*and for the artifact my boss will drop it will be called the demonic ironwood blade*
*so, the living blizzard, to no one's surprise looks like a blizzard, with a single giant eye and sometimes forms things out of the churning mass of snow and wind that serves as its body. the artifact is called the eye of the storm*
Rollback Post to RevisionRollBack
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes/ general of the goose horde/ holder of the evil storyteller badge of no honor/ king of madness / The FBI/ The Tele-Visionary/ The Pawless Wizard/ The Infinite Fractal/ Admin of The Academy/ The Archmage of I CAST...!
*and for the artifact my boss will drop it will be called the demonic ironwood blade*
*so, the living blizzard, to no one's surprise looks like a blizzard, with a single giant eye and sometimes forms things out of the churning mass of snow and wind that serves as its body. the artifact is called the eye of the storm*
*Ironic here's my ideas for the abilities so far for the artifact vine whip: if you have a hand empty you can conjure a vine and drag a target from 60 feet away from you 20 feet closer
Guardian of nature:when you reach zero hitpoint you go back up to one hitpoint this feature is only allowed once per long rest
Siphon: whenever you slash a creature that has blood in it you can recover 2d10 health
Tree movement:you can use tree stride once per a day
Ironwood defense:you gain resistance to bludgeoning,slashing and piercing damage*
*and for the artifact my boss will drop it will be called the demonic ironwood blade*
*so, the living blizzard, to no one's surprise looks like a blizzard, with a single giant eye and sometimes forms things out of the churning mass of snow and wind that serves as its body. the artifact is called the eye of the storm*
*Ironic here's my ideas for the abilities so far for the artifact vine whip: if you have a hand empty you can conjure a vine and drag a target from 60 feet away from you 20 feet closer
Guardian of nature:when you reach zero hitpoint you go back up to one hitpoint this feature is only allowed once per long rest
Siphon: whenever you slash a creature that has blood in it you can recover 2d10 health
Tree movement:you can use tree stride once per a day
Ironwood defense:you gain resistance to bludgeoning,slashing and piercing damage*
*this looks pretty good. it is a blade, so maybe have more attacking options? maybe it also functions as a +3 sword or staff of the woodlands?*
Rollback Post to RevisionRollBack
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes/ general of the goose horde/ holder of the evil storyteller badge of no honor/ king of madness / The FBI/ The Tele-Visionary/ The Pawless Wizard/ The Infinite Fractal/ Admin of The Academy/ The Archmage of I CAST...!
*and for the artifact my boss will drop it will be called the demonic ironwood blade*
*so, the living blizzard, to no one's surprise looks like a blizzard, with a single giant eye and sometimes forms things out of the churning mass of snow and wind that serves as its body. the artifact is called the eye of the storm*
*Ironic here's my ideas for the abilities so far for the artifact vine whip: if you have a hand empty you can conjure a vine and drag a target from 60 feet away from you 20 feet closer
Guardian of nature:when you reach zero hitpoint you go back up to one hitpoint this feature is only allowed once per long rest
Siphon: whenever you slash a creature that has blood in it you can recover 2d10 health
Tree movement:you can use tree stride once per a day
Ironwood defense:you gain resistance to bludgeoning,slashing and piercing damage*
*this looks pretty good. it is a blade, so maybe have more attacking options? maybe it also functions as a +3 sword or staff of the woodlands?*
*Yeah it's going to have plus 3 for melee attacks and yes the slashing piercing and bludgeoning included magical items*
*and for the artifact my boss will drop it will be called the demonic ironwood blade*
*so, the living blizzard, to no one's surprise looks like a blizzard, with a single giant eye and sometimes forms things out of the churning mass of snow and wind that serves as its body. the artifact is called the eye of the storm*
*Ironic here's my ideas for the abilities so far for the artifact vine whip: if you have a hand empty you can conjure a vine and drag a target from 60 feet away from you 20 feet closer
Guardian of nature:when you reach zero hitpoint you go back up to one hitpoint this feature is only allowed once per long rest
Siphon: whenever you slash a creature that has blood in it you can recover 2d10 health
Tree movement:you can use tree stride once per a day
Ironwood defense:you gain resistance to bludgeoning,slashing and piercing damage*
*this looks pretty good. it is a blade, so maybe have more attacking options? maybe it also functions as a +3 sword or staff of the woodlands?*
*Yeah it's going to have plus 3 for melee attacks and yes the slashing piercing and bludgeoning included magical items*
*Just as a proviso, the magic item youβre describing is leagues more powerful than the average artifact. Casting tree stride once per day? No problem. Flat resistance to all bludgeoning, piercing, and slashing damage is far too powerful, as is healing 2d10 hit points whenever you hit a creature with blood (which is many, many creatures). Forced movement, especially at that range and that distance, is very powerful, even if it has a save attached to it. And then in addition it has one shot protection and +3 to hit and damage? Thatβs insanely overpowered for no reason. I donβt want to make your magic item for you, but that needs several hefty nerfs.*
*and for the artifact my boss will drop it will be called the demonic ironwood blade*
*so, the living blizzard, to no one's surprise looks like a blizzard, with a single giant eye and sometimes forms things out of the churning mass of snow and wind that serves as its body. the artifact is called the eye of the storm*
*Ironic here's my ideas for the abilities so far for the artifact vine whip: if you have a hand empty you can conjure a vine and drag a target from 60 feet away from you 20 feet closer
Guardian of nature:when you reach zero hitpoint you go back up to one hitpoint this feature is only allowed once per long rest
Siphon: whenever you slash a creature that has blood in it you can recover 2d10 health
Tree movement:you can use tree stride once per a day
Ironwood defense:you gain resistance to bludgeoning,slashing and piercing damage*
*this looks pretty good. it is a blade, so maybe have more attacking options? maybe it also functions as a +3 sword or staff of the woodlands?*
*Yeah it's going to have plus 3 for melee attacks and yes the slashing piercing and bludgeoning included magical items*
*Just as a proviso, the magic item youβre describing is leagues more powerful than the average artifact. Casting tree stride once per day? No problem. Flat resistance to all bludgeoning, piercing, and slashing damage is far too powerful, as is healing 2d10 hit points whenever you hit a creature with blood (which is many, many creatures). Forced movement, especially at that range and that distance, is very powerful, even if it has a save attached to it. And then in addition it has one shot protection and +3 to hit and damage? Thatβs insanely overpowered for no reason. I donβt want to make your magic item for you, but that needs several hefty nerfs.*
*I haven't actually made the item I was just spit balling what the item might have but yeah I'll probably drop the iron defense and siphon probably decrease the vine whip to ten feet and have the save be 18 wisdom and then add that the item can be used as a spell casting focus*
LanguagesAll but prefers harsher languages such as Deep Speech or Orc. --
CR30 (XP 155,000; PB +9)
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Demon Armor.
Ghostly Wrath. As a bonus action, Syndro can project a clone of himself, which shares the exact same statistics except that it has 1 health and all its attacks do Psychic damage. The Clones can move through walls and other barriers and ignore 5 points of AC. He can have any number of shadow clones.
Despot. Syndro gains + 1 AC for each clone he has.
Shadowy From. Syndro gains +5 AC while in Dim light or darkness: in addition, while in total darkness, Syndro is immune to all damage.
Legendary Resistance (4/Day). If Syndro fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. The armor makes attacks, then can move up to his speed; three times. (e.g, Rend, Move, Rend, Move, Whirling Blade, move.)
Rend. Melee Weapon Attack: +_ to hit, everyone in a 10 ft. sphere around him. Hit: 2d10 + 7 Slashing damage, and anyone hit by the attack takes a permanent cumulative -1 penalty to their armor class. This only works if the armor they are using is of Very Rare or lower rarity. An item reduced to 0 AC with this is destroyed. This damage can be repaired with Wish, which counts as replicating an 8th level spell or lower.
Whirling Blade. Ranged Weapon Attack. +_ to hit, 120 ft. Hit: 2d8 + 7 Slashing damage. Syndro can make another Whirling Blade attack if there is a target within 30 ft. of the first target. (e.g. Jim gets hit by Whirling blade. Jill is within 30 ft. of Jim. Syndro can make another attack against her too. Junior, who is 50 ft. away from Jim but 30 ft. away from Suzie, can also be targeted.)
Legendary Actions
Syndro can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureβs turn. Syndro regains spent legendary actions at the start of its turn.
Attack. Syndro makes one Rend attack.
Move. Syndro moves up to his speed.
Project Clone (Costs 2 Actions). Syndro projects a clone of himself.
Be warned, this guy is supposed to be touch, especially with the 300+ DPR folks out there.
LanguagesAll but prefers harsher languages such as Deep Speech or Orc. --
CR30 (XP 155,000; PB +9)
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Demon Armor.
Ghostly Wrath. As a bonus action, Syndro can project a clone of himself, which shares the exact same statistics except that it has 1 health and all its attacks do Psychic damage. The Clones can move through walls and other barriers and ignore 5 points of AC. He can have any number of shadow clones.
Despot. Syndro gains + 1 AC for each clone he has.
Shadowy From. Syndro gains +5 AC while in Dim light or darkness: in addition, while in total darkness, Syndro is immune to all damage.
Legendary Resistance (4/Day). If Syndro fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. The armor makes attacks, then can move up to his speed; three times. (e.g, Rend, Move, Rend, Move, Whirling Blade, move.)
Rend. Melee Weapon Attack: +_ to hit, everyone in a 10 ft. sphere around him. Hit: 2d10 + 7 Slashing damage, and anyone hit by the attack takes a permanent cumulative -1 penalty to their armor class. This only works if the armor they are using is of Very Rare or lower rarity. An item reduced to 0 AC with this is destroyed. This damage can be repaired with Wish, which counts as replicating an 8th level spell or lower.
Whirling Blade. Ranged Weapon Attack. +_ to hit, 120 ft. Hit: 2d8 + 7 Slashing damage. Syndro can make another Whirling Blade attack if there is a target within 30 ft. of the first target. (e.g. Jim gets hit by Whirling blade. Jill is within 30 ft. of Jim. Syndro can make another attack against her too. Junior, who is 50 ft. away from Jim but 30 ft. away from Suzie, can also be targeted.)
Legendary Actions
Syndro can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureβs turn. Syndro regains spent legendary actions at the start of its turn.
Attack. Syndro makes one Rend attack.
Move. Syndro moves up to his speed.
Project Clone (Costs 2 Actions). Syndro projects a clone of himself.
Be warned, this guy is supposed to be touch, especially with the 300+ DPR folks out there.
LanguagesAll but prefers harsher languages such as Deep Speech or Orc. --
CR30 (XP 155,000; PB +9)
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Demon Armor.
Ghostly Wrath. As a bonus action, Syndro can project a clone of himself, which shares the exact same statistics except that it has 1 health and all its attacks do Psychic damage. The Clones can move through walls and other barriers and ignore 5 points of AC. He can have any number of shadow clones.
Despot. Syndro gains + 1 AC for each clone he has.
Shadowy From. Syndro gains +5 AC while in Dim light or darkness: in addition, while in total darkness, Syndro is immune to all damage.
Legendary Resistance (4/Day). If Syndro fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. The armor makes attacks, then can move up to his speed; three times. (e.g, Rend, Move, Rend, Move, Whirling Blade, move.)
Rend. Melee Weapon Attack: +_ to hit, everyone in a 10 ft. sphere around him. Hit: 2d10 + 7 Slashing damage, and anyone hit by the attack takes a permanent cumulative -1 penalty to their armor class. This only works if the armor they are using is of Very Rare or lower rarity. An item reduced to 0 AC with this is destroyed. This damage can be repaired with Wish, which counts as replicating an 8th level spell or lower.
Whirling Blade. Ranged Weapon Attack. +_ to hit, 120 ft. Hit: 2d8 + 7 Slashing damage. Syndro can make another Whirling Blade attack if there is a target within 30 ft. of the first target. (e.g. Jim gets hit by Whirling blade. Jill is within 30 ft. of Jim. Syndro can make another attack against her too. Junior, who is 50 ft. away from Jim but 30 ft. away from Suzie, can also be targeted.)
Legendary Actions
Syndro can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureβs turn. Syndro regains spent legendary actions at the start of its turn.
Attack. Syndro makes one Rend attack.
Move. Syndro moves up to his speed.
Project Clone (Costs 2 Actions). Syndro projects a clone of himself.
Be warned, this guy is supposed to be touch, especially with the 300+ DPR folks out there.
*welp time to make a tank that you guys will all hate and the demonic ironwood blade I'm going to start working on the blade nice job though platy hmm I'm think resistance to everything except fire and lightning and necrotic damage for my new boss <3*
LanguagesAll but prefers harsher languages such as Deep Speech or Orc. --
CR30 (XP 155,000; PB +9)
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Demon Armor.
Ghostly Wrath. As a bonus action, Syndro can project a clone of himself, which shares the exact same statistics except that it has 1 health and all its attacks do Psychic damage. The Clones can move through walls and other barriers and ignore 5 points of AC. He can have any number of shadow clones.
Despot. Syndro gains + 1 AC for each clone he has.
Shadowy From. Syndro gains +5 AC while in Dim light or darkness: in addition, while in total darkness, Syndro is immune to all damage.
Legendary Resistance (4/Day). If Syndro fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. The armor makes attacks, then can move up to his speed; three times. (e.g, Rend, Move, Rend, Move, Whirling Blade, move.)
Rend. Melee Weapon Attack: +_ to hit, everyone in a 10 ft. sphere around him. Hit: 2d10 + 7 Slashing damage, and anyone hit by the attack takes a permanent cumulative -1 penalty to their armor class. This only works if the armor they are using is of Very Rare or lower rarity. An item reduced to 0 AC with this is destroyed. This damage can be repaired with Wish, which counts as replicating an 8th level spell or lower.
Whirling Blade. Ranged Weapon Attack. +_ to hit, 120 ft. Hit: 2d8 + 7 Slashing damage. Syndro can make another Whirling Blade attack if there is a target within 30 ft. of the first target. (e.g. Jim gets hit by Whirling blade. Jill is within 30 ft. of Jim. Syndro can make another attack against her too. Junior, who is 50 ft. away from Jim but 30 ft. away from Suzie, can also be targeted.)
Legendary Actions
Syndro can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureβs turn. Syndro regains spent legendary actions at the start of its turn.
Attack. Syndro makes one Rend attack.
Move. Syndro moves up to his speed.
Project Clone (Costs 2 Actions). Syndro projects a clone of himself.
Be warned, this guy is supposed to be touch, especially with the 300+ DPR folks out there.
*You do realise this statblock is functionally unkillable? Immune to all B/P/S, and all damage from spells, and basically all forms of crowd control, means the only way to deal damage to it is via damage riders on magic items, which you somehow need to deal 653 damage with before it destroys them. Clone spam gets to be a huge problem immediately because thereβs no way to AOE them down.*
*It wouldnβt even need to engage in melee or summon a single clone because thereβs no party ever that could conceivably kill it before it killed them by kiting with Whirling Blade. Four legendary resistances, no save weaknesses, and 300ft of blindsight is just rubbing it in, along with the 45ft fly speed.*
*Not to sound like a broken record, but please tone this down a lot from its current artificial difficultly, realistically unstoppable state if you ever expect it to be used. If this turns up ever I am not fighting it, not even with a full party of the best builds Iβve ever made; I am fleeing immediately.*
The demonic ironwood blade is a wooden blade made from the branches of an ancient ironwood tree and hardened over the centuries a nameless master dwarven blacksmith made it and it was the final masterpiece of said dwarven blacksmith once word got out about this sword people flocked to get it. An ancient cult named Blood Moon killed its owner to get the blade now the blade contains the soul of the dwarven blacksmith who hungers for revenge.*
LanguagesAll but prefers harsher languages such as Deep Speech or Orc. --
CR30 (XP 155,000; PB +9)
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Demon Armor.
Ghostly Wrath. As a bonus action, Syndro can project a clone of himself, which shares the exact same statistics except that it has 1 health and all its attacks do Psychic damage. The Clones can move through walls and other barriers and ignore 5 points of AC. He can have any number of shadow clones.
Despot. Syndro gains + 1 AC for each clone he has.
Shadowy From. Syndro gains +5 AC while in Dim light or darkness: in addition, while in total darkness, Syndro is immune to all damage.
Legendary Resistance (4/Day). If Syndro fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. The armor makes attacks, then can move up to his speed; three times. (e.g, Rend, Move, Rend, Move, Whirling Blade, move.)
Rend. Melee Weapon Attack: +_ to hit, everyone in a 10 ft. sphere around him. Hit: 2d10 + 7 Slashing damage, and anyone hit by the attack takes a permanent cumulative -1 penalty to their armor class. This only works if the armor they are using is of Very Rare or lower rarity. An item reduced to 0 AC with this is destroyed. This damage can be repaired with Wish, which counts as replicating an 8th level spell or lower.
Whirling Blade. Ranged Weapon Attack. +_ to hit, 120 ft. Hit: 2d8 + 7 Slashing damage. Syndro can make another Whirling Blade attack if there is a target within 30 ft. of the first target. (e.g. Jim gets hit by Whirling blade. Jill is within 30 ft. of Jim. Syndro can make another attack against her too. Junior, who is 50 ft. away from Jim but 30 ft. away from Suzie, can also be targeted.)
Legendary Actions
Syndro can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureβs turn. Syndro regains spent legendary actions at the start of its turn.
Attack. Syndro makes one Rend attack.
Move. Syndro moves up to his speed.
Project Clone (Costs 2 Actions). Syndro projects a clone of himself.
Be warned, this guy is supposed to be touch, especially with the 300+ DPR folks out there.
*itβ¦. itβs literally unkillable. it has immunity to everything. thats not even like a monster at that point thatβs just a βmade this thing that kills youβ. this obliterates tiamat.*
Rollback Post to RevisionRollBack
β Ξ΄ cyno β’ he/him β’ number one paladin fanΞ΄ β making a smoothie for meta ββββββ| EXTENDED SIG |ββββββ Ξ¦ β’ happily married to my lovely redpelt, minmaxer, microbiology undergrad, and lover of anything colored red β’ Ξ¦
The demonic ironwood blade is a wooden blade made from the branches of an ancient ironwood tree and hardened over the centuries a nameless master dwarven blacksmith made it and it was the final masterpiece of said dwarven blacksmith once word got out about this sword people flocked to get it. An ancient cult named Blood Moon killed its owner to get the blade now the blade contains the soul of the dwarven blacksmith who hungers for revenge.*
*this is really cool i like it.*
Rollback Post to RevisionRollBack
β Ξ΄ cyno β’ he/him β’ number one paladin fanΞ΄ β making a smoothie for meta ββββββ| EXTENDED SIG |ββββββ Ξ¦ β’ happily married to my lovely redpelt, minmaxer, microbiology undergrad, and lover of anything colored red β’ Ξ¦
LanguagesAll but prefers harsher languages such as Deep Speech or Orc. --
CR30 (XP 155,000; PB +9)
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Demon Armor.
Ghostly Wrath. As a bonus action, Syndro can project a clone of himself, which shares the exact same statistics except that it has 1 health and all its attacks do Psychic damage. The Clones can move through walls and other barriers and ignore 5 points of AC. He can have any number of shadow clones.
Despot. Syndro gains + 1 AC for each clone he has.
Shadowy From. Syndro gains +5 AC while in Dim light or darkness: in addition, while in total darkness, Syndro is immune to all damage.
Legendary Resistance (4/Day). If Syndro fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. The armor makes attacks, then can move up to his speed; three times. (e.g, Rend, Move, Rend, Move, Whirling Blade, move.)
Rend. Melee Weapon Attack: +_ to hit, everyone in a 10 ft. sphere around him. Hit: 2d10 + 7 Slashing damage, and anyone hit by the attack takes a permanent cumulative -1 penalty to their armor class. This only works if the armor they are using is of Very Rare or lower rarity. An item reduced to 0 AC with this is destroyed. This damage can be repaired with Wish, which counts as replicating an 8th level spell or lower.
Whirling Blade. Ranged Weapon Attack. +_ to hit, 120 ft. Hit: 2d8 + 7 Slashing damage. Syndro can make another Whirling Blade attack if there is a target within 30 ft. of the first target. (e.g. Jim gets hit by Whirling blade. Jill is within 30 ft. of Jim. Syndro can make another attack against her too. Junior, who is 50 ft. away from Jim but 30 ft. away from Suzie, can also be targeted.)
Legendary Actions
Syndro can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureβs turn. Syndro regains spent legendary actions at the start of its turn.
Attack. Syndro makes one Rend attack.
Move. Syndro moves up to his speed.
Project Clone (Costs 2 Actions). Syndro projects a clone of himself.
Be warned, this guy is supposed to be touch, especially with the 300+ DPR folks out there.
*itβ¦. itβs literally unkillable. it has immunity to everything. thats not even like a monster at that point thatβs just a βmade this thing that kills youβ. this obliterates tiamat.*
*......what's beyond calamity in terms of disasters?*
The demonic ironwood blade is a wooden blade made from the branches of an ancient ironwood tree and hardened over the centuries a nameless master dwarven blacksmith made it and it was the final masterpiece of said dwarven blacksmith once word got out about this sword people flocked to get it. An ancient cult named Blood Moon killed its owner to get the blade now the blade contains the soul of the dwarven blacksmith who hungers for revenge.*
*this is really cool i like it.*
*thanks I got bored and for some reason I like making lore*
*and for the artifact my boss will drop it will be called the demonic ironwood blade*
Extended signature
*so, the living blizzard, to no one's surprise looks like a blizzard, with a single giant eye and sometimes forms things out of the churning mass of snow and wind that serves as its body. the artifact is called the eye of the storm*
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes/ general of the goose horde/ holder of the evil storyteller badge of no honor/ king of madness / The FBI/ The Tele-Visionary/ The Pawless Wizard/ The Infinite Fractal/ Admin of The Academy/ The Archmage of I CAST...!
Alignment: Neutral Evil
Currently rampaging through life
*Ironic here's my ideas for the abilities so far for the artifact vine whip: if you have a hand empty you can conjure a vine and drag a target from 60 feet away from you 20 feet closer
Guardian of nature:when you reach zero hitpoint you go back up to one hitpoint this feature is only allowed once per long rest
Siphon: whenever you slash a creature that has blood in it you can recover 2d10 health
Tree movement:you can use tree stride once per a day
Ironwood defense:you gain resistance to bludgeoning,slashing and piercing damage*
Extended signature
*this looks pretty good. it is a blade, so maybe have more attacking options? maybe it also functions as a +3 sword or staff of the woodlands?*
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes/ general of the goose horde/ holder of the evil storyteller badge of no honor/ king of madness / The FBI/ The Tele-Visionary/ The Pawless Wizard/ The Infinite Fractal/ Admin of The Academy/ The Archmage of I CAST...!
Alignment: Neutral Evil
Currently rampaging through life
*Yeah it's going to have plus 3 for melee attacks and yes the slashing piercing and bludgeoning included magical items*
Extended signature
*Just as a proviso, the magic item youβre describing is leagues more powerful than the average artifact. Casting tree stride once per day? No problem. Flat resistance to all bludgeoning, piercing, and slashing damage is far too powerful, as is healing 2d10 hit points whenever you hit a creature with blood (which is many, many creatures). Forced movement, especially at that range and that distance, is very powerful, even if it has a save attached to it. And then in addition it has one shot protection and +3 to hit and damage? Thatβs insanely overpowered for no reason. I donβt want to make your magic item for you, but that needs several hefty nerfs.*
I canβt remember whatβs supposed to go here.
*I haven't actually made the item I was just spit balling what the item might have but yeah I'll probably drop the iron defense and siphon probably decrease the vine whip to ten feet and have the save be 18 wisdom and then add that the item can be used as a spell casting focus*
Extended signature
*hmmm perhaps add 1d6 psychic damage to the blade to replace the lost two abilities*
Extended signature
*Henlo :3*
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
'Naner Day, Tuesday, March 3rd, 2026
ππ€ππ€ π©·ππ
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
*Morning Tara*
Extended signature
*Reminds me of gravity falls*
Extended signature
<How do you like the new Swamp Boss?>
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Demon Armor.
Ghostly Wrath. As a bonus action, Syndro can project a clone of himself, which shares the exact same statistics except that it has 1 health and all its attacks do Psychic damage. The Clones can move through walls and other barriers and ignore 5 points of AC. He can have any number of shadow clones.
Despot. Syndro gains + 1 AC for each clone he has.
Shadowy From. Syndro gains +5 AC while in Dim light or darkness: in addition, while in total darkness, Syndro is immune to all damage.
Legendary Resistance (4/Day). If Syndro fails a saving throw, he can choose to succeed instead.
Multiattack. The armor makes attacks, then can move up to his speed; three times. (e.g, Rend, Move, Rend, Move, Whirling Blade, move.)
Rend. Melee Weapon Attack: +_ to hit, everyone in a 10 ft. sphere around him. Hit: 2d10 + 7 Slashing damage, and anyone hit by the attack takes a permanent cumulative -1 penalty to their armor class. This only works if the armor they are using is of Very Rare or lower rarity. An item reduced to 0 AC with this is destroyed. This damage can be repaired with Wish, which counts as replicating an 8th level spell or lower.
Whirling Blade. Ranged Weapon Attack. +_ to hit, 120 ft. Hit: 2d8 + 7 Slashing damage. Syndro can make another Whirling Blade attack if there is a target within 30 ft. of the first target. (e.g. Jim gets hit by Whirling blade. Jill is within 30 ft. of Jim. Syndro can make another attack against her too. Junior, who is 50 ft. away from Jim but 30 ft. away from Suzie, can also be targeted.)
Syndro can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureβs turn. Syndro regains spent legendary actions at the start of its turn.
Attack. Syndro makes one Rend attack.
Move. Syndro moves up to his speed.
Project Clone (Costs 2 Actions). Syndro projects a clone of himself.
Be warned, this guy is supposed to be touch, especially with the 300+ DPR folks out there.
Roll for Initiative: [roll]1d20+7[/roll]
Proud member of the EVIL JEFF CULT! PRAISE JEFF!
Homebrew Races: HERE Homebrew Spells: HERE Homebrew Monsters: HERE
MORE OF ME! (And platypodes/platypi/platypuses) (Extended signature)
*Holy gods... I need to make my guy a bit better*
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
'Naner Day, Tuesday, March 3rd, 2026
ππ€ππ€ π©·ππ
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
*welp time to make a tank that you guys will all hate and the demonic ironwood blade I'm going to start working on the blade nice job though platy hmm I'm think resistance to everything except fire and lightning and necrotic damage for my new boss <3*
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*You do realise this statblock is functionally unkillable? Immune to all B/P/S, and all damage from spells, and basically all forms of crowd control, means the only way to deal damage to it is via damage riders on magic items, which you somehow need to deal 653 damage with before it destroys them. Clone spam gets to be a huge problem immediately because thereβs no way to AOE them down.*
*It wouldnβt even need to engage in melee or summon a single clone because thereβs no party ever that could conceivably kill it before it killed them by kiting with Whirling Blade. Four legendary resistances, no save weaknesses, and 300ft of blindsight is just rubbing it in, along with the 45ft fly speed.*
*Not to sound like a broken record, but please tone this down a lot from its current artificial difficultly, realistically unstoppable state if you ever expect it to be used. If this turns up ever I am not fighting it, not even with a full party of the best builds Iβve ever made; I am fleeing immediately.*
I canβt remember whatβs supposed to go here.
*lore for the demonic ironwood blade
The demonic ironwood blade is a wooden blade made from the branches of an ancient ironwood tree and hardened over the centuries a nameless master dwarven blacksmith made it and it was the final masterpiece of said dwarven blacksmith once word got out about this sword people flocked to get it. An ancient cult named Blood Moon killed its owner to get the blade now the blade contains the soul of the dwarven blacksmith who hungers for revenge.*
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*itβ¦. itβs literally unkillable. it has immunity to everything. thats not even like a monster at that point thatβs just a βmade this thing that kills youβ. this obliterates tiamat.*
β Ξ΄ cyno β’ he/him β’ number one paladin fan Ξ΄ β
making a smoothie for meta
ββββββ| EXTENDED SIG |ββββββ
Ξ¦ β’ happily married to my lovely redpelt, minmaxer, microbiology undergrad, and lover of anything colored red β’ Ξ¦
*this is really cool i like it.*
β Ξ΄ cyno β’ he/him β’ number one paladin fan Ξ΄ β
making a smoothie for meta
ββββββ| EXTENDED SIG |ββββββ
Ξ¦ β’ happily married to my lovely redpelt, minmaxer, microbiology undergrad, and lover of anything colored red β’ Ξ¦
*......what's beyond calamity in terms of disasters?*
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*thanks I got bored and for some reason I like making lore*
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