To elaborate a bit more. My DM is big on I'll let it happen if you can make it make sense.
Just hit 3rd level as an Earth Genasi/Artificer. Was planning on going mainly Artificer and possible dip in to wizard a few levels for extra spell slots. This plan is now kind of crumbling because he gave everyone a special item tied to our back stories and mine has just "evolved" (magic seal is breaking) and I'm now having a serious cursed or charmed effect from it. With this change starting to effect my alinement I've been thinking of anything I might be able to do to try and hold off on its effect. Having such a low level in the party I haven't been coming up with much. Just picked up Tasha's and saw the new Genie Warlock and that got me thinking. Already being an earth Genasi on our next level up I'm going to try and go into that path. But two things that I need to make a good reason for. First my Charisma was my dump stat didn't see it coming in handy as my being an Artificer. So raw I wouldn't be able to multi in to warlock already. So this is my half-baked pitch to see if I can make it work.
I'm going to reach out to a Dao to try and make a pact. Asking for only two things. One to slow the effects of the item. Secondly to allow me to use my strength which is my wit not my tongue, in a form of a small "wish" since it is a genie I'm making a pact with. And of course doing almost what ever it is they ask of or from me.
Writing this out now I feel really empty and a bit more flawed that I was hoping for.
That wouldn't do much to convince me. Intelligence is largely about personal ability, whereas Warlocks derive their power from a source beyond themselves. I could imagine a path with Wisdom, if the Patron were also a god, but INT would be a definite stretch.
I've seen some arguments on this actual forum from people who think that Warlocks, by default, should be Intelligence-based casters.
The justification is the idea that warlocks research forbidden knowledge and use what they learn to decipher magic imbued on them by their patron.
I think that could be an avenue to go with your character to become an INT-based Warlock, but I'm not totally sold on the concept. That said...you can make a deal with a genie without becoming a warlock.
That said...you can make a deal with a genie without becoming a warlock.
This. If the big reason for multiclassing into warlock is staving off the effects of the item in your possession, you're taking an entirely unnecessary step. Your prospective patron wants to make a deal, that's all - doesn't have involve getting and using warlock abilities.
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That said...you can make a deal with a genie without becoming a warlock.
This. If the big reason for multiclassing into warlock is staving off the effects of the item in your possession, you're taking an entirely unnecessary step. Your prospective patron wants to make a deal, that's all - doesn't have involve getting and using warlock abilities.
I'm going to boost this opinion as well, if you want to change mechanically because of your deal I might even look at the eldritch adept feat at lvl 4 instead of multiclass and trying to get your dm to approve changing the warlock stat
That said...you can make a deal with a genie without becoming a warlock.
This. If the big reason for multiclassing into warlock is staving off the effects of the item in your possession, you're taking an entirely unnecessary step. Your prospective patron wants to make a deal, that's all - doesn't have involve getting and using warlock abilities.
One for vote for this. Not everything needs to be game mechanics. Your character can be religious without being a cleric, make a promise without being a paladin, and make a deal without being a warlock. Just role play it. Actually, that makes things easier for you; now you just need to find someone, anyone, who can tell you about the item, rather than looking for a specific kind of genie.
I say it all the time - warlocks do not have a monopoly on making deals. You also should not be having to multiclass in a direction you didn't want to go just because your DM sprung a cursed item on you. As far as I'm concerned, your DM is overreaching by making changes to your character. You get to decide how your character changes. The DM gets to control literally everything else in the game.
I agree with others and see if you can work with the DM about making a deal with a genie without multiclassing. I think the OP went this route as multiclassing doesn’t actually require you to actually seek out a genie and RP it out. At least there are no rules saying “you must do this to MC into warlock” you just say “now I’m a warlock” and boom you’re done. Sure some DMs might want you to “show your work” to justify making the pact first, but there is no rule saying you have to. But without MC making a deal with a genie means you have to find one first.
Personally I could see warlocks (and sorcerers) as being CON based as you have to physically handle a powerful entity pouring power into them. (Or in the case of sorcerers it’s in their blood, body, and bones the power residing inside them). Plus it pares down some of those CHA classes
Thank you all for the replies. Wasn't really expecting that much. I do like the idea of making a deal and not having to multi.
One thing that has been pointed out to me by a party member is that being that my PC is a Genasi I could swing warlock as more of an please awaken my genie half so I can become more powerful. Being that I'm a descendent of a Dao kind of makes sense to try and be a bit more selfish about the situation. Also trying to find someone to make that pact may be a hard part.
I agree with others and see if you can work with the DM about making a deal with a genie without multiclassing. I think the OP went this route as multiclassing doesn’t actually require you to actually seek out a genie and RP it out. At least there are no rules saying “you must do this to MC into warlock” you just say “now I’m a warlock” and boom you’re done. Sure some DMs might want you to “show your work” to justify making the pact first, but there is no rule saying you have to. But without MC making a deal with a genie means you have to find one first.
Personally I could see warlocks (and sorcerers) as being CON based as you have to physically handle a powerful entity pouring power into them. (Or in the case of sorcerers it’s in their blood, body, and bones the power residing inside them). Plus it pares down some of those CHA classes
This is also one of the reasons the multi class idea came up is it is guaranteed to be able to "meet" a genie. Where we are in the world and level of the party we think that the DM wouldn't just let us meet one.
One thing that I haven't mentioned is our DM likes to be surprised by our decisions. Thus why I haven't just brought it up to them. This is why I was working towards a good reason to give them to make this happen.
Another alternative(depending on the stats involved) if INTlock is a no go, maybe you can ask for the deal involve stat points moving around to give you a 13 cha making you eligible for the multiclass. I could see a bargain where a character is sapped of their Strength or Constitution and granted magical powers in return (warlock abilities and the sufficient charisma to use them). Then you could focus the warlock spells you get on ones that don't key off your spell casting stat (think shield, mage armor, prestidigitation, ect.)
So I kinda like the idea of an INT based lock! The only thing I can think of is does this affect multiclassing any?
Is there any horribly broken thing that can be done with INTlock/Wizard that can't be done with CHAlock/Sorcerer?
Hexbladesinger keying off Int sounds a bit too convenient for me, to be honest.
Now that I think about it, yeeeeeaaaahh.... You could get away with removing the MAD from Bladesinger and focus purely on INT, and with Bladesinger's extra attack you could eldritch blast and attack with your hexblade weapon in the same turn. Would it be gamebreakingly good? idk, but its deeefinitely a combo to think about
my 2cp worth, given what OP mentions about slowing a curse/charm effect and being an artificer, I wonder if a little homebrewing could make something quite interesting, rather than go warlock for a pact what about going Socerer with the clockwork soul origin and flavour it as magically tinkering on yourself, switching the spellcasting abiltiy score to Intelligence makes a bit of sense as you are using your Intellect to try and overcome the situation. You could still flavour it further and look at it as the powers that be on Mechanus (the plane of Law and order wher the Marut and Modrons come from) reaching out to you covertly to give you some help to stabilise your item.
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To elaborate a bit more. My DM is big on I'll let it happen if you can make it make sense.
Just hit 3rd level as an Earth Genasi/Artificer. Was planning on going mainly Artificer and possible dip in to wizard a few levels for extra spell slots. This plan is now kind of crumbling because he gave everyone a special item tied to our back stories and mine has just "evolved" (magic seal is breaking) and I'm now having a serious cursed or charmed effect from it. With this change starting to effect my alinement I've been thinking of anything I might be able to do to try and hold off on its effect. Having such a low level in the party I haven't been coming up with much. Just picked up Tasha's and saw the new Genie Warlock and that got me thinking. Already being an earth Genasi on our next level up I'm going to try and go into that path. But two things that I need to make a good reason for. First my Charisma was my dump stat didn't see it coming in handy as my being an Artificer. So raw I wouldn't be able to multi in to warlock already. So this is my half-baked pitch to see if I can make it work.
I'm going to reach out to a Dao to try and make a pact. Asking for only two things. One to slow the effects of the item. Secondly to allow me to use my strength which is my wit not my tongue, in a form of a small "wish" since it is a genie I'm making a pact with. And of course doing almost what ever it is they ask of or from me.
Writing this out now I feel really empty and a bit more flawed that I was hoping for.
That wouldn't do much to convince me. Intelligence is largely about personal ability, whereas Warlocks derive their power from a source beyond themselves. I could imagine a path with Wisdom, if the Patron were also a god, but INT would be a definite stretch.
I've seen some arguments on this actual forum from people who think that Warlocks, by default, should be Intelligence-based casters.
The justification is the idea that warlocks research forbidden knowledge and use what they learn to decipher magic imbued on them by their patron.
I think that could be an avenue to go with your character to become an INT-based Warlock, but I'm not totally sold on the concept. That said...you can make a deal with a genie without becoming a warlock.
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This. If the big reason for multiclassing into warlock is staving off the effects of the item in your possession, you're taking an entirely unnecessary step. Your prospective patron wants to make a deal, that's all - doesn't have involve getting and using warlock abilities.
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I'm going to boost this opinion as well, if you want to change mechanically because of your deal I might even look at the eldritch adept feat at lvl 4 instead of multiclass and trying to get your dm to approve changing the warlock stat
One for vote for this. Not everything needs to be game mechanics. Your character can be religious without being a cleric, make a promise without being a paladin, and make a deal without being a warlock. Just role play it.
Actually, that makes things easier for you; now you just need to find someone, anyone, who can tell you about the item, rather than looking for a specific kind of genie.
I say it all the time - warlocks do not have a monopoly on making deals. You also should not be having to multiclass in a direction you didn't want to go just because your DM sprung a cursed item on you. As far as I'm concerned, your DM is overreaching by making changes to your character. You get to decide how your character changes. The DM gets to control literally everything else in the game.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
So I kinda like the idea of an INT based lock! The only thing I can think of is does this affect multiclassing any?
Is there any horribly broken thing that can be done with INTlock/Wizard that can't be done with CHAlock/Sorcerer?
I agree with others and see if you can work with the DM about making a deal with a genie without multiclassing. I think the OP went this route as multiclassing doesn’t actually require you to actually seek out a genie and RP it out. At least there are no rules saying “you must do this to MC into warlock” you just say “now I’m a warlock” and boom you’re done. Sure some DMs might want you to “show your work” to justify making the pact first, but there is no rule saying you have to. But without MC making a deal with a genie means you have to find one first.
Personally I could see warlocks (and sorcerers) as being CON based as you have to physically handle a powerful entity pouring power into them. (Or in the case of sorcerers it’s in their blood, body, and bones the power residing inside them). Plus it pares down some of those CHA classes
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Hexbladesinger keying off Int sounds a bit too convenient for me, to be honest.
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Thank you all for the replies. Wasn't really expecting that much. I do like the idea of making a deal and not having to multi.
One thing that has been pointed out to me by a party member is that being that my PC is a Genasi I could swing warlock as more of an please awaken my genie half so I can become more powerful. Being that I'm a descendent of a Dao kind of makes sense to try and be a bit more selfish about the situation. Also trying to find someone to make that pact may be a hard part.
This is also one of the reasons the multi class idea came up is it is guaranteed to be able to "meet" a genie. Where we are in the world and level of the party we think that the DM wouldn't just let us meet one.
One thing that I haven't mentioned is our DM likes to be surprised by our decisions. Thus why I haven't just brought it up to them. This is why I was working towards a good reason to give them to make this happen.
Another alternative(depending on the stats involved) if INTlock is a no go, maybe you can ask for the deal involve stat points moving around to give you a 13 cha making you eligible for the multiclass. I could see a bargain where a character is sapped of their Strength or Constitution and granted magical powers in return (warlock abilities and the sufficient charisma to use them). Then you could focus the warlock spells you get on ones that don't key off your spell casting stat (think shield, mage armor, prestidigitation, ect.)
Now that I think about it, yeeeeeaaaahh.... You could get away with removing the MAD from Bladesinger and focus purely on INT, and with Bladesinger's extra attack you could eldritch blast and attack with your hexblade weapon in the same turn. Would it be gamebreakingly good? idk, but its deeefinitely a combo to think about
my 2cp worth, given what OP mentions about slowing a curse/charm effect and being an artificer, I wonder if a little homebrewing could make something quite interesting, rather than go warlock for a pact what about going Socerer with the clockwork soul origin and flavour it as magically tinkering on yourself, switching the spellcasting abiltiy score to Intelligence makes a bit of sense as you are using your Intellect to try and overcome the situation. You could still flavour it further and look at it as the powers that be on Mechanus (the plane of Law and order wher the Marut and Modrons come from) reaching out to you covertly to give you some help to stabilise your item.