I still want Dark Sun, and an Official 5e update to Mystara. Otherwise I’ll probably just buy bits and pieces of stuff if anything.
And maybe the cookbook. I’m kinda curious what they did with it. Are they authentic recipes? Imitation authentic recipes? Updated classics? I do love me some food.
Looking at the page on the website, they're showing recipes for cinnamon bread and some fruity alcohol drink, sooo...I'm guessing both?
Cinnamon was in Europe (though expensive) back in the back in the. But it was very expensive, so truly would have been fit for a hero’s feast.
While the cocktail as we know it was invented in the US during prohibition. Fermented fruit drinks have been around longer than grain alcohols. Wine far outdates beer.
So without having seen what you saw, I’ll say that it might be a blend, or it might be “plausibly authentic” (not historically accurate but also not anachronistic), or it could just be all brand new stuff. 🤷♂️ Got pics/link?
(Planescape was designed to make the planes accessible at lower levels. I'm not saying that Planescape isn't meant for higher levels, I mean that there's no inherent connection between high level play and Planescape.)
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(Planescape was designed to make the planes accessible at lower levels. I'm not saying that Planescape isn't meant for higher levels, I mean that there's no inherent connection between high level play and Planescape.)
I get that, but at the same time, if you want to make the most of the setting, it helps to get into higher tiers of play. At least IMO.
This. High tier planescape allows them to kill two birds with one stone. It scratches that planescape itch /and/ makes a lot of sense if you focus on high tier content due to the general dearth of said high tier content. I personally prefer low tier action as it's easier to wrap my mind around and it's generally the kind of threats I enjoy reading about in stories. That being said, a lot of folks LIKE high tier game play, and those folks deserve high tier content. if you're going to provide high tier content, Planescape makes probably more sense than any other single setting previously released.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Planescape is good for having high level campaigns, as they tend to break the higher level you get as teleportation and planar travel get more common and available. With Planescape, you can keep players high level without your campaign breaking due to spells. (Same with Spelljammer)
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The problem is that a number of the things that made Planescape unique back in the day are much more commonplace in 5e. Back in the day encountering a Tiefling or Aasimar outside of Planescape games was almost unheard of. Now they’re everyday PC races. That’s why I wish they had left some stuff out of the PHB, so they wouldn’t have to shoehorn it into every setting.
The problem is that a number of the things that made Planescape unique back in the day are much more commonplace in 5e. Back in the day encountering a Tiefling or Aasimar outside of Planescape games was almost unheard of. Now they’re everyday PC races. That’s why I wish they had left some stuff out of the PHB, so they wouldn’t have to shoehorn it into every setting.
This is why I've come around to /not/ wanting a Dragonlance update. if you start putting in some of the more out there races that are available now, it wouldn't really be dragonlance any more. I'd much rather it remains a dead setting. There's a lot of dragonlance content I'd love to have, but as soon as you release it, suddenly you put DMs in the position where they have to say "not in my world" or allow things that aren't really appropriate for the setting.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
The problem is that a number of the things that made Planescape unique back in the day are much more commonplace in 5e. Back in the day encountering a Tiefling or Aasimar outside of Planescape games was almost unheard of. Now they’re everyday PC races. That’s why I wish they had left some stuff out of the PHB, so they wouldn’t have to shoehorn it into every setting.
This is why I've come around to /not/ wanting a Dragonlance update. if you start putting in some of the more out there races that are available now, it wouldn't really be dragonlance any more. I'd much rather it remains a dead setting. There's a lot of dragonlance content I'd love to have, but as soon as you release it, suddenly you put DMs in the position where they have to say "not in my world" or allow things that aren't really appropriate for the setting.
I already say “not in my world” because it is my world. The characters are theirs, the campaign is theirs, the story is theirs. But the world, that’s mine. And there are no known Tieflings on my half-homebrewed Mystara.
The problem is that a number of the things that made Planescape unique back in the day are much more commonplace in 5e. Back in the day encountering a Tiefling or Aasimar outside of Planescape games was almost unheard of. Now they’re everyday PC races. That’s why I wish they had left some stuff out of the PHB, so they wouldn’t have to shoehorn it into every setting.
This is why I've come around to /not/ wanting a Dragonlance update. if you start putting in some of the more out there races that are available now, it wouldn't really be dragonlance any more. I'd much rather it remains a dead setting. There's a lot of dragonlance content I'd love to have, but as soon as you release it, suddenly you put DMs in the position where they have to say "not in my world" or allow things that aren't really appropriate for the setting.
I already say “not in my world” because it is my world. The characters are theirs, the campaign is theirs, the story is theirs. But the world, that’s mine. And there are no known Tieflings on my half-homebrewed Mystara.
I'm with you. There's so much weird stuff out there right now, my initial temptation would be to limit things to PHB races and variants thereof. There are PHB races I strongly dislike too, but nothing that trips my trigger to the point of "not in my world". there are non PHB races that I am OK with too, but I'd really dislike having to go through and reject reject reject requests until someone found something that is going to be OK for the story I wish to tell. furthermore, just saying no is probably going to make me feel bad. It's easier to just say "PHB only" up front so there's no need to make me say no.
The story isn't all theirs either, if I am DM the story is mine too. I am not interested in telling a story about terminators, so no warforged. There's nothing wrong with warforged, they are just not part of any story I am interested in telling. And if I am the stuckee to DM (I don't really enjoy DMing), the story is going to be one that I am interested in at the minimum.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Hey, Theros and Ravnica have limited races. Eberron also kind of has limited races. If they were to bring back Dragonlance, they could just ignore the new races, or have them exist on an entirely different part of Krynn.
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Please check out my homebrew, I would appreciate feedback:
I usually present multiple story hooks constantly so they get to pick the ones they want to pursue. Any time I reference the campaign it’s never “my campaign” it’s always “the campaign I DM.” But it is always “my world.” I allow Goblins, Hobgoblins, and races that I would have to homebrew if a player picked it. I have subraces for Hobgoblins and Orcs. I will work with all kinds of stuff. But there are restrictions. In parts of the world, the only available subrace of Elf is Wood Elves for example.
I usually present multiple story hooks constantly so they get to pick the ones they want to pursue. Any time I reference the campaign it’s never “my campaign” it’s always “the campaign I DM.” But it is always “my world.” I allow Goblins, Hobgoblins, and races that I would have to homebrew if a player picked it. I have subraces for Hobgoblins and Orcs. I will work with all kinds of stuff. But there are restrictions. In parts of the world, the only available subrace of Elf is Wood Elves for example.
I do a similar thing. I present two or three starting locations, then the races are selected based on what cultures or races one might generally find in the region. I find that this works well for the most part. The players tend to be more invested because the region matters to the characters since their families and friends live there.
I usually present multiple story hooks constantly so they get to pick the ones they want to pursue. Any time I reference the campaign it’s never “my campaign” it’s always “the campaign I DM.” But it is always “my world.” I allow Goblins, Hobgoblins, and races that I would have to homebrew if a player picked it. I have subraces for Hobgoblins and Orcs. I will work with all kinds of stuff. But there are restrictions. In parts of the world, the only available subrace of Elf is Wood Elves for example.
I do a similar thing. I present two or three starting locations, then the races are selected based on what cultures or races one might generally find in the region. I find that this works well for the most part. The players tend to be more invested because the region matters to the characters since their families and friends live there.
Yes, geography is very much important to PC race selection. At least in the beginning. After a while, one might expect to see “foreigners” as available PC races, but not until tier two.
So some speculations or rather wishing upon a star in regards to sub classes. I kinda hope it's a list of only artificer at this point to show up soon. Ill name the subclasses by the artisan tolls that comes with them.
So the first one I would suggest would be painters supplies. The idea of magical art isn't new, the optical illusions in painting is something we have and enjoy and as for other uses it's magicaly animated objects for that moving painting in the Eberron cinemas. This would be a mostly illusion based subclass, based around altering the perception of the environment or disguises for yourself. It'd be mostly a controller and social subclass. If it has a pet it would be something animated from your art. It'd be a different sort of construct, possibly having a ethereal quality. And it's physical form being a artwork you carry.
The second one would be glassblower. This would be the magical sphere and lenses. a divination based sort, with perhaps some necromancy (speak with dead). This would be the oracle using a sphere to tell the future or using a mirror to see far, or even astrology with a telescope.
Third one would be calligraphers. Seeing as the rune knight is a wee bit old perhaps it can be revised as a artificer. You use the magic of tattoos to enhance yourself and your allies. Perhaps a bit similar to the armorer where you go up close and punch people, and because you tattooed x loves y forever your fists are on fire. If it where to have a pet it would be a ink ooze.
Fourth is potters's tools. The clay pot is one of the oldest storage items we have and could use some love. The fantasy of a bag of holding and alchemist jug? The idea here is absorbing attacks into a pot and then use that energy for something else. It would have absorb elements if it wasn't in the base artificer. It would also have some conjure creature spells. Being that you pull them from the pot as if it was Aladdins lamp or pandoras box. I don't think this should have a pet as it has conjuration spells instead.
So some speculations or rather wishing upon a star in regards to sub classes. I kinda hope it's a list of only artificer at this point to show up soon. Ill name the subclasses by the artisan tolls that comes with them.
So the first one I would suggest would be painters supplies. The idea of magical art isn't new, the optical illusions in painting is something we have and enjoy and as for other uses it's magicaly animated objects for that moving painting in the Eberron cinemas. This would be a mostly illusion based subclass, based around altering the perception of the environment or disguises for yourself. It'd be mostly a controller and social subclass. If it has a pet it would be something animated from your art. It'd be a different sort of construct, possibly having a ethereal quality. And it's physical form being a artwork you carry.
The second one would be glassblower. This would be the magical sphere and lenses. a divination based sort, with perhaps some necromancy (speak with dead). This would be the oracle using a sphere to tell the future or using a mirror to see far, or even astrology with a telescope.
Third one would be calligraphers. Seeing as the rune knight is a wee bit old perhaps it can be revised as a artificer. You use the magic of tattoos to enhance yourself and your allies. Perhaps a bit similar to the armorer where you go up close and punch people, and because you tattooed x loves y forever your fists are on fire. If it where to have a pet it would be a ink ooze.
Fourth is potters's tools. The clay pot is one of the oldest storage items we have and could use some love. The fantasy of a bag of holding and alchemist jug? The idea here is absorbing attacks into a pot and then use that energy for something else. It would have absorb elements if it wasn't in the base artificer. It would also have some conjure creature spells. Being that you pull them from the pot as if it was Aladdins lamp or pandoras box. I don't think this should have a pet as it has conjuration spells instead.
well the problem is not that we do not have a subclass for every kind of tool, the problem is that while we can reflavour our spells easily, we can reflavour our spells less so, the robot doggo and the miniature cannons do not mesh with almost any artisans tool other than the ones mentioned specifically in those subclasses, alchemist would work perfectly for brewers supplies and cooks utensils but you specifically cannot use those tools for the alchemist's abilities, we need a more general subclass option for the artificer, one that lets you partially choose the subclass spells you get, five to six variants of the 3rd level feature exists, a few variants of attack abilities at 5th level, the totem barbarian of the artificer
Cinnamon was in Europe (though expensive) back in the back in the. But it was very expensive, so truly would have been fit for a hero’s feast.
While the cocktail as we know it was invented in the US during prohibition. Fermented fruit drinks have been around longer than grain alcohols. Wine far outdates beer.
So without having seen what you saw, I’ll say that it might be a blend, or it might be “plausibly authentic” (not historically accurate but also not anachronistic), or it could just be all brand new stuff. 🤷♂️ Got pics/link?
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Here ya go. Scroll down a bit and you should be able to click through them.
https://dnd.wizards.com/products/fiction/heroes-feast
(Planescape was designed to make the planes accessible at lower levels. I'm not saying that Planescape isn't meant for higher levels, I mean that there's no inherent connection between high level play and Planescape.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
This. High tier planescape allows them to kill two birds with one stone. It scratches that planescape itch /and/ makes a lot of sense if you focus on high tier content due to the general dearth of said high tier content. I personally prefer low tier action as it's easier to wrap my mind around and it's generally the kind of threats I enjoy reading about in stories. That being said, a lot of folks LIKE high tier game play, and those folks deserve high tier content. if you're going to provide high tier content, Planescape makes probably more sense than any other single setting previously released.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Planescape is good for having high level campaigns, as they tend to break the higher level you get as teleportation and planar travel get more common and available. With Planescape, you can keep players high level without your campaign breaking due to spells. (Same with Spelljammer)
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Thanks. It seems they’re just themed is all. More of a novelty than a cookbook.
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The problem is that a number of the things that made Planescape unique back in the day are much more commonplace in 5e. Back in the day encountering a Tiefling or Aasimar outside of Planescape games was almost unheard of. Now they’re everyday PC races. That’s why I wish they had left some stuff out of the PHB, so they wouldn’t have to shoehorn it into every setting.
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This is why I've come around to /not/ wanting a Dragonlance update. if you start putting in some of the more out there races that are available now, it wouldn't really be dragonlance any more. I'd much rather it remains a dead setting. There's a lot of dragonlance content I'd love to have, but as soon as you release it, suddenly you put DMs in the position where they have to say "not in my world" or allow things that aren't really appropriate for the setting.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I already say “not in my world” because it is my world. The characters are theirs, the campaign is theirs, the story is theirs. But the world, that’s mine. And there are no known Tieflings on my half-homebrewed Mystara.
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I'm with you. There's so much weird stuff out there right now, my initial temptation would be to limit things to PHB races and variants thereof. There are PHB races I strongly dislike too, but nothing that trips my trigger to the point of "not in my world". there are non PHB races that I am OK with too, but I'd really dislike having to go through and reject reject reject requests until someone found something that is going to be OK for the story I wish to tell. furthermore, just saying no is probably going to make me feel bad. It's easier to just say "PHB only" up front so there's no need to make me say no.
The story isn't all theirs either, if I am DM the story is mine too. I am not interested in telling a story about terminators, so no warforged. There's nothing wrong with warforged, they are just not part of any story I am interested in telling. And if I am the stuckee to DM (I don't really enjoy DMing), the story is going to be one that I am interested in at the minimum.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Hey, Theros and Ravnica have limited races. Eberron also kind of has limited races. If they were to bring back Dragonlance, they could just ignore the new races, or have them exist on an entirely different part of Krynn.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I usually present multiple story hooks constantly so they get to pick the ones they want to pursue. Any time I reference the campaign it’s never “my campaign” it’s always “the campaign I DM.” But it is always “my world.” I allow Goblins, Hobgoblins, and races that I would have to homebrew if a player picked it. I have subraces for Hobgoblins and Orcs. I will work with all kinds of stuff. But there are restrictions. In parts of the world, the only available subrace of Elf is Wood Elves for example.
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I do a similar thing. I present two or three starting locations, then the races are selected based on what cultures or races one might generally find in the region. I find that this works well for the most part. The players tend to be more invested because the region matters to the characters since their families and friends live there.
Yes, geography is very much important to PC race selection. At least in the beginning. After a while, one might expect to see “foreigners” as available PC races, but not until tier two.
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So some speculations or rather wishing upon a star in regards to sub classes. I kinda hope it's a list of only artificer at this point to show up soon. Ill name the subclasses by the artisan tolls that comes with them.
So the first one I would suggest would be painters supplies. The idea of magical art isn't new, the optical illusions in painting is something we have and enjoy and as for other uses it's magicaly animated objects for that moving painting in the Eberron cinemas.
This would be a mostly illusion based subclass, based around altering the perception of the environment or disguises for yourself. It'd be mostly a controller and social subclass. If it has a pet it would be something animated from your art. It'd be a different sort of construct, possibly having a ethereal quality. And it's physical form being a artwork you carry.
The second one would be glassblower. This would be the magical sphere and lenses. a divination based sort, with perhaps some necromancy (speak with dead). This would be the oracle using a sphere to tell the future or using a mirror to see far, or even astrology with a telescope.
Third one would be calligraphers. Seeing as the rune knight is a wee bit old perhaps it can be revised as a artificer. You use the magic of tattoos to enhance yourself and your allies. Perhaps a bit similar to the armorer where you go up close and punch people, and because you tattooed x loves y forever your fists are on fire. If it where to have a pet it would be a ink ooze.
Fourth is potters's tools. The clay pot is one of the oldest storage items we have and could use some love. The fantasy of a bag of holding and alchemist jug? The idea here is absorbing attacks into a pot and then use that energy for something else. It would have absorb elements if it wasn't in the base artificer. It would also have some conjure creature spells. Being that you pull them from the pot as if it was Aladdins lamp or pandoras box. I don't think this should have a pet as it has conjuration spells instead.
If a painting artificer doesn't become a thing at some point, something must be going very wrong at WoTC.
Also a chef artificer, because food is power.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
well the problem is not that we do not have a subclass for every kind of tool, the problem is that while we can reflavour our spells easily, we can reflavour our spells less so, the robot doggo and the miniature cannons do not mesh with almost any artisans tool other than the ones mentioned specifically in those subclasses, alchemist would work perfectly for brewers supplies and cooks utensils but you specifically cannot use those tools for the alchemist's abilities, we need a more general subclass option for the artificer, one that lets you partially choose the subclass spells you get, five to six variants of the 3rd level feature exists, a few variants of attack abilities at 5th level, the totem barbarian of the artificer
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
(Also, calligraphers supplies was the Archivist, right?)
I would like to see more Artificers, but I think they're done playtesting subclasses for this October/November book.
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It was, yes. The power of creating magical scrolls or novels. It was a fine idea. Wouldn't mind it being both a arti and wiz.
I'm the same way
Please check out my homebrew, I would appreciate feedback:
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