So, I'm looking for opinions on what would be a good (the best?) Dexterity half-feat for an Eladrin Sorcerer with 17 Dex.
My choices are anything from core DnD books (so no MtG or other settings etc), i.e.
Resilient (Dex)
Elven Accuracy (Dex)
Lightly Armored (Dex)
Skill Expert (Dex)
The +1 Dex boost gives me +1 AC, +1 Initiative, and +1 Dex saving throws, so that alone seems pretty worthwhile.
Resilient pretty much does what it says on the tin. I'm a back-liner, not a front-liner. So proficiency in Dex saves isn't a huge priority.
Elven Accuracy seems a bit situational. I'm a Divine Soul sorcerer, with offense consisting of ranged attack cantrips, plus spells like Guiding Bolt and AoE (e.g Fireball). I also have access to Spiritual Weapon. I'm not currently setup to generate advantage for myself easily, and doing so would likely involve Quickening spells and hence be heavy on spell points, which I would prefer to save for Twinning or Empowering.
Lightly Armored and studded leather would effectively be +3 AC. This would be equivalent to Mage Armor, which is currently not on my known spell list. I know this feat is rated poorly in general, but in this context it seems quite strong, simultaneously saving a spell slot and a spell known. This would also give me a base AC of 16, which means that I could potentially consider taking Spirit Guardians?
Skill Expert (Dex) is a bit of a wild card. I already have proficiency in Perception, Insight, Deception, Persuasion, and Arcana. I'm not sure what else I would take proficiency in that would be worthwhile. Stealth maybe? We're playing Curse of Strahd if that helps (no spoilers please).
FWIW I don't want to multiclass in order to avoid delaying spell progressions.
You also get Expertise from Skill Expert, and to me that's arguably worth more than the extra proficiency (though I love proficiencies). Alternatively, nothing wrong with boosting Cha either.
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You also get Expertise from Skill Expert, and to me that's arguably worth more than the extra proficiency (though I love proficiencies). Alternatively, nothing wrong with boosting Cha either.
We have a rogue and a paladin in the party, so it will be interesting to see what might synergise. Expertise in persuasion might be useful, but I don't know how much opportunity for that is in CoS?
As I understand it, Elven accuracy only gives you the super advantage on attacks with the stat you chose to enhance. So going DEX isn't going to affect your CHA-based spells at all. But looking at the wording, it's not as clear as I thought.
As I understand it, Elven accuracy only gives you the super advantage on attacks with the stat you chose to enhance. So going DEX isn't going to affect your CHA-based spells at all. But looking at the wording, it's not as clear as I thought.
Actually, it still applies to all the spellcasting stats plus dex, regardless of which Ability Score it was used to raise.
So, I'm looking for opinions on what would be a good (the best?) Dexterity half-feat for an Eladrin Sorcerer with 17 Dex.
My choices are anything from core DnD books (so no MtG or other settings etc), i.e.
The +1 Dex boost gives me +1 AC, +1 Initiative, and +1 Dex saving throws, so that alone seems pretty worthwhile.
Resilient pretty much does what it says on the tin. I'm a back-liner, not a front-liner. So proficiency in Dex saves isn't a huge priority.
Elven Accuracy seems a bit situational. I'm a Divine Soul sorcerer, with offense consisting of ranged attack cantrips, plus spells like Guiding Bolt and AoE (e.g Fireball). I also have access to Spiritual Weapon. I'm not currently setup to generate advantage for myself easily, and doing so would likely involve Quickening spells and hence be heavy on spell points, which I would prefer to save for Twinning or Empowering.
Lightly Armored and studded leather would effectively be +3 AC. This would be equivalent to Mage Armor, which is currently not on my known spell list. I know this feat is rated poorly in general, but in this context it seems quite strong, simultaneously saving a spell slot and a spell known. This would also give me a base AC of 16, which means that I could potentially consider taking Spirit Guardians?
Skill Expert (Dex) is a bit of a wild card. I already have proficiency in Perception, Insight, Deception, Persuasion, and Arcana. I'm not sure what else I would take proficiency in that would be worthwhile. Stealth maybe? We're playing Curse of Strahd if that helps (no spoilers please).
FWIW I don't want to multiclass in order to avoid delaying spell progressions.
Your thoughts?
You also get Expertise from Skill Expert, and to me that's arguably worth more than the extra proficiency (though I love proficiencies). Alternatively, nothing wrong with boosting Cha either.
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We have a rogue and a paladin in the party, so it will be interesting to see what might synergise. Expertise in persuasion might be useful, but I don't know how much opportunity for that is in CoS?
As I understand it, Elven accuracy only gives you the super advantage on attacks with the stat you chose to enhance. So going DEX isn't going to affect your CHA-based spells at all. But looking at the wording, it's not as clear as I thought.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Actually, it still applies to all the spellcasting stats plus dex, regardless of which Ability Score it was used to raise.
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