*In the form of an alliance? Or more of a roleplay crossover? Because with all that's going on right now, I don't know if I can personally commit to the later.*
*eventually, both. for now, just an alliance*
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~ Dies Irae ~ Blood For Blood ~ High Aether Grandmaster of the School of Aether R.I.P Technoblade (He Who Cannot Die)Creator of "The Lost City" <--- *Linked*
Proud Wielder of the Quinques: IXA, Narukami, Yukimura 1/3, and Owl
A metallic greatwyrm appears, bowing formally. "Hello, and good day to thee! Would the Spider Guild consider allying with the DragonClub?"
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Haiiiiii, I’m Druid! (he/they/it/moth/fae/star) I'm a smol insane queer lil' mess with a terrible mental state! I'm also a therian and furry :3 My current obsessions are The Amazing Digital Circus and Hazbin Hotel, so if you ever wanna chat about that, I'm always happy to! GIVE ME YOUR MONSTER.
"Oh no! Looks like I've taken Ragatha... AND DROPPED HER IN THE DEEP FRYER!" -Jax
I’m suddenly really determined to become a high arachpriest so here’s this!
Years ago, there was a woman who was part of the noble Swan family, Lady Verona Swan. She had grown up in a wealthy home and had lived a happy life in her lakeside manor with her family. Then, one day, she met someone. Someone whose identity is a mystery to this day, as his name was erased from local history. But anyways, the two had met and had instantly become friends, and as the years went on, lovers. Just one problem with this: the one that Verona fell in love with was a commoner. So her father started to resent the one she fell in love with. But that didn’t stop her, because she loved this person and her mother and brother both supported her. And so, eventually, They decided to marry. They had a wedding in their Manor’s garden overlooking the lake, with the altar right at the edge of the cliffs. It was magnificent, everything was perfect.
then The father took out his hidden crossbow and shot Verona’s lover in the heart. In shock, he fell down the side of the cliff and into the sea. Terrified for her lover, Verona jumped after him in an act of love, but wasn’t able to save him and instead hit the water and drowned with him. The father, horrified that his own daughter just died, fled into the manor. His own guards turned against him and hunted him down, but he barricaded himself in his room and stayed there for ten days and ten nights. When the guards managed to break through, he was found dead, his withered corpse dripping with lake water. Over the next month, every inhabitant of the house died in the same way, suddenly and with lungs full of lake water. Half of them instead jumped into the lake and died either from the fall or drowned, a wild look in their eyes that wasn’t themself. Adventurers were sent to investigate, and only one came out, screaming that all of their companions ventured into the house and all went missing one by one. Since her death, nobody has explored the manor or even gone near that part of the lake for 57 years.
Lady Verona Swan haunts the site of her death and the surrounding manor, vengeful that she didn’t get to live a full life with her love while others simply get to live on while she suffered. If her ghostly form is dispelled, it forms back at midnight at the site of her and her lover’s first kiss, the belltower at the top of the manor. There is one way that Lady Verona Swan can pass on peacefully: she wants to spend just one more night with her beloved. This can be achieved in a few ways, the easiest probably being to find his corpse and revive it, although that could be quite complicated because it’s at the bottom of the lake and it blends in with the other corpses. Lady Verona often visits his corpse however, so that could help In finding it. If Verona gets to spend that one night with him, she will finally be dispelled and move on to the afterlife.
And here is Lady Verona Swan’s Statblock
Lady Verona Swan
Medium Undead (Ghost), Chaotic Evil
Armor Class
14
Hit Points
209 (22d8+110)
Speed
0 ft., fly 40 ft. (hover), swim 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
0 (-5)
INT
14 (+2)
WIS
9 (-1)
CHA
20 (+5)
Damage Resistances
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Innate Spellcasting.
Lady Verona's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: cause fear, invisibility
3/day each: bestow curse, phantasmal killer
1/day each: control weather, control water, Hold Person (6th level, against underwater targets only)
Incorporeal Movement.
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Force of Personality.
Lady Verona uses her charisma score in place of her constitution score when making constitution saving throws and when determining health.
Ghostly aura.
In Lady Verona’s presence within 30 feet, unprotected lights flicker and go out, windows shut to block out light, and other, larger sources of bright light, such as sunlight, turn to dim light in her presence, and large dim lights, such as moonlight, become darkness in her presence. Lady Verona is aware of all living creatures in her aura, besides constructs and undead. In addition, all water within 30 feet of her becomes fouled and putrid, causing 1d12 poison damage if consumed.
Haunt.
Lady Verona haunts the abandoned Lockwood Manor, once owned by Henry Lockwood Swan, her father. The haunt consists of the house, the courtyard surrounding it overlooking the sharp and steep cliffs, and the 700 foot drop directly down the lake, full of rocks and stones jutting out of the shore. In the lake is a water weird that stays hidden but obeys Lady Verona’s direct commands. If it is slain, it reappears 48 hours later in the lake. In the Courtyard and garden there are 1d4 specters, being Lady Verona’s slain victims, which are invisible until they attack. The specters obey Lady Verona’s direct commands but otherwise do nothing. If they are slain, they are destroyed and more are not reformed until Lady Verona kills a creature in the lake of her haunt. In the manor portion of her Haunt, there are no other creatures but there is the center of the haunt, being the Belltower of the manor, 200 feet above the ground and 50 feet above the highest portion of the manor. If a spell such as banishment or dispel good and evil is cast at this section of the manor, Lady Verona must make a saving throw against the effect or die as her haunt is dispelled. At midnight every night, Lady Verona gains the benefit of a long rest, and if she had died prior of any reason other than her haunt being dispelled, she reforms with all of her hitpoints at the center of her haunt. Lady Verona cannot leave her haunt.
Actions
Withering Touch.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Etherealness.
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Horrifying Visage.
Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
Drown.
Lady Verona targets one creature within 60 feet of her that is underwater, and they must succeed a DC 17 constitution saving throw or be forced to stop holding their breath and eject all the air in their lungs, forcing them to start drowning. A creature that starts drowning in this way can only survive for half of the time they usually would be able to. (Minimum of one round)
Possession (Recharge 6).
One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Reactions
Jumpscare.
If Lady Verona hits with an attack against a creature that is surprised by her or wasn’t aware of her presence, that creature becomes automatically frightened of her until the end of their next turn.
The Sun Lotus seems completely immune to the flames. In fact, the fire might be affecting it positively. Its roots dig deeper and firmly root the elephant sized plant into the charred area around it, the roots at least a foot long at this point, thriving in the charred ground with no competition. As they continue to blast it with fire, a small sprout makes its way out of the ground, only an inch or so tall, near the front of the group. It’s a vibrant green and it starts to sprout a small flower, a glowing pale yellow. Slowly, more and more of these sprout over the course of a few minutes, dozens of them, each no more than 50 feet from the lotus. After that, their growth slows down a bit and fewer flowers constantly start growing. There’s around 30 of the little sprouts right no.
The group takes a good few steps back as the flowers sprout out of the ground, really unsure of the intentions of this Lotus. A spectral blade flies from one of their hands, attempting to cut one of the emerging blooms in half.
It cuts cleanly through the emerging flower, but the wound of the small flower quickly closes up. They all start sprouting tiny leaves, including the injured one.
After the events of the last few hours, the soldiers are not taking any chances, and are justibly scared. Magical flames roar from the spellcasters fingertips, attempting to purge these plants from the ground.
The small sprouts are unfazed by the searing flames, and seem to actually thrive in the heat. More start to sprout, and others thicken and grow upwards, sprouting into grasses and weeds. The original lotus’ roots spread quickly as well. Weeds and roots and vines sprout around where the soldiers are standing, growing glowing leaves and strange flowers tinted in unnatural, otherworldly hues. The flowers and vines so far reach out to about 50 feet away from the lotus, and show no signs of stopping.
About a fifth of the squad run away after this, but the rest hold strong. Seeing magic and flames haven't yielded much, the soldiers are ordered to make a last ditch attempt at hacking down any sprouts, weeds and any roots they see with their weapons.
Their swords are much more effective than the fire, cutting right through all of the rapidly growing plants. If any of them try to harm the Sun Lotus or any of its roots however, they are met with a shower of sparks at its wound site and emerald green flames burning across the charred ground around their feet, before quickly dying out. (Basically they get a fire bolt thrown at them)
The few soldiers who are daring enough to attack the lotus directly are shocked as the sparks and flame hold them back. "What- what is this thing??"
They persevere thought, aiming to take out everything attached to the lotus that doesn't fight back.
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Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
*In the form of an alliance? Or more of a roleplay crossover? Because with all that's going on right now, I don't know if I can personally commit to the later.*
*eventually, both. for now, just an alliance*
*These are interesting times, and I am not fully filled in on the history of your group. Despite that, we are always open to anything that strengthens the peace! How does a formal declaration of friendship sound?*
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Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
The Sun Lotus seems completely immune to the flames. In fact, the fire might be affecting it positively. Its roots dig deeper and firmly root the elephant sized plant into the charred area around it, the roots at least a foot long at this point, thriving in the charred ground with no competition. As they continue to blast it with fire, a small sprout makes its way out of the ground, only an inch or so tall, near the front of the group. It’s a vibrant green and it starts to sprout a small flower, a glowing pale yellow. Slowly, more and more of these sprout over the course of a few minutes, dozens of them, each no more than 50 feet from the lotus. After that, their growth slows down a bit and fewer flowers constantly start growing. There’s around 30 of the little sprouts right no.
The group takes a good few steps back as the flowers sprout out of the ground, really unsure of the intentions of this Lotus. A spectral blade flies from one of their hands, attempting to cut one of the emerging blooms in half.
It cuts cleanly through the emerging flower, but the wound of the small flower quickly closes up. They all start sprouting tiny leaves, including the injured one.
After the events of the last few hours, the soldiers are not taking any chances, and are justibly scared. Magical flames roar from the spellcasters fingertips, attempting to purge these plants from the ground.
The small sprouts are unfazed by the searing flames, and seem to actually thrive in the heat. More start to sprout, and others thicken and grow upwards, sprouting into grasses and weeds. The original lotus’ roots spread quickly as well. Weeds and roots and vines sprout around where the soldiers are standing, growing glowing leaves and strange flowers tinted in unnatural, otherworldly hues. The flowers and vines so far reach out to about 50 feet away from the lotus, and show no signs of stopping.
About a fifth of the squad run away after this, but the rest hold strong. Seeing magic and flames haven't yielded much, the soldiers are ordered to make a last ditch attempt at hacking down any sprouts, weeds and any roots they see with their weapons.
Their swords are much more effective than the fire, cutting right through all of the rapidly growing plants. If any of them try to harm the Sun Lotus or any of its roots however, they are met with a shower of sparks at its wound site and emerald green flames burning across the charred ground around their feet, before quickly dying out. (Basically they get a fire bolt thrown at them)
The few soldiers who are daring enough to attack the lotus directly are shocked as the sparks and flame hold them back. "What- what is this thing??"
They persevere thought, aiming to take out everything attached to the lotus that doesn't fight back.
The lotus starts to glow slightly, and the roots around it start to grow even faster, snaking across the ground and flowers and roots start to grow faster than they can cut them down. Stronger force is probably needed to fight this threat.
A metallic greatwyrm appears, bowing formally. "Hello, and good day to thee! Would the Spider Guild consider allying with the DragonClub?"
*King of the Spider Guild hat on, dragon slayer hat off*
"Hello! The DragonClub is an interesting one, but a strong new life in this world nonetheless! You do seem to be in a curious situation with the Dragon slayers though, which would make sense, considering the premises of your group. We have no quarrel with you though. We also do not want to be dragged into anything unless it starts to disturb the peace. Can I interest you in a promise of peace?"
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Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
I’m suddenly really determined to become a high arachpriest so here’s this!
Years ago, there was a woman who was part of the noble Swan family, Lady Verona Swan. She had grown up in a wealthy home and had lived a happy life in her lakeside manor with her family. Then, one day, she met someone. Someone whose identity is a mystery to this day, as his name was erased from local history. But anyways, the two had met and had instantly become friends, and as the years went on, lovers. Just one problem with this: the one that Verona fell in love with was a commoner. So her father started to resent the one she fell in love with. But that didn’t stop her, because she loved this person and her mother and brother both supported her. And so, eventually, They decided to marry. They had a wedding in their Manor’s garden overlooking the lake, with the altar right at the edge of the cliffs. It was magnificent, everything was perfect.
then The father took out his hidden crossbow and shot Verona’s lover in the heart. In shock, he fell down the side of the cliff and into the sea. Terrified for her lover, Verona jumped after him in an act of love, but wasn’t able to save him and instead hit the water and drowned with him. The father, horrified that his own daughter just died, fled into the manor. His own guards turned against him and hunted him down, but he barricaded himself in his room and stayed there for ten days and ten nights. When the guards managed to break through, he was found dead, his withered corpse dripping with lake water. Over the next month, every inhabitant of the house died in the same way, suddenly and with lungs full of lake water. Half of them instead jumped into the lake and died either from the fall or drowned, a wild look in their eyes that wasn’t themself. Adventurers were sent to investigate, and only one came out, screaming that all of their companions ventured into the house and all went missing one by one. Since her death, nobody has explored the manor or even gone near that part of the lake for 57 years.
Lady Verona Swan haunts the site of her death and the surrounding manor, vengeful that she didn’t get to live a full life with her love while others simply get to live on while she suffered. If her ghostly form is dispelled, it forms back at midnight at the site of her and her lover’s first kiss, the belltower at the top of the manor. There is one way that Lady Verona Swan can pass on peacefully: she wants to spend just one more night with her beloved. This can be achieved in a few ways, the easiest probably being to find his corpse and revive it, although that could be quite complicated because it’s at the bottom of the lake and it blends in with the other corpses. Lady Verona often visits his corpse however, so that could help In finding it. If Verona gets to spend that one night with him, she will finally be dispelled and move on to the afterlife.
And here is Lady Verona Swan’s Statblock
Lady Verona Swan
Medium Undead (Ghost), Chaotic Evil
Armor Class
14
Hit Points
209 (22d8+110)
Speed
0 ft., fly 40 ft. (hover), swim 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
0 (-5)
INT
14 (+2)
WIS
9 (-1)
CHA
20 (+5)
Damage Resistances
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Innate Spellcasting.
Lady Verona's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: cause fear, invisibility
3/day each: bestow curse, phantasmal killer
1/day each: control weather, control water, Hold Person (6th level, against underwater targets only)
Incorporeal Movement.
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Force of Personality.
Lady Verona uses her charisma score in place of her constitution score when making constitution saving throws and when determining health.
Ghostly aura.
In Lady Verona’s presence within 30 feet, unprotected lights flicker and go out, windows shut to block out light, and other, larger sources of bright light, such as sunlight, turn to dim light in her presence, and large dim lights, such as moonlight, become darkness in her presence. Lady Verona is aware of all living creatures in her aura, besides constructs and undead. In addition, all water within 30 feet of her becomes fouled and putrid, causing 1d12 poison damage if consumed.
Haunt.
Lady Verona haunts the abandoned Lockwood Manor, once owned by Henry Lockwood Swan, her father. The haunt consists of the house, the courtyard surrounding it overlooking the sharp and steep cliffs, and the 700 foot drop directly down the lake, full of rocks and stones jutting out of the shore. In the lake is a water weird that stays hidden but obeys Lady Verona’s direct commands. If it is slain, it reappears 48 hours later in the lake. In the Courtyard and garden there are 1d4 specters, being Lady Verona’s slain victims, which are invisible until they attack. The specters obey Lady Verona’s direct commands but otherwise do nothing. If they are slain, they are destroyed and more are not reformed until Lady Verona kills a creature in the lake of her haunt. In the manor portion of her Haunt, there are no other creatures but there is the center of the haunt, being the Belltower of the manor, 200 feet above the ground and 50 feet above the highest portion of the manor. If a spell such as banishment or dispel good and evil is cast at this section of the manor, Lady Verona must make a saving throw against the effect or die as her haunt is dispelled. At midnight every night, Lady Verona gains the benefit of a long rest, and if she had died prior of any reason other than her haunt being dispelled, she reforms with all of her hitpoints at the center of her haunt. Lady Verona cannot leave her haunt.
Actions
Withering Touch.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Etherealness.
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Horrifying Visage.
Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
Drown.
Lady Verona targets one creature within 60 feet of her that is underwater, and they must succeed a DC 17 constitution saving throw or be forced to stop holding their breath and eject all the air in their lungs, forcing them to start drowning. A creature that starts drowning in this way can only survive for half of the time they usually would be able to. (Minimum of one round)
Possession (Recharge 6).
One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Reactions
Jumpscare.
If Lady Verona hits with an attack against a creature that is surprised by her or wasn’t aware of her presence, that creature becomes automatically frightened of her until the end of their next turn.
damn wow, that was both harrowing and really intriguing, not a lot of things want me to run a sudden horror one shot but this did! Well done, High arachpriest!
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Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
The lotus starts to glow slightly, and the roots around it start to grow even faster, snaking across the ground and flowers and roots start to grow faster than they can cut them down. Stronger force is probably needed to fight this threat.
The soldiers are desperately trying to fulfil their orders, but to no avail. Whispering can be heard from the group leaders, and a squad of 5 is sent back to the guild on a special mission. "Hopefully the men can hold it off until the more drastic measures arrive."
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Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Jobah is waiting to speak with the King, holding a wheeled platform with several large plant pots atop it.
*Sorry, like I said before, no meetings can be held with the king currently, unless you would be okay with them be held in the past, back when the king wasn't so busy? I did intro some npc's for you to interact with not long ago though!*
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Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
There is a shout from a little ways away from the Spider King.
"My liege, I'm coming!"
Amidais is hurriedly heading over to his king, behind him... seemingly nothing. But the platoon of 20 Mantis behind the royal vizier can still be faintly heard- their metal footfalls softly thudding against dirt and stone roads and across roof tiles. Every so often, one of their visor-eyes shimmers with light from within, revealing their location for the briefest instant before the Mantis disappears again.
"Amidais." The spider king seems shocked, but pleased to see him. "What are... where... how many were you able to get?"
Amidais pauses for a moment, catching his breath. "I managed to... to acquire twenty Mantis to aid us. They... should help immensely with the search."
"That's great news, I'm glad you were able to gather them Amidais, thank you." The spider king turns to the floating map. "Are you able to order them to split up and search without interfering with the people of the city?"
"Most certainly. Stealth and espionage are their primary uses, after all." Amidais produces a small tablet device, using it to direct the Mantis to fan out across the city. After a few seconds, the invisible machines scatter off down alleys and across rooftops, until the street is silent.
"Is there anything else you need me to do, my king?"
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Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
*quote-chain snippet for Yvonne, Elsa, & the Good King*
"-Maybe we can find a--- cleric or priest who can--- call upon his aid?"
"I recall there's some spell scrolls in the Lair's Archives- some of them being quite powerful. Maybe, if all else fails, we can find one to call Jhon's aid in there. We'd be marching right into the belly of the beast, though."
Both of them seem puzzled as well: There's a lot of options the team could take, but it's uncertain which- if any- would actually work.
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Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
*Things are starting to slow down a bit on the Forums... I suspect the Guild may have to go into hibernation again...*
*NO*
*Drummer hasn't been on in a while. Once he gets back, I imagine this will come back into relevance*
*as always, I am very sorry that everyone always ends up waiting on me. These long breaks I take won't be forever I promise, once summer comes around I can be more active again*
*Don't worry: I'll make sure to hold down the fort until then.*
*I am forever in your debt, thanks Yvonne :D*
*I'm just helping out a good friend- no eternal debts are necessary ;). I should be thanking you as well: We've made quite the story so far.*
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Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
*In the form of an alliance? Or more of a roleplay crossover? Because with all that's going on right now, I don't know if I can personally commit to the later.*
*eventually, both. for now, just an alliance*
*These are interesting times, and I am not fully filled in on the history of your group. Despite that, we are always open to anything that strengthens the peace! How does a formal declaration of friendship sound?*
*Yes, it sounds lovely*
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~ Dies Irae ~ Blood For Blood ~ High Aether Grandmaster of the School of Aether R.I.P Technoblade (He Who Cannot Die)Creator of "The Lost City" <--- *Linked*
Proud Wielder of the Quinques: IXA, Narukami, Yukimura 1/3, and Owl
"Most certainly. Stealth and espionage are their primary uses, after all." Amidais produces a small tablet device, using it to direct the Mantis to fan out across the city. After a few seconds, the invisible machines scatter off down alleys and across rooftops, until the street is silent.
"Is there anything else you need me to do, my king?"
"I'd love to say we have the luxury of waiting to see what the Mantis find, but we must keep searching ourselves in case the fake three are able to outplay the machines. I will not be outplayed, not today." The spider king looks forward, into the city. "Amidais, you are able to track the Mantis progress and are alerted if they find anything, yes? We should stay amongst them so we can arrive at their side quickly if needed, but should still be searching ground we have not yet covered."
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Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
I’m suddenly really determined to become a high arachpriest so here’s this!
Years ago, there was a woman who was part of the noble Swan family, Lady Verona Swan. She had grown up in a wealthy home and had lived a happy life in her lakeside manor with her family. Then, one day, she met someone. Someone whose identity is a mystery to this day, as his name was erased from local history. But anyways, the two had met and had instantly become friends, and as the years went on, lovers. Just one problem with this: the one that Verona fell in love with was a commoner. So her father started to resent the one she fell in love with. But that didn’t stop her, because she loved this person and her mother and brother both supported her. And so, eventually, They decided to marry. They had a wedding in their Manor’s garden overlooking the lake, with the altar right at the edge of the cliffs. It was magnificent, everything was perfect.
then The father took out his hidden crossbow and shot Verona’s lover in the heart. In shock, he fell down the side of the cliff and into the sea. Terrified for her lover, Verona jumped after him in an act of love, but wasn’t able to save him and instead hit the water and drowned with him. The father, horrified that his own daughter just died, fled into the manor. His own guards turned against him and hunted him down, but he barricaded himself in his room and stayed there for ten days and ten nights. When the guards managed to break through, he was found dead, his withered corpse dripping with lake water. Over the next month, every inhabitant of the house died in the same way, suddenly and with lungs full of lake water. Half of them instead jumped into the lake and died either from the fall or drowned, a wild look in their eyes that wasn’t themself. Adventurers were sent to investigate, and only one came out, screaming that all of their companions ventured into the house and all went missing one by one. Since her death, nobody has explored the manor or even gone near that part of the lake for 57 years.
Lady Verona Swan haunts the site of her death and the surrounding manor, vengeful that she didn’t get to live a full life with her love while others simply get to live on while she suffered. If her ghostly form is dispelled, it forms back at midnight at the site of her and her lover’s first kiss, the belltower at the top of the manor. There is one way that Lady Verona Swan can pass on peacefully: she wants to spend just one more night with her beloved. This can be achieved in a few ways, the easiest probably being to find his corpse and revive it, although that could be quite complicated because it’s at the bottom of the lake and it blends in with the other corpses. Lady Verona often visits his corpse however, so that could help In finding it. If Verona gets to spend that one night with him, she will finally be dispelled and move on to the afterlife.
And here is Lady Verona Swan’s Statblock
Lady Verona Swan
Medium Undead (Ghost), Chaotic Evil
Armor Class
14
Hit Points
209 (22d8+110)
Speed
0 ft., fly 40 ft. (hover), swim 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
0 (-5)
INT
14 (+2)
WIS
9 (-1)
CHA
20 (+5)
Damage Resistances
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Innate Spellcasting.
Lady Verona's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: cause fear, invisibility
3/day each: bestow curse, phantasmal killer
1/day each: control weather, control water, Hold Person (6th level, against underwater targets only)
Incorporeal Movement.
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Force of Personality.
Lady Verona uses her charisma score in place of her constitution score when making constitution saving throws and when determining health.
Ghostly aura.
In Lady Verona’s presence within 30 feet, unprotected lights flicker and go out, windows shut to block out light, and other, larger sources of bright light, such as sunlight, turn to dim light in her presence, and large dim lights, such as moonlight, become darkness in her presence. Lady Verona is aware of all living creatures in her aura, besides constructs and undead. In addition, all water within 30 feet of her becomes fouled and putrid, causing 1d12 poison damage if consumed.
Haunt.
Lady Verona haunts the abandoned Lockwood Manor, once owned by Henry Lockwood Swan, her father. The haunt consists of the house, the courtyard surrounding it overlooking the sharp and steep cliffs, and the 700 foot drop directly down the lake, full of rocks and stones jutting out of the shore. In the lake is a water weird that stays hidden but obeys Lady Verona’s direct commands. If it is slain, it reappears 48 hours later in the lake. In the Courtyard and garden there are 1d4 specters, being Lady Verona’s slain victims, which are invisible until they attack. The specters obey Lady Verona’s direct commands but otherwise do nothing. If they are slain, they are destroyed and more are not reformed until Lady Verona kills a creature in the lake of her haunt. In the manor portion of her Haunt, there are no other creatures but there is the center of the haunt, being the Belltower of the manor, 200 feet above the ground and 50 feet above the highest portion of the manor. If a spell such as banishment or dispel good and evil is cast at this section of the manor, Lady Verona must make a saving throw against the effect or die as her haunt is dispelled. At midnight every night, Lady Verona gains the benefit of a long rest, and if she had died prior of any reason other than her haunt being dispelled, she reforms with all of her hitpoints at the center of her haunt. Lady Verona cannot leave her haunt.
Actions
Withering Touch.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Etherealness.
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Horrifying Visage.
Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
Drown.
Lady Verona targets one creature within 60 feet of her that is underwater, and they must succeed a DC 17 constitution saving throw or be forced to stop holding their breath and eject all the air in their lungs, forcing them to start drowning. A creature that starts drowning in this way can only survive for half of the time they usually would be able to. (Minimum of one round)
Possession (Recharge 6).
One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Reactions
Jumpscare.
If Lady Verona hits with an attack against a creature that is surprised by her or wasn’t aware of her presence, that creature becomes automatically frightened of her until the end of their next turn.
damn wow, that was both harrowing and really intriguing, not a lot of things want me to run a sudden horror one shot but this did! Well done, High arachpriest!
*quote-chain snippet for Yvonne, Elsa, & the Good King*
"-Maybe we can find a--- cleric or priest who can--- call upon his aid?"
"I recall there's some spell scrolls in the Lair's Archives- some of them being quite powerful. Maybe, if all else fails, we can find one to call Jhon's aid in there. We'd be marching right into the belly of the beast, though."
Both of them seem puzzled as well: There's a lot of options the team could take, but it's uncertain which- if any- would actually work.
"Calling down the lord is most likely our best chance of getting through to my clone, although I'm afraid he might still be sceptical. I also hope that, even though the situation is dire, its seen as important enough for Jhon not to be displeased by his summoning."
The king is slowly starting to put his armour back on. "Once we are all ready to move again, we should leave. There's a high chance we are being looked for, and if we can get past, there's a good chance not many people will have been left to watch over the guild. The Lair's Archives are our best bet of summoning Jhon, as all clerics we have are under strict orders not to summon on impulse."The king lets out a sigh. "And we need to move fast."
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
The lotus starts to glow slightly, and the roots around it start to grow even faster, snaking across the ground and flowers and roots start to grow faster than they can cut them down. Stronger force is probably needed to fight this threat.
The soldiers are desperately trying to fulfil their orders, but to no avail. Whispering can be heard from the group leaders, and a squad of 5 is sent back to the guild on a special mission. "Hopefully the men can hold it off until the more drastic measures arrive."
The lotus seems to shake and quiver as it grows more swiftly. As one of the soldiers strikes at its roots, the wound emits a gout of strong emerald flames up into the air. Strong enough and large enough to be seen for at least a mile. The soldier needs to make a DC 15 dexterity saving throw or take 22 fire damage. The plant stops glowing, as the flame seems to have taken a lot of energy from it.
*Things are starting to slow down a bit on the Forums... I suspect the Guild may have to go into hibernation again...*
*NO*
*Drummer hasn't been on in a while. Once he gets back, I imagine this will come back into relevance*
*as always, I am very sorry that everyone always ends up waiting on me. These long breaks I take won't be forever I promise, once summer comes around I can be more active again*
*Don't worry: I'll make sure to hold down the fort until then.*
*I am forever in your debt, thanks Yvonne :D*
*I'm just helping out a good friend- no eternal debts are necessary ;). I should be thanking you as well: We've made quite the story so far.*
*This is true, it is quite the story as you say. Of all the stories I've made here, this would have to be the best. It surely has the best plot and characters, and of course, the best friends to tell the tale with.*
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
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*eventually, both. for now, just an alliance*
~ Dies Irae ~ Blood For Blood ~ High Aether Grandmaster of the School of Aether
R.I.P Technoblade (He Who Cannot Die) Creator of "The Lost City" <--- *Linked*
Proud Wielder of the Quinques: IXA, Narukami, Yukimura 1/3, and Owl
A metallic greatwyrm appears, bowing formally. "Hello, and good day to thee! Would the Spider Guild consider allying with the DragonClub?"
Haiiiiii, I’m Druid! (he/they/it/moth/fae/star) I'm a smol insane queer lil' mess with a terrible mental state! I'm also a therian and furry :3 My current obsessions are The Amazing Digital Circus and Hazbin Hotel, so if you ever wanna chat about that, I'm always happy to! GIVE ME YOUR MONSTER.
"Oh no! Looks like I've taken Ragatha... AND DROPPED HER IN THE DEEP FRYER!" -Jax
I’m suddenly really determined to become a high arachpriest so here’s this!
Years ago, there was a woman who was part of the noble Swan family, Lady Verona Swan. She had grown up in a wealthy home and had lived a happy life in her lakeside manor with her family. Then, one day, she met someone. Someone whose identity is a mystery to this day, as his name was erased from local history. But anyways, the two had met and had instantly become friends, and as the years went on, lovers. Just one problem with this: the one that Verona fell in love with was a commoner. So her father started to resent the one she fell in love with. But that didn’t stop her, because she loved this person and her mother and brother both supported her. And so, eventually, They decided to marry. They had a wedding in their Manor’s garden overlooking the lake, with the altar right at the edge of the cliffs. It was magnificent, everything was perfect.
then The father took out his hidden crossbow and shot Verona’s lover in the heart. In shock, he fell down the side of the cliff and into the sea. Terrified for her lover, Verona jumped after him in an act of love, but wasn’t able to save him and instead hit the water and drowned with him. The father, horrified that his own daughter just died, fled into the manor. His own guards turned against him and hunted him down, but he barricaded himself in his room and stayed there for ten days and ten nights. When the guards managed to break through, he was found dead, his withered corpse dripping with lake water. Over the next month, every inhabitant of the house died in the same way, suddenly and with lungs full of lake water. Half of them instead jumped into the lake and died either from the fall or drowned, a wild look in their eyes that wasn’t themself. Adventurers were sent to investigate, and only one came out, screaming that all of their companions ventured into the house and all went missing one by one. Since her death, nobody has explored the manor or even gone near that part of the lake for 57 years.
Lady Verona Swan haunts the site of her death and the surrounding manor, vengeful that she didn’t get to live a full life with her love while others simply get to live on while she suffered. If her ghostly form is dispelled, it forms back at midnight at the site of her and her lover’s first kiss, the belltower at the top of the manor. There is one way that Lady Verona Swan can pass on peacefully: she wants to spend just one more night with her beloved. This can be achieved in a few ways, the easiest probably being to find his corpse and revive it, although that could be quite complicated because it’s at the bottom of the lake and it blends in with the other corpses. Lady Verona often visits his corpse however, so that could help In finding it. If Verona gets to spend that one night with him, she will finally be dispelled and move on to the afterlife.
And here is Lady Verona Swan’s Statblock
Lady Verona Swan
Medium Undead (Ghost), Chaotic Evil
Armor Class
14
Hit Points
209 (22d8+110)
Speed
0 ft., fly 40 ft. (hover), swim 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
0 (-5)
INT
14 (+2)
WIS
9 (-1)
CHA
20 (+5)
Damage Resistances
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Elvish
Challenge
12 (8,400 XP)
Ethereal Sight.
The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Innate Spellcasting.
Lady Verona's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
Incorporeal Movement.
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Force of Personality.
Lady Verona uses her charisma score in place of her constitution score when making constitution saving throws and when determining health.
Ghostly aura.
In Lady Verona’s presence within 30 feet, unprotected lights flicker and go out, windows shut to block out light, and other, larger sources of bright light, such as sunlight, turn to dim light in her presence, and large dim lights, such as moonlight, become darkness in her presence. Lady Verona is aware of all living creatures in her aura, besides constructs and undead. In addition, all water within 30 feet of her becomes fouled and putrid, causing 1d12 poison damage if consumed.
Haunt.
Lady Verona haunts the abandoned Lockwood Manor, once owned by Henry Lockwood Swan, her father. The haunt consists of the house, the courtyard surrounding it overlooking the sharp and steep cliffs, and the 700 foot drop directly down the lake, full of rocks and stones jutting out of the shore. In the lake is a water weird that stays hidden but obeys Lady Verona’s direct commands. If it is slain, it reappears 48 hours later in the lake. In the Courtyard and garden there are 1d4 specters, being Lady Verona’s slain victims, which are invisible until they attack. The specters obey Lady Verona’s direct commands but otherwise do nothing. If they are slain, they are destroyed and more are not reformed until Lady Verona kills a creature in the lake of her haunt. In the manor portion of her Haunt, there are no other creatures but there is the center of the haunt, being the Belltower of the manor, 200 feet above the ground and 50 feet above the highest portion of the manor. If a spell such as banishment or dispel good and evil is cast at this section of the manor, Lady Verona must make a saving throw against the effect or die as her haunt is dispelled. At midnight every night, Lady Verona gains the benefit of a long rest, and if she had died prior of any reason other than her haunt being dispelled, she reforms with all of her hitpoints at the center of her haunt. Lady Verona cannot leave her haunt.
Actions
Withering Touch.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.
Etherealness.
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Horrifying Visage.
Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
Drown.
Lady Verona targets one creature within 60 feet of her that is underwater, and they must succeed a DC 17 constitution saving throw or be forced to stop holding their breath and eject all the air in their lungs, forcing them to start drowning. A creature that starts drowning in this way can only survive for half of the time they usually would be able to. (Minimum of one round)
Possession (Recharge 6).
One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
Reactions
Jumpscare.
If Lady Verona hits with an attack against a creature that is surprised by her or wasn’t aware of her presence, that creature becomes automatically frightened of her until the end of their next turn.
The few soldiers who are daring enough to attack the lotus directly are shocked as the sparks and flame hold them back. "What- what is this thing??"
They persevere thought, aiming to take out everything attached to the lotus that doesn't fight back.
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
*These are interesting times, and I am not fully filled in on the history of your group. Despite that, we are always open to anything that strengthens the peace! How does a formal declaration of friendship sound?*
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
The lotus starts to glow slightly, and the roots around it start to grow even faster, snaking across the ground and flowers and roots start to grow faster than they can cut them down. Stronger force is probably needed to fight this threat.
*King of the Spider Guild hat on, dragon slayer hat off*
"Hello! The DragonClub is an interesting one, but a strong new life in this world nonetheless! You do seem to be in a curious situation with the Dragon slayers though, which would make sense, considering the premises of your group. We have no quarrel with you though. We also do not want to be dragged into anything unless it starts to disturb the peace. Can I interest you in a promise of peace?"
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
damn wow, that was both harrowing and really intriguing, not a lot of things want me to run a sudden horror one shot but this did! Well done, High arachpriest!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Jobah is waiting to speak with the King, holding a wheeled platform with several large plant pots atop it.
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
The soldiers are desperately trying to fulfil their orders, but to no avail. Whispering can be heard from the group leaders, and a squad of 5 is sent back to the guild on a special mission. "Hopefully the men can hold it off until the more drastic measures arrive."
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
*Sorry, like I said before, no meetings can be held with the king currently, unless you would be okay with them be held in the past, back when the king wasn't so busy? I did intro some npc's for you to interact with not long ago though!*
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
"Most certainly. Stealth and espionage are their primary uses, after all." Amidais produces a small tablet device, using it to direct the Mantis to fan out across the city. After a few seconds, the invisible machines scatter off down alleys and across rooftops, until the street is silent.
"Is there anything else you need me to do, my king?"
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
*quote-chain snippet for Yvonne, Elsa, & the Good King*
"-Maybe we can find a--- cleric or priest who can--- call upon his aid?"
"I recall there's some spell scrolls in the Lair's Archives- some of them being quite powerful. Maybe, if all else fails, we can find one to call Jhon's aid in there. We'd be marching right into the belly of the beast, though."
Both of them seem puzzled as well: There's a lot of options the team could take, but it's uncertain which- if any- would actually work.
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
*I'm just helping out a good friend- no eternal debts are necessary ;). I should be thanking you as well: We've made quite the story so far.*
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
*Yes, it sounds lovely*
~ Dies Irae ~ Blood For Blood ~ High Aether Grandmaster of the School of Aether
R.I.P Technoblade (He Who Cannot Die) Creator of "The Lost City" <--- *Linked*
Proud Wielder of the Quinques: IXA, Narukami, Yukimura 1/3, and Owl
"I'd love to say we have the luxury of waiting to see what the Mantis find, but we must keep searching ourselves in case the fake three are able to outplay the machines. I will not be outplayed, not today." The spider king looks forward, into the city. "Amidais, you are able to track the Mantis progress and are alerted if they find anything, yes? We should stay amongst them so we can arrive at their side quickly if needed, but should still be searching ground we have not yet covered."
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
I MISSED THIS
WOW
WOOH
YAYS
Thank thee so much!
"Calling down the lord is most likely our best chance of getting through to my clone, although I'm afraid he might still be sceptical. I also hope that, even though the situation is dire, its seen as important enough for Jhon not to be displeased by his summoning."
The king is slowly starting to put his armour back on. "Once we are all ready to move again, we should leave. There's a high chance we are being looked for, and if we can get past, there's a good chance not many people will have been left to watch over the guild. The Lair's Archives are our best bet of summoning Jhon, as all clerics we have are under strict orders not to summon on impulse." The king lets out a sigh. "And we need to move fast."
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
The lotus seems to shake and quiver as it grows more swiftly. As one of the soldiers strikes at its roots, the wound emits a gout of strong emerald flames up into the air. Strong enough and large enough to be seen for at least a mile. The soldier needs to make a DC 15 dexterity saving throw or take 22 fire damage. The plant stops glowing, as the flame seems to have taken a lot of energy from it.
*This is true, it is quite the story as you say. Of all the stories I've made here, this would have to be the best. It surely has the best plot and characters, and of course, the best friends to tell the tale with.*
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.