other monks cant access do/play create unique powers
This is all academic though as this thread was made back when open hand monk was in UA, now its basically set in stone. It is what it is, and many are ok with it.