Are there any plans to in-cooperate all Matt Mercers published Homebrews as part of the Critical Role Sponsorship or will the Blood Hunter be the only one?
Rollback Post to RevisionRollBack
Do not kill. Do not ****. Do not steal. These are principles which every person of every faith can embrace.
Are there any plans to in-cooperate all Matt Mercers published Homebrews as part of the Critical Role Sponsorship or will the Blood Hunter be the only one?
As far as I know the people at D&D Beyond have no plans to incorporate the other home-brew backgrounds, items, or subclasses to the site. Though adding your own home-brew stuff may be in the works.
Staff are working with a number of people, including Matt Mercer, to get more high quality 3rd party content onto D&D Beyond.
These things sadly take time - not for the development, but to get deals agreed with all parties, given that there are already agreed publishers for the material.
I'm not sure how published homebrew items can be updated.
The author can create a new version of the homebrew and publish it.
Once homebrew has been published, it has to work this way, rather than allowing direct editing of the homebrew, because people may be using that homebrew on a character and wouldn't want it to suddenly change on them mid-game for example.
Thank you for the explanation. I was expressing doubt in response to what I interpreted Wrathamon's point to be--that providing feedback to the author would allow them to update poorly-rated homebrew items. It would appear that once published, bad and good homebrew items are here to stay.
I also have high hopes that quality third party content will be more widely accepted on here. It's a bit of a mess to figure out what rules are "out there", and which actually make sense.
I think those players should get a message that their homebrew item was updated by the original author. They can pick which version they want to use (a use for the version number).
Having forever copies of stuff that is broken, bad, or older than newer versions, and unable to remove those older versions to reduce confusion ... seems like it will just exacerbate the issue of trying to find good things to add to your game.
I have a published homebrew item that has a typo and it's driving me crazy. Also, one of the features of the item is vague in a way that could be open to misinterpretation. I have updated it and I could publish the updated version, but it just feels sloppy to leave the old one out there for people to add if they prefer that one.
I understand the reason things are the way they are, but there must be a better way.
I guess it comes down to what is the user experience you wish to have for the homebrew section for D&D Beyond. Then what are the metrics you analyze to know if you are achieving success with that feature?
How many people have ever made a homebrew thing? How many of those players made another thing? what is the churn on people making things? Is the number of makers increasing or decreasing day over day?
How many people have viewed a homebrew thing? How many have ever added a homebrew thing? how many of those people added another homebrew thing? what is the conversion rate of viewers to adders .. is it increasing or decreasing? What is the adders rate of decline on adding? Has it gotten worse or better?
a/b test a change to see if it affects the numbers.
I am sure there are a bunch of data science people out there :)
I am more of a user experience person
I love that there is a homebrew section and I look forward to the improvements
I come to this site now more than wotc to get cool information
@Wrathamon, are you also a UX expert :) sounds like it. We're everywhere, right? I was nominee for a UX award in 2015, and when I presented my TTRPG (yeah, it's odd to be nominated for a UX award with a TTRPG, but that's what happened), tons of UX girls and guys came up to me and told me how they loved TTRPG games.
I hope DDB grows into something useful for us designers to gauge how our stuff is received. I don't see any ways to get reviews; only comments, and so far I have received none. I activated comments on most of my more popular thirdparty options, but no comments so far.
I have a lot of experience, but not much of a UI art designer ... more understanding of player behavior. I'll check out your stuff.
I did make a 5e character sheet right after next was over and they officially launched that was similar in layout to the old D&D Encounter Premade Characters and shared it on google. I went back recently and saw people had added their own stuff to it. Pretty cool :)
Now that the reporting system has been added. I’m hoping that they implement a live update system. The way I see it if a homebrew item is already live, the author should be able to update his/her homebrew without approval up to a maximum of 50 characters, after which the item would need approval. If someone puts something nefarious up it will be reported by users and taken down. This would seriously help the mod team with their long approval lists and also help authors with fixing small balance and grammar problems without having to wait 2 weeks for approval only to find a new problem and need to wait another 2 weeks longer. Live updates would be awesome!!!
I'd even be happy if they put in a deprecation system where if I revised my homebrew item, anyone already using it got a notification that it is about to change so that they can make their own personal copy of an item the way it is if they prefer that.
My DM is using some of Mercer's vestiges. Is it possible to add them under your home-brew but not share them with the public? i want to be able to show attunement to the item in question and see the stats in the inventory instead of just see it as a carried item.
My DM is using some of Mercer's vestiges. Is it possible to add them under your home-brew but not share them with the public? i want to be able to show attunement to the item in question and see the stats in the inventory instead of just see it as a carried item.
Yes! Definitely! You do not need to publish your homebrew.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Are there any plans to in-cooperate all Matt Mercers published Homebrews as part of the Critical Role Sponsorship or will the Blood Hunter be the only one?
Staff are working with a number of people, including Matt Mercer, to get more high quality 3rd party content onto D&D Beyond.
These things sadly take time - not for the development, but to get deals agreed with all parties, given that there are already agreed publishers for the material.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
They need to add a rating system. Most of the Homebrew is bad. I wish we could mark it as OP or Weak and then the author can update it.
Come back tomorrow and take a look. ;)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
"Not all those who wander are lost"
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thank you for the explanation. I was expressing doubt in response to what I interpreted Wrathamon's point to be--that providing feedback to the author would allow them to update poorly-rated homebrew items. It would appear that once published, bad and good homebrew items are here to stay.
"Not all those who wander are lost"
I also have high hopes that quality third party content will be more widely accepted on here. It's a bit of a mess to figure out what rules are "out there", and which actually make sense.
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
Get Michtim For D&D
The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
Tym Eisenfuchs: ambiguous Michtim Warlock
Click links to find out more!
I think those players should get a message that their homebrew item was updated by the original author. They can pick which version they want to use (a use for the version number).
Having forever copies of stuff that is broken, bad, or older than newer versions, and unable to remove those older versions to reduce confusion ... seems like it will just exacerbate the issue of trying to find good things to add to your game.
Thoughts?
I have a published homebrew item that has a typo and it's driving me crazy. Also, one of the features of the item is vague in a way that could be open to misinterpretation. I have updated it and I could publish the updated version, but it just feels sloppy to leave the old one out there for people to add if they prefer that one.
I understand the reason things are the way they are, but there must be a better way.
"Not all those who wander are lost"
I forgot to set the skill mod for intimidate for mine and it drives me nuts.
I guess it comes down to what is the user experience you wish to have for the homebrew section for D&D Beyond. Then what are the metrics you analyze to know if you are achieving success with that feature?
How many people have ever made a homebrew thing? How many of those players made another thing? what is the churn on people making things? Is the number of makers increasing or decreasing day over day?
How many people have viewed a homebrew thing? How many have ever added a homebrew thing? how many of those people added another homebrew thing? what is the conversion rate of viewers to adders .. is it increasing or decreasing? What is the adders rate of decline on adding? Has it gotten worse or better?
a/b test a change to see if it affects the numbers.
I am sure there are a bunch of data science people out there :)
I am more of a user experience person
I love that there is a homebrew section and I look forward to the improvements
I come to this site now more than wotc to get cool information
@Wrathamon, are you also a UX expert :) sounds like it. We're everywhere, right? I was nominee for a UX award in 2015, and when I presented my TTRPG (yeah, it's odd to be nominated for a UX award with a TTRPG, but that's what happened), tons of UX girls and guys came up to me and told me how they loved TTRPG games.
I hope DDB grows into something useful for us designers to gauge how our stuff is received. I don't see any ways to get reviews; only comments, and so far I have received none. I activated comments on most of my more popular thirdparty options, but no comments so far.
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
Get Michtim For D&D
The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
Tym Eisenfuchs: ambiguous Michtim Warlock
Click links to find out more!
I have a lot of experience, but not much of a UI art designer ... more understanding of player behavior. I'll check out your stuff.
I did make a 5e character sheet right after next was over and they officially launched that was similar in layout to the old D&D Encounter Premade Characters and shared it on google. I went back recently and saw people had added their own stuff to it. Pretty cool :)
Now that the reporting system has been added. I’m hoping that they implement a live update system. The way I see it if a homebrew item is already live, the author should be able to update his/her homebrew without approval up to a maximum of 50 characters, after which the item would need approval. If someone puts something nefarious up it will be reported by users and taken down. This would seriously help the mod team with their long approval lists and also help authors with fixing small balance and grammar problems without having to wait 2 weeks for approval only to find a new problem and need to wait another 2 weeks longer. Live updates would be awesome!!!
Dungeon Master for Heroes of Agarra
I have a growing library of Homebrew: Subclasses | Races | Feats | Items
You check out my newest Homebrew: Doctor - The Survey Corps - Order of the Shadow Master
I'd even be happy if they put in a deprecation system where if I revised my homebrew item, anyone already using it got a notification that it is about to change so that they can make their own personal copy of an item the way it is if they prefer that.
"Not all those who wander are lost"
My DM is using some of Mercer's vestiges. Is it possible to add them under your home-brew but not share them with the public? i want to be able to show attunement to the item in question and see the stats in the inventory instead of just see it as a carried item.
Yes! Definitely! You do not need to publish your homebrew.
Tooltips | Snippet Code | How to Homebrew on D&D Beyond | Subclass Guide | Feature Roadmap
Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
To confirm - you may add any homebrew you like for personal use, or use within a campaign.
The restrictions on copyright-owned work applies only if you wish to publish the homebrew to the community.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊