They did that back in 3/3.5e. It worked then because everything stacked, but in this edition that would be, shall we say, “problematic” because of bounded accuracy. Doable? Probably, but it would have to be carefully done. Better to use racial feats I think.
In order to take a feat, one of two things has to happen. Either you gain a feat through your class (Ability Score Improvement/Feat), or alternatively the DM just gives it to you after your character meets some prerequisite, such as spending downtime on training. The disadvantage of this is that it pushes you to invest in abilities that may not match what you are going for with your character, such as fightings styles, spells, metamagic, or something else. An Oblex character for instance. We have three different stages of Oblex statistics. Almost none of the oblex’s abilities correlate well with specific classes or feats. The DM (or player with the DM’s permission) would have to create a number of homebrew feats, and a homebrew race.
There is a difference between Dungeons & Dragons feats and dndbeyond feats:
Dungeons and Dragons feats are through normal progression or DM caveat as per the rules set out in the Player's Hand Book.
Dndbeyond feats cover all those but is also a way to implement a feature that is not possible to do with other forms of homebrew, such as giving a magic item a particular action. I've actually created feats that depending on the player's choices can show their jumping and/or suffocation numbers at a quick glance instead of looking up the rule and mathing it in their head in the heat of the moment.
So, I had a bit of an odd thought.
I was thinking how to simulate a mimic race and I had an idea.
What if instead of race features that scale with overall character levels, you could invest in your race similar to how you would invest in a class?
This way, you could run a pure mimic character without having to simulate its abilities with class features (I have tried, it doesn’t work well).
Or you could have a mimic character that only has a few mimic levels, and the rest in a class!
I could do it if dnd beyond allowed homebrew class creation, instead of only subclasses, but regardless!
What do you all think?
They did that back in 3/3.5e. It worked then because everything stacked, but in this edition that would be, shall we say, “problematic” because of bounded accuracy. Doable? Probably, but it would have to be carefully done. Better to use racial feats I think.
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But then, you would be forced to take levels in a generic class
How so?
I think you could manage it with some racial feats.
In order to take a feat, one of two things has to happen. Either you gain a feat through your class (Ability Score Improvement/Feat), or alternatively the DM just gives it to you after your character meets some prerequisite, such as spending downtime on training. The disadvantage of this is that it pushes you to invest in abilities that may not match what you are going for with your character, such as fightings styles, spells, metamagic, or something else. An Oblex character for instance. We have three different stages of Oblex statistics. Almost none of the oblex’s abilities correlate well with specific classes or feats. The DM (or player with the DM’s permission) would have to create a number of homebrew feats, and a homebrew race.
There is a difference between Dungeons & Dragons feats and dndbeyond feats:
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