I’ve been working on writing my first campaign and was looking into a bag of holding that occasionally loses things. It sounded like an idea that someone must’ve already come up with so I was surfing the internet for a homebrew version of the bag but couldn’t find one. (So I’ll probably have to make my own unless there is one already on the internet that I just didn’t see then please provide a link) In my search I did find a Bag of Lost Things, but it wasn’t really what I was looking for.
What I want is a bag of holding that works normally to put items in but players roll to beat a check (to see if they find what they’re looking for) anytime they’re taking something out. If they beat the check they find it, if they don’t the DM will make a roll on a table to see if they find some random junk already in the bag or if they don’t find anything.
I am new to writing campaigns and new to creating homebrew content so any insight on how I could create this item will be appreciated.
(I found what I was looking for in replies thank you)
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
This is a cute idea, but would it really be fun for the players? It's not like a BoH is that crucial in most campaigns, so once my players would find out it loses their stuff, they would just not use it anymore. In combat, you absolutely don't want to waste an action looking for an item with a chance of failure. And out of combat you could just try and try again until you succeeded. I dunno, I feel like this needs a twist to make it worth keeping around.
If you're making a bag of holding that occasionally loses items, I'd have it work based on a roll you (as DM) do in secret, maybe rolling a 1 on a d10 is what causes the item to not be retrieved. If your players have to make a roll whenever they take an item out, they'll immediately know that something is wrong.
Also, as soon as an item is lost, it's very likely that the next thing they'll do is try turning the bag inside-out to dump out all the contents. So you may want to decide whether that will still work with this bag, or if something different will happen.
Just as a random thought, you could have the players get sucked into an entire dungeon inside the bag, and have to clear it to escape- which also fixes the bag, in addition to the various "lost" items from the bag's history being found within the dungeon as treasure. GM's discretion whether the players can ever re-visit the dungeon to turn it into a hideout, or if repairing the bag of holding requires sealing it off from the dungeon's demi-plane or whatever.
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I’ve been working on writing my first campaign and was looking into a bag of holding that occasionally loses things. It sounded like an idea that someone must’ve already come up with so I was surfing the internet for a homebrew version of the bag but couldn’t find one. (So I’ll probably have to make my own unless there is one already on the internet that I just didn’t see then please provide a link) In my search I did find a Bag of Lost Things, but it wasn’t really what I was looking for.
What I want is a bag of holding that works normally to put items in but players roll to beat a check (to see if they find what they’re looking for) anytime they’re taking something out. If they beat the check they find it, if they don’t the DM will make a roll on a table to see if they find some random junk already in the bag or if they don’t find anything.
I am new to writing campaigns and new to creating homebrew content so any insight on how I could create this item will be appreciated.
(I found what I was looking for in replies thank you)
Bag of Devouring
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
This is a cute idea, but would it really be fun for the players? It's not like a BoH is that crucial in most campaigns, so once my players would find out it loses their stuff, they would just not use it anymore. In combat, you absolutely don't want to waste an action looking for an item with a chance of failure. And out of combat you could just try and try again until you succeeded. I dunno, I feel like this needs a twist to make it worth keeping around.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
If you're making a bag of holding that occasionally loses items, I'd have it work based on a roll you (as DM) do in secret, maybe rolling a 1 on a d10 is what causes the item to not be retrieved. If your players have to make a roll whenever they take an item out, they'll immediately know that something is wrong.
Also, as soon as an item is lost, it's very likely that the next thing they'll do is try turning the bag inside-out to dump out all the contents. So you may want to decide whether that will still work with this bag, or if something different will happen.
Just as a random thought, you could have the players get sucked into an entire dungeon inside the bag, and have to clear it to escape- which also fixes the bag, in addition to the various "lost" items from the bag's history being found within the dungeon as treasure. GM's discretion whether the players can ever re-visit the dungeon to turn it into a hideout, or if repairing the bag of holding requires sealing it off from the dungeon's demi-plane or whatever.