I'm Fry, a doodler, writer, aspiring singer/songwriter, and sort-of youtuber (check me out!) just trying to spread a little positivity wherever I can<3 Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, dumpster fire, and somewhat of a clown, but I do my best :3 Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, danganer of ronpas, and certified silly goose Internet big sib to aspeninthetrees, TheGatoLover, (and hopefully more)
I'm Fry, a doodler, writer, aspiring singer/songwriter, and sort-of youtuber (check me out!) just trying to spread a little positivity wherever I can<3 Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, dumpster fire, and somewhat of a clown, but I do my best :3 Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, danganer of ronpas, and certified silly goose Internet big sib to aspeninthetrees, TheGatoLover, (and hopefully more)
I'm Fry, a doodler, writer, aspiring singer/songwriter, and sort-of youtuber (check me out!) just trying to spread a little positivity wherever I can<3 Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, dumpster fire, and somewhat of a clown, but I do my best :3 Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, danganer of ronpas, and certified silly goose Internet big sib to aspeninthetrees, TheGatoLover, (and hopefully more)
Yo, I’m Himy, He/Him. I enjoy reading books, understanding why and how things work, anime/manga, video games and obviously, TTRPGS. I’m not the sharpest tool in the shed, but I like to think Im close. I’m good at trivia, history and science
I struggle with empathy. If you’re not sure what I mean by that, it basically means it’s hard for me to understand the mental state of others and respond with the right emotions
I'm Fry, a doodler, writer, aspiring singer/songwriter, and sort-of youtuber (check me out!) just trying to spread a little positivity wherever I can<3 Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, dumpster fire, and somewhat of a clown, but I do my best :3 Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, danganer of ronpas, and certified silly goose Internet big sib to aspeninthetrees, TheGatoLover, (and hopefully more)
Since my IRL birthday is soon (less then a month, the 4th), I'm wondering if I should ask for a Switch. On one hand...
C h e a p (est, compared to other consoles), so the console I would have the best chance of getting if I asked for it.
Has some games that I want that I can't get on what I currently have, like Cult of the Lamb, Undertale, Deltarune, and possibly Smash Bros. I could get a lot of those on other devices, but again, it's the cheapest option.
Also, I kinda like the small screen. And if I want a bigger one I can just cast it.
Edit: Also I can't think of anything else to ask for lol
On the other...
It doesn't have as great performance as other consoles. Although I asked my friends who own Switches about this and they said it's not that much of an issue.
I have no money nor a job, so only free games or demos until I can get it. Apparently Smash costs like 60 bucks...
Since my IRL birthday is soon (less then a month, the 4th), I'm wondering if I should ask for a Switch. On one hand...
C h e a p (est, compared to other consoles), so the console I would have the best chance of getting if I asked for it.
Has some games that I want that I can't get on what I currently have, like Cult of the Lamb, Undertale, Deltarune, and possibly Smash Bros. I could get a lot of those on other devices, but again, it's the cheapest option.
Also, I kinda like the small screen. And if I want a bigger one I can just cast it.
On the other...
It doesn't have as great performance as other consoles. Although I asked my friends who own Switches about this and they said it's not that much of an issue.
I have no money nor a job, so only free games or demos until I can get it. Apparently Smash costs like 60 bucks...
Since my IRL birthday is soon (less then a month, the 4th), I'm wondering if I should ask for a Switch. On one hand...
C h e a p (est, compared to other consoles), so the console I would have the best chance of getting if I asked for it.
Has some games that I want that I can't get on what I currently have, like Cult of the Lamb, Undertale, Deltarune, and possibly Smash Bros. I could get a lot of those on other devices, but again, it's the cheapest option.
Also, I kinda like the small screen. And if I want a bigger one I can just cast it.
On the other...
It doesn't have as great performance as other consoles. Although I asked my friends who own Switches about this and they said it's not that much of an issue.
I have no money nor a job, so only free games or demos until I can get it. Apparently Smash costs like 60 bucks...
Miau
Ah, I see.
Rollback Post to RevisionRollBack
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
I really wanna introduce one of my characters to an rp thread, but they're WAY too overpowered for me to ever do that. I don't want them to fight anyone, I just wanna rp with them. However, that might not turn out well. I'll be back with their statblock in a minute just to show what I mean by overpowered.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
I really wanna introduce one of my characters to an rp thread, but they're WAY too overpowered for me to ever do that. I don't want them to fight anyone, I just wanna rp with them. However, that might not turn out well. I'll be back with their statblock in a minute just to show what I mean by overpowered.
Here's the statblock:
Aezi'el, the Fallen One Large Celestial (Fallen One), Neutral Evil Armor Class: 51 (natural armor, shield) Hit Points: 11080 (267d10 + 9612) Speed: 120 ft, fly 520 ft STR 80(+35) DEX 68(+29) CON 80(+35) INT 77(+33) WIS 53(+21) CHA 80(+35) Saving Throws: Str +76, Dex +70, Con +76, Wis +62, Cha +76 Skills: Acrobatics +70, Athletics +76, Deception +76, Intimidation +76, Religion +74, Stealth +70, Survival +62 Damage Resistances: acid, bludgeoning, cold, force, lightning, piercing, psychic, slashing, thunder Damage Immunities: fire, necrotic, poison, radiant Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, stunned Senses: Blindsight 20 ft, Darkvision 1500 ft, Tremorsense 50 ft, Truesight 300 ft, passive Perception 31 Languages: Celestial, Common, Infernal, Telepathy Proficiency: +41 Challenge: 160 (??? XP)
TRAITS Legendary Resistance (18/Day). If Aezi'el fails a saving throw, they can choose to succeed instead. Lord of Fate (10/Day). Aezi'el can force a creature to reroll an attack or saving throw. They then are allowed to choose which roll the creature uses. Master of Magic. Aezi'el may use their bonus action to cast a spell from their spell list before using their action as normal. Action Surge (17/Short or Long Rest). Aezi'el can push themself beyond their normal limits for a moment. On their turn, they can take one additional action. They can use it only once on the same turn. Indomitable (65/Day). Aezi'el can reroll a saving throw that they fail. If they do so, they must use the new roll.
ACTIONS Multiattack. Aezi'el makes thirteen attacks with their Infernal Whip and one Shield Bash, or thirteen attacks with their Celestial Trident. Celestial Trident. Melee or Ranged Weapon Attack: +165 to hit, reach 10 ft or range 100/340 ft, one target. Hit: 57 (5d8 + 35) piercing damage, or 62 (5d10 + 35) piercing damage if used with two hands to make a melee attack. Any creature hit by this attack must succeed on a DC 48 Constitution saving throw or become paralyzed and stunned. A creature with a Chaotic or Lawful alignment takes 96 (9d20) radiant or necrotic damage, with a Chaotic aligned creature taking radiant damage and a Lawful aligned creature taking necrotic damage. Infernal Whip. Melee Weapon Attack: +165 to hit, reach 55 ft, one target. Hit: 51 (3d10 + 35) slashing damage. If Aezi'el chooses, any creature hit by this attack automatically becomes restrained (escape DC 48), and takes 86 (13d12) fire damage and 86 (13d12) necrotic damage at the start of its turn. Aezi'el may move a restrained creature up to 50 feet in any direction, but cannot attack another creature with their Infernal Whip until the restrained creature escapes. Shield Bash. Melee Weapon Attack: +165 to hit, reach 10 ft, one target. Hit: 38 (1d6 + 35) bludgeoning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 48 Strength saving throw or be pushed 30 feet backwards and knocked prone. Lance of Demonic Divinity (Recharge 6–6). Aezi'el creates a 15-foot long spear of pure demonic and divine power, and hurls it at a creature within 500 feet of them. The creature must succeed on DC 48 Dexterity saving throw, taking 325 (50d12) radiant or necrotic damage (Aezi'el's choice) on a failed save or half as much damage on a successful one. Flame Breath (Recharge 4–6). Aezi'el exhales a plume of pure black flame in a 300-foot cone. Any creatures caught in this area must succeed on a DC 48 Dexterity saving throw, taking 264 (48d10) fire damage on a failed save or half as much damage on a successful one. Shield Wall. Aezi'el protects themself from all incoming damage, reducing it by half (rounded down) until the beginning of their next turn. While in this stance, they can also make one Shield Bash attack. Aezi'el must be wielding a shield to use this action. Spellcasting. Aezi'el casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 84, +76 to hit with spell attacks): 7/day each: wish
BONUS ACTIONS Instant Teleportation. Aezi'el immediately teleports up to 1200 to a point they can see. If a creature occupies that point, they are immediately pushed 20 feet away from that spot. Gaze of Terror. Aezi'el gazes at a creature within 30 feet of them, their eyes burning with arcane malevolence. The creature must succeed on a DC 48 Wisdom saving throw, or become frightened of Aezi'el for 10 minutes. That creature also has disadvantage on their next attack. While frightened, they may make another saving throw at the end of each of their turns, ending the condition on a success.
REACTIONS Second Wind (24/Short or Long Rest). Aezi'el has a limited well of stamina that they can draw on to protect themself from harm. They regain 272 (1d10 + 267) hit points. Intercept. When a creature adjacent to Aezi'el makes an attack that requires a roll to hit, Aezi'el can intercept the attack with their Infernal Whip. Aezi'el makes an attack roll with their Infernal Whip. If the roll is higher than the attack roll of the creature, the attack of the creature misses.
LEGENDARY ACTIONS Extra Attack. Aezi'el makes one attack with one of their weapons. Reposition. Aezi'el moves 60 feet without provoking Opportunity Attacks. Destructive Orb (Costs 2 Actions). Aezi'el creates an orb of crackling, warbling energy, hurling it at a point they choose. On contact with a surface, the orb explodes, sending destructive power coursing through a 50-foot-radius sphere. A creature hit by this attack must succeed on a DC 48 Constitution saving throw, taking 112 (32d6) force damage and gaining three levels of exhaustion on a failed save, and taking half as much damage and only gaining one level of exhaustion on a successful one.
Hi guys! This is my desktop alt account. My mobile one goes by the name of AgateElk8337, so maybe you've heard of me? Who knows! For those who don't know, I'm a demiromantic, very socially awkward he/him from the Sooner State. I'm also an unofficial therapist on Onions Are LIke Worms.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with barbecue sauce."
I really wanna introduce one of my characters to an rp thread, but they're WAY too overpowered for me to ever do that. I don't want them to fight anyone, I just wanna rp with them. However, that might not turn out well. I'll be back with their statblock in a minute just to show what I mean by overpowered.
Here's the statblock:
Aezi'el, the Fallen One Large Celestial (Fallen One), Neutral Evil Armor Class: 51 (natural armor, shield) Hit Points: 11080 (267d10 + 9612) Speed: 120 ft, fly 520 ft STR 80(+35) DEX 68(+29) CON 80(+35) INT 77(+33) WIS 53(+21) CHA 80(+35) Saving Throws: Str +76, Dex +70, Con +76, Wis +62, Cha +76 Skills: Acrobatics +70, Athletics +76, Deception +76, Intimidation +76, Religion +74, Stealth +70, Survival +62 Damage Resistances: acid, bludgeoning, cold, force, lightning, piercing, psychic, slashing, thunder Damage Immunities: fire, necrotic, poison, radiant Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, stunned Senses: Blindsight 20 ft, Darkvision 1500 ft, Tremorsense 50 ft, Truesight 300 ft, passive Perception 31 Languages: Celestial, Common, Infernal, Telepathy Proficiency: +41 Challenge: 160 (??? XP)
TRAITS Legendary Resistance (18/Day). If Aezi'el fails a saving throw, they can choose to succeed instead. Lord of Fate (10/Day). Aezi'el can force a creature to reroll an attack or saving throw. They then are allowed to choose which roll the creature uses. Master of Magic. Aezi'el may use their bonus action to cast a spell from their spell list before using their action as normal. Action Surge (17/Short or Long Rest). Aezi'el can push themself beyond their normal limits for a moment. On their turn, they can take one additional action. They can use it only once on the same turn. Indomitable (65/Day). Aezi'el can reroll a saving throw that they fail. If they do so, they must use the new roll.
ACTIONS Multiattack. Aezi'el makes thirteen attacks with their Infernal Whip and one Shield Bash, or thirteen attacks with their Celestial Trident. Celestial Trident. Melee or Ranged Weapon Attack: +165 to hit, reach 10 ft or range 100/340 ft, one target. Hit: 57 (5d8 + 35) piercing damage, or 62 (5d10 + 35) piercing damage if used with two hands to make a melee attack. Any creature hit by this attack must succeed on a DC 48 Constitution saving throw or become paralyzed and stunned. A creature with a Chaotic or Lawful alignment takes 96 (9d20) radiant or necrotic damage, with a Chaotic aligned creature taking radiant damage and a Lawful aligned creature taking necrotic damage. Infernal Whip. Melee Weapon Attack: +165 to hit, reach 55 ft, one target. Hit: 51 (3d10 + 35) slashing damage. If Aezi'el chooses, any creature hit by this attack automatically becomes restrained (escape DC 48), and takes 86 (13d12) fire damage and 86 (13d12) necrotic damage at the start of its turn. Aezi'el may move a restrained creature up to 50 feet in any direction, but cannot attack another creature with their Infernal Whip until the restrained creature escapes. Shield Bash. Melee Weapon Attack: +165 to hit, reach 10 ft, one target. Hit: 38 (1d6 + 35) bludgeoning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 48 Strength saving throw or be pushed 30 feet backwards and knocked prone. Lance of Demonic Divinity (Recharge 6–6). Aezi'el creates a 15-foot long spear of pure demonic and divine power, and hurls it at a creature within 500 feet of them. The creature must succeed on DC 48 Dexterity saving throw, taking 325 (50d12) radiant or necrotic damage (Aezi'el's choice) on a failed save or half as much damage on a successful one. Flame Breath (Recharge 4–6). Aezi'el exhales a plume of pure black flame in a 300-foot cone. Any creatures caught in this area must succeed on a DC 48 Dexterity saving throw, taking 264 (48d10) fire damage on a failed save or half as much damage on a successful one. Shield Wall. Aezi'el protects themself from all incoming damage, reducing it by half (rounded down) until the beginning of their next turn. While in this stance, they can also make one Shield Bash attack. Aezi'el must be wielding a shield to use this action. Spellcasting. Aezi'el casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 84, +76 to hit with spell attacks): 7/day each: wish
BONUS ACTIONS Instant Teleportation. Aezi'el immediately teleports up to 1200 to a point they can see. If a creature occupies that point, they are immediately pushed 20 feet away from that spot. Gaze of Terror. Aezi'el gazes at a creature within 30 feet of them, their eyes burning with arcane malevolence. The creature must succeed on a DC 48 Wisdom saving throw, or become frightened of Aezi'el for 10 minutes. That creature also has disadvantage on their next attack. While frightened, they may make another saving throw at the end of each of their turns, ending the condition on a success.
REACTIONS Second Wind (24/Short or Long Rest). Aezi'el has a limited well of stamina that they can draw on to protect themself from harm. They regain 272 (1d10 + 267) hit points. Intercept. When a creature adjacent to Aezi'el makes an attack that requires a roll to hit, Aezi'el can intercept the attack with their Infernal Whip. Aezi'el makes an attack roll with their Infernal Whip. If the roll is higher than the attack roll of the creature, the attack of the creature misses.
LEGENDARY ACTIONS Extra Attack. Aezi'el makes one attack with one of their weapons. Reposition. Aezi'el moves 60 feet without provoking Opportunity Attacks. Destructive Orb (Costs 2 Actions). Aezi'el creates an orb of crackling, warbling energy, hurling it at a point they choose. On contact with a surface, the orb explodes, sending destructive power coursing through a 50-foot-radius sphere. A creature hit by this attack must succeed on a DC 48 Constitution saving throw, taking 112 (32d6) force damage and gaining three levels of exhaustion on a failed save, and taking half as much damage and only gaining one level of exhaustion on a successful one.
Many gods, elder or not, have avatars that are much weaker than their true forms. As in, Jergal, the original God of Death, had a CR 1/8 Noble statblock for his avatar. If it dies, big whup, he can just make a new one just as easily.
I really wanna introduce one of my characters to an rp thread, but they're WAY too overpowered for me to ever do that. I don't want them to fight anyone, I just wanna rp with them. However, that might not turn out well. I'll be back with their statblock in a minute just to show what I mean by overpowered.
Here's the statblock:
Aezi'el, the Fallen One Large Celestial (Fallen One), Neutral Evil Armor Class: 51 (natural armor, shield) Hit Points: 11080 (267d10 + 9612) Speed: 120 ft, fly 520 ft STR 80(+35) DEX 68(+29) CON 80(+35) INT 77(+33) WIS 53(+21) CHA 80(+35) Saving Throws: Str +76, Dex +70, Con +76, Wis +62, Cha +76 Skills: Acrobatics +70, Athletics +76, Deception +76, Intimidation +76, Religion +74, Stealth +70, Survival +62 Damage Resistances: acid, bludgeoning, cold, force, lightning, piercing, psychic, slashing, thunder Damage Immunities: fire, necrotic, poison, radiant Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, stunned Senses: Blindsight 20 ft, Darkvision 1500 ft, Tremorsense 50 ft, Truesight 300 ft, passive Perception 31 Languages: Celestial, Common, Infernal, Telepathy Proficiency: +41 Challenge: 160 (??? XP)
TRAITS Legendary Resistance (18/Day). If Aezi'el fails a saving throw, they can choose to succeed instead. Lord of Fate (10/Day). Aezi'el can force a creature to reroll an attack or saving throw. They then are allowed to choose which roll the creature uses. Master of Magic. Aezi'el may use their bonus action to cast a spell from their spell list before using their action as normal. Action Surge (17/Short or Long Rest). Aezi'el can push themself beyond their normal limits for a moment. On their turn, they can take one additional action. They can use it only once on the same turn. Indomitable (65/Day). Aezi'el can reroll a saving throw that they fail. If they do so, they must use the new roll.
ACTIONS Multiattack. Aezi'el makes thirteen attacks with their Infernal Whip and one Shield Bash, or thirteen attacks with their Celestial Trident. Celestial Trident. Melee or Ranged Weapon Attack: +165 to hit, reach 10 ft or range 100/340 ft, one target. Hit: 57 (5d8 + 35) piercing damage, or 62 (5d10 + 35) piercing damage if used with two hands to make a melee attack. Any creature hit by this attack must succeed on a DC 48 Constitution saving throw or become paralyzed and stunned. A creature with a Chaotic or Lawful alignment takes 96 (9d20) radiant or necrotic damage, with a Chaotic aligned creature taking radiant damage and a Lawful aligned creature taking necrotic damage. Infernal Whip. Melee Weapon Attack: +165 to hit, reach 55 ft, one target. Hit: 51 (3d10 + 35) slashing damage. If Aezi'el chooses, any creature hit by this attack automatically becomes restrained (escape DC 48), and takes 86 (13d12) fire damage and 86 (13d12) necrotic damage at the start of its turn. Aezi'el may move a restrained creature up to 50 feet in any direction, but cannot attack another creature with their Infernal Whip until the restrained creature escapes. Shield Bash. Melee Weapon Attack: +165 to hit, reach 10 ft, one target. Hit: 38 (1d6 + 35) bludgeoning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 48 Strength saving throw or be pushed 30 feet backwards and knocked prone. Lance of Demonic Divinity (Recharge 6–6). Aezi'el creates a 15-foot long spear of pure demonic and divine power, and hurls it at a creature within 500 feet of them. The creature must succeed on DC 48 Dexterity saving throw, taking 325 (50d12) radiant or necrotic damage (Aezi'el's choice) on a failed save or half as much damage on a successful one. Flame Breath (Recharge 4–6). Aezi'el exhales a plume of pure black flame in a 300-foot cone. Any creatures caught in this area must succeed on a DC 48 Dexterity saving throw, taking 264 (48d10) fire damage on a failed save or half as much damage on a successful one. Shield Wall. Aezi'el protects themself from all incoming damage, reducing it by half (rounded down) until the beginning of their next turn. While in this stance, they can also make one Shield Bash attack. Aezi'el must be wielding a shield to use this action. Spellcasting. Aezi'el casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 84, +76 to hit with spell attacks): 7/day each: wish
BONUS ACTIONS Instant Teleportation. Aezi'el immediately teleports up to 1200 to a point they can see. If a creature occupies that point, they are immediately pushed 20 feet away from that spot. Gaze of Terror. Aezi'el gazes at a creature within 30 feet of them, their eyes burning with arcane malevolence. The creature must succeed on a DC 48 Wisdom saving throw, or become frightened of Aezi'el for 10 minutes. That creature also has disadvantage on their next attack. While frightened, they may make another saving throw at the end of each of their turns, ending the condition on a success.
REACTIONS Second Wind (24/Short or Long Rest). Aezi'el has a limited well of stamina that they can draw on to protect themself from harm. They regain 272 (1d10 + 267) hit points. Intercept. When a creature adjacent to Aezi'el makes an attack that requires a roll to hit, Aezi'el can intercept the attack with their Infernal Whip. Aezi'el makes an attack roll with their Infernal Whip. If the roll is higher than the attack roll of the creature, the attack of the creature misses.
LEGENDARY ACTIONS Extra Attack. Aezi'el makes one attack with one of their weapons. Reposition. Aezi'el moves 60 feet without provoking Opportunity Attacks. Destructive Orb (Costs 2 Actions). Aezi'el creates an orb of crackling, warbling energy, hurling it at a point they choose. On contact with a surface, the orb explodes, sending destructive power coursing through a 50-foot-radius sphere. A creature hit by this attack must succeed on a DC 48 Constitution saving throw, taking 112 (32d6) force damage and gaining three levels of exhaustion on a failed save, and taking half as much damage and only gaining one level of exhaustion on a successful one.
Many gods, elder or not, have avatars that are much weaker than their true forms. As in, Jergal, the original God of Death, had a CR 1/8 Noble statblock for his avatar. If it dies, big whup, he can just make a new one just as easily.
Hmmm... interestin'. May try to make an avatar for Aezi'el that could at least keep up with the Dome's heavy hitters, like Ragnaris and Coronet.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
I really wanna introduce one of my characters to an rp thread, but they're WAY too overpowered for me to ever do that. I don't want them to fight anyone, I just wanna rp with them. However, that might not turn out well. I'll be back with their statblock in a minute just to show what I mean by overpowered.
Here's the statblock:
Aezi'el, the Fallen One Large Celestial (Fallen One), Neutral Evil Armor Class: 51 (natural armor, shield) Hit Points: 11080 (267d10 + 9612) Speed: 120 ft, fly 520 ft STR 80(+35) DEX 68(+29) CON 80(+35) INT 77(+33) WIS 53(+21) CHA 80(+35) Saving Throws: Str +76, Dex +70, Con +76, Wis +62, Cha +76 Skills: Acrobatics +70, Athletics +76, Deception +76, Intimidation +76, Religion +74, Stealth +70, Survival +62 Damage Resistances: acid, bludgeoning, cold, force, lightning, piercing, psychic, slashing, thunder Damage Immunities: fire, necrotic, poison, radiant Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, stunned Senses: Blindsight 20 ft, Darkvision 1500 ft, Tremorsense 50 ft, Truesight 300 ft, passive Perception 31 Languages: Celestial, Common, Infernal, Telepathy Proficiency: +41 Challenge: 160 (??? XP)
TRAITS Legendary Resistance (18/Day). If Aezi'el fails a saving throw, they can choose to succeed instead. Lord of Fate (10/Day). Aezi'el can force a creature to reroll an attack or saving throw. They then are allowed to choose which roll the creature uses. Master of Magic. Aezi'el may use their bonus action to cast a spell from their spell list before using their action as normal. Action Surge (17/Short or Long Rest). Aezi'el can push themself beyond their normal limits for a moment. On their turn, they can take one additional action. They can use it only once on the same turn. Indomitable (65/Day). Aezi'el can reroll a saving throw that they fail. If they do so, they must use the new roll.
ACTIONS Multiattack. Aezi'el makes thirteen attacks with their Infernal Whip and one Shield Bash, or thirteen attacks with their Celestial Trident. Celestial Trident. Melee or Ranged Weapon Attack: +165 to hit, reach 10 ft or range 100/340 ft, one target. Hit: 57 (5d8 + 35) piercing damage, or 62 (5d10 + 35) piercing damage if used with two hands to make a melee attack. Any creature hit by this attack must succeed on a DC 48 Constitution saving throw or become paralyzed and stunned. A creature with a Chaotic or Lawful alignment takes 96 (9d20) radiant or necrotic damage, with a Chaotic aligned creature taking radiant damage and a Lawful aligned creature taking necrotic damage. Infernal Whip. Melee Weapon Attack: +165 to hit, reach 55 ft, one target. Hit: 51 (3d10 + 35) slashing damage. If Aezi'el chooses, any creature hit by this attack automatically becomes restrained (escape DC 48), and takes 86 (13d12) fire damage and 86 (13d12) necrotic damage at the start of its turn. Aezi'el may move a restrained creature up to 50 feet in any direction, but cannot attack another creature with their Infernal Whip until the restrained creature escapes. Shield Bash. Melee Weapon Attack: +165 to hit, reach 10 ft, one target. Hit: 38 (1d6 + 35) bludgeoning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 48 Strength saving throw or be pushed 30 feet backwards and knocked prone. Lance of Demonic Divinity (Recharge 6–6). Aezi'el creates a 15-foot long spear of pure demonic and divine power, and hurls it at a creature within 500 feet of them. The creature must succeed on DC 48 Dexterity saving throw, taking 325 (50d12) radiant or necrotic damage (Aezi'el's choice) on a failed save or half as much damage on a successful one. Flame Breath (Recharge 4–6). Aezi'el exhales a plume of pure black flame in a 300-foot cone. Any creatures caught in this area must succeed on a DC 48 Dexterity saving throw, taking 264 (48d10) fire damage on a failed save or half as much damage on a successful one. Shield Wall. Aezi'el protects themself from all incoming damage, reducing it by half (rounded down) until the beginning of their next turn. While in this stance, they can also make one Shield Bash attack. Aezi'el must be wielding a shield to use this action. Spellcasting. Aezi'el casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 84, +76 to hit with spell attacks): 7/day each: wish
BONUS ACTIONS Instant Teleportation. Aezi'el immediately teleports up to 1200 to a point they can see. If a creature occupies that point, they are immediately pushed 20 feet away from that spot. Gaze of Terror. Aezi'el gazes at a creature within 30 feet of them, their eyes burning with arcane malevolence. The creature must succeed on a DC 48 Wisdom saving throw, or become frightened of Aezi'el for 10 minutes. That creature also has disadvantage on their next attack. While frightened, they may make another saving throw at the end of each of their turns, ending the condition on a success.
REACTIONS Second Wind (24/Short or Long Rest). Aezi'el has a limited well of stamina that they can draw on to protect themself from harm. They regain 272 (1d10 + 267) hit points. Intercept. When a creature adjacent to Aezi'el makes an attack that requires a roll to hit, Aezi'el can intercept the attack with their Infernal Whip. Aezi'el makes an attack roll with their Infernal Whip. If the roll is higher than the attack roll of the creature, the attack of the creature misses.
LEGENDARY ACTIONS Extra Attack. Aezi'el makes one attack with one of their weapons. Reposition. Aezi'el moves 60 feet without provoking Opportunity Attacks. Destructive Orb (Costs 2 Actions). Aezi'el creates an orb of crackling, warbling energy, hurling it at a point they choose. On contact with a surface, the orb explodes, sending destructive power coursing through a 50-foot-radius sphere. A creature hit by this attack must succeed on a DC 48 Constitution saving throw, taking 112 (32d6) force damage and gaining three levels of exhaustion on a failed save, and taking half as much damage and only gaining one level of exhaustion on a successful one.
You could always make a weaker and more reasonable stat block, but keep the person and lore
Rollback Post to RevisionRollBack
Yo, I’m Himy, He/Him. I enjoy reading books, understanding why and how things work, anime/manga, video games and obviously, TTRPGS. I’m not the sharpest tool in the shed, but I like to think Im close. I’m good at trivia, history and science
I struggle with empathy. If you’re not sure what I mean by that, it basically means it’s hard for me to understand the mental state of others and respond with the right emotions
I'm Fry, a doodler, writer, aspiring singer/songwriter, and sort-of youtuber (check me out!) just trying to spread a little positivity wherever I can<3 Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, dumpster fire, and somewhat of a clown, but I do my best :3 Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, danganer of ronpas, and certified silly goose Internet big sib to aspeninthetrees, TheGatoLover, (and hopefully more)
I really wanna introduce one of my characters to an rp thread, but they're WAY too overpowered for me to ever do that. I don't want them to fight anyone, I just wanna rp with them. However, that might not turn out well. I'll be back with their statblock in a minute just to show what I mean by overpowered.
Here's the statblock:
Aezi'el, the Fallen One Large Celestial (Fallen One), Neutral Evil Armor Class: 51 (natural armor, shield) Hit Points: 11080 (267d10 + 9612) Speed: 120 ft, fly 520 ft STR 80(+35) DEX 68(+29) CON 80(+35) INT 77(+33) WIS 53(+21) CHA 80(+35) Saving Throws: Str +76, Dex +70, Con +76, Wis +62, Cha +76 Skills: Acrobatics +70, Athletics +76, Deception +76, Intimidation +76, Religion +74, Stealth +70, Survival +62 Damage Resistances: acid, bludgeoning, cold, force, lightning, piercing, psychic, slashing, thunder Damage Immunities: fire, necrotic, poison, radiant Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, stunned Senses: Blindsight 20 ft, Darkvision 1500 ft, Tremorsense 50 ft, Truesight 300 ft, passive Perception 31 Languages: Celestial, Common, Infernal, Telepathy Proficiency: +41 Challenge: 160 (??? XP)
TRAITS Legendary Resistance (18/Day). If Aezi'el fails a saving throw, they can choose to succeed instead. Lord of Fate (10/Day). Aezi'el can force a creature to reroll an attack or saving throw. They then are allowed to choose which roll the creature uses. Master of Magic. Aezi'el may use their bonus action to cast a spell from their spell list before using their action as normal. Action Surge (17/Short or Long Rest). Aezi'el can push themself beyond their normal limits for a moment. On their turn, they can take one additional action. They can use it only once on the same turn. Indomitable (65/Day). Aezi'el can reroll a saving throw that they fail. If they do so, they must use the new roll.
ACTIONS Multiattack. Aezi'el makes thirteen attacks with their Infernal Whip and one Shield Bash, or thirteen attacks with their Celestial Trident. Celestial Trident. Melee or Ranged Weapon Attack: +165 to hit, reach 10 ft or range 100/340 ft, one target. Hit: 57 (5d8 + 35) piercing damage, or 62 (5d10 + 35) piercing damage if used with two hands to make a melee attack. Any creature hit by this attack must succeed on a DC 48 Constitution saving throw or become paralyzed and stunned. A creature with a Chaotic or Lawful alignment takes 96 (9d20) radiant or necrotic damage, with a Chaotic aligned creature taking radiant damage and a Lawful aligned creature taking necrotic damage. Infernal Whip. Melee Weapon Attack: +165 to hit, reach 55 ft, one target. Hit: 51 (3d10 + 35) slashing damage. If Aezi'el chooses, any creature hit by this attack automatically becomes restrained (escape DC 48), and takes 86 (13d12) fire damage and 86 (13d12) necrotic damage at the start of its turn. Aezi'el may move a restrained creature up to 50 feet in any direction, but cannot attack another creature with their Infernal Whip until the restrained creature escapes. Shield Bash. Melee Weapon Attack: +165 to hit, reach 10 ft, one target. Hit: 38 (1d6 + 35) bludgeoning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 48 Strength saving throw or be pushed 30 feet backwards and knocked prone. Lance of Demonic Divinity (Recharge 6–6). Aezi'el creates a 15-foot long spear of pure demonic and divine power, and hurls it at a creature within 500 feet of them. The creature must succeed on DC 48 Dexterity saving throw, taking 325 (50d12) radiant or necrotic damage (Aezi'el's choice) on a failed save or half as much damage on a successful one. Flame Breath (Recharge 4–6). Aezi'el exhales a plume of pure black flame in a 300-foot cone. Any creatures caught in this area must succeed on a DC 48 Dexterity saving throw, taking 264 (48d10) fire damage on a failed save or half as much damage on a successful one. Shield Wall. Aezi'el protects themself from all incoming damage, reducing it by half (rounded down) until the beginning of their next turn. While in this stance, they can also make one Shield Bash attack. Aezi'el must be wielding a shield to use this action. Spellcasting. Aezi'el casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 84, +76 to hit with spell attacks): 7/day each: wish
BONUS ACTIONS Instant Teleportation. Aezi'el immediately teleports up to 1200 to a point they can see. If a creature occupies that point, they are immediately pushed 20 feet away from that spot. Gaze of Terror. Aezi'el gazes at a creature within 30 feet of them, their eyes burning with arcane malevolence. The creature must succeed on a DC 48 Wisdom saving throw, or become frightened of Aezi'el for 10 minutes. That creature also has disadvantage on their next attack. While frightened, they may make another saving throw at the end of each of their turns, ending the condition on a success.
REACTIONS Second Wind (24/Short or Long Rest). Aezi'el has a limited well of stamina that they can draw on to protect themself from harm. They regain 272 (1d10 + 267) hit points. Intercept. When a creature adjacent to Aezi'el makes an attack that requires a roll to hit, Aezi'el can intercept the attack with their Infernal Whip. Aezi'el makes an attack roll with their Infernal Whip. If the roll is higher than the attack roll of the creature, the attack of the creature misses.
LEGENDARY ACTIONS Extra Attack. Aezi'el makes one attack with one of their weapons. Reposition. Aezi'el moves 60 feet without provoking Opportunity Attacks. Destructive Orb (Costs 2 Actions). Aezi'el creates an orb of crackling, warbling energy, hurling it at a point they choose. On contact with a surface, the orb explodes, sending destructive power coursing through a 50-foot-radius sphere. A creature hit by this attack must succeed on a DC 48 Constitution saving throw, taking 112 (32d6) force damage and gaining three levels of exhaustion on a failed save, and taking half as much damage and only gaining one level of exhaustion on a successful one.
You could always make a weaker and more reasonable stat block, but keep the person and lore
Like Baalze suggested, I'm most likely gonna make an avatar of Aezi'el that's significantly less powerful. They'll still be about as powerful as most of the Dome's heavy hitters, but they'll be nowhere near the level of insane that Aezi'el themselves are.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Closed, then deleted.
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, firstborn child and liver!
Titles: The Echoing Story Spewer (Drummer), the Endless Maws (Isis), the Mad Murderer (PJ), more on my extended sig
hello
I'm Fry, a doodler, writer, aspiring singer/songwriter, and sort-of youtuber (check me out!) just trying to spread a little positivity wherever I can<3
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, dumpster fire, and somewhat of a clown, but I do my best :3
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, danganer of ronpas, and certified silly goose
Internet big sib to aspeninthetrees, TheGatoLover, (and hopefully more)
Hi fry
they/her Always open to chat. Just send me a PM
Maybe I should talk to a therapist
Someone that can hear me
Every time I try to talk to someone close (someone near me)
They don't hear me (they don't hear me)
Yeah, they don't really hear me (yeah, they don't really hear me
hello moon!
I'm Fry, a doodler, writer, aspiring singer/songwriter, and sort-of youtuber (check me out!) just trying to spread a little positivity wherever I can<3
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, dumpster fire, and somewhat of a clown, but I do my best :3
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, danganer of ronpas, and certified silly goose
Internet big sib to aspeninthetrees, TheGatoLover, (and hopefully more)
I'm Fry, a doodler, writer, aspiring singer/songwriter, and sort-of youtuber (check me out!) just trying to spread a little positivity wherever I can<3
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, dumpster fire, and somewhat of a clown, but I do my best :3
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, danganer of ronpas, and certified silly goose
Internet big sib to aspeninthetrees, TheGatoLover, (and hopefully more)
Hi
If I’m being annoying, tell me to shut up. Seriously. Just say “Bananer shut up.” And I will. For a few seconds!
Don’t listen to the folks down at Adohands. It’s good for me to overwork myself.
Professional idiot! Trans! Pansexual pancake! I am a minor so you will do none of that (GP) with me! I use He/They pronouns :3
Extended Signature!
Banan!
Yo, I’m Himy, He/Him. I enjoy reading books, understanding why and how things work, anime/manga, video games and obviously, TTRPGS. I’m not the sharpest tool in the shed, but I like to think Im close. I’m good at trivia, history and science
I struggle with empathy. If you’re not sure what I mean by that, it basically means it’s hard for me to understand the mental state of others and respond with the right emotions
Should be all the important bits. Sweet
Hello! Nice to see everyone waking up
I'm Fry, a doodler, writer, aspiring singer/songwriter, and sort-of youtuber (check me out!) just trying to spread a little positivity wherever I can<3
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, dumpster fire, and somewhat of a clown, but I do my best :3
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, danganer of ronpas, and certified silly goose
Internet big sib to aspeninthetrees, TheGatoLover, (and hopefully more)
how are you
they/her Always open to chat. Just send me a PM
Maybe I should talk to a therapist
Someone that can hear me
Every time I try to talk to someone close (someone near me)
They don't hear me (they don't hear me)
Yeah, they don't really hear me (yeah, they don't really hear me
Since my IRL birthday is soon (less then a month, the 4th), I'm wondering if I should ask for a Switch. On one hand...
C h e a p (est, compared to other consoles), so the console I would have the best chance of getting if I asked for it.
Has some games that I want that I can't get on what I currently have, like Cult of the Lamb, Undertale, Deltarune, and possibly Smash Bros. I could get a lot of those on other devices, but again, it's the cheapest option.
Also, I kinda like the small screen. And if I want a bigger one I can just cast it.
Edit: Also I can't think of anything else to ask for lol
On the other...
It doesn't have as great performance as other consoles. Although I asked my friends who own Switches about this and they said it's not that much of an issue.
I have no money nor a job, so only free games or demos until I can get it. Apparently Smash costs like 60 bucks...
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, firstborn child and liver!
Titles: The Echoing Story Spewer (Drummer), the Endless Maws (Isis), the Mad Murderer (PJ), more on my extended sig
Miau
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
What’s up?
If I’m being annoying, tell me to shut up. Seriously. Just say “Bananer shut up.” And I will. For a few seconds!
Don’t listen to the folks down at Adohands. It’s good for me to overwork myself.
Professional idiot! Trans! Pansexual pancake! I am a minor so you will do none of that (GP) with me! I use He/They pronouns :3
Extended Signature!
Ah, I see.
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, firstborn child and liver!
Titles: The Echoing Story Spewer (Drummer), the Endless Maws (Isis), the Mad Murderer (PJ), more on my extended sig
I really wanna introduce one of my characters to an rp thread, but they're WAY too overpowered for me to ever do that. I don't want them to fight anyone, I just wanna rp with them. However, that might not turn out well. I'll be back with their statblock in a minute just to show what I mean by overpowered.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Here's the statblock:
Aezi'el, the Fallen One
Large Celestial (Fallen One), Neutral Evil
Armor Class: 51 (natural armor, shield)
Hit Points: 11080 (267d10 + 9612)
Speed: 120 ft, fly 520 ft
STR 80(+35) DEX 68(+29) CON 80(+35) INT 77(+33) WIS 53(+21) CHA 80(+35)
Saving Throws: Str +76, Dex +70, Con +76, Wis +62, Cha +76
Skills: Acrobatics +70, Athletics +76, Deception +76, Intimidation +76, Religion +74, Stealth +70, Survival +62
Damage Resistances: acid, bludgeoning, cold, force, lightning, piercing, psychic, slashing, thunder
Damage Immunities: fire, necrotic, poison, radiant
Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Senses: Blindsight 20 ft, Darkvision 1500 ft, Tremorsense 50 ft, Truesight 300 ft, passive Perception 31
Languages: Celestial, Common, Infernal, Telepathy
Proficiency: +41
Challenge: 160 (??? XP)
TRAITS
Legendary Resistance (18/Day). If Aezi'el fails a saving throw, they can choose to succeed instead.
Lord of Fate (10/Day). Aezi'el can force a creature to reroll an attack or saving throw. They then are allowed to choose which roll the creature uses.
Master of Magic. Aezi'el may use their bonus action to cast a spell from their spell list before using their action as normal.
Action Surge (17/Short or Long Rest). Aezi'el can push themself beyond their normal limits for a moment. On their turn, they can take one additional action. They can use it only once on the same turn.
Indomitable (65/Day). Aezi'el can reroll a saving throw that they fail. If they do so, they must use the new roll.
ACTIONS
Multiattack. Aezi'el makes thirteen attacks with their Infernal Whip and one Shield Bash, or thirteen attacks with their Celestial Trident.
Celestial Trident. Melee or Ranged Weapon Attack: +165 to hit, reach 10 ft or range 100/340 ft, one target. Hit: 57 (5d8 + 35) piercing damage, or 62 (5d10 + 35) piercing damage if used with two hands to make a melee attack. Any creature hit by this attack must succeed on a DC 48 Constitution saving throw or become paralyzed and stunned. A creature with a Chaotic or Lawful alignment takes 96 (9d20) radiant or necrotic damage, with a Chaotic aligned creature taking radiant damage and a Lawful aligned creature taking necrotic damage.
Infernal Whip. Melee Weapon Attack: +165 to hit, reach 55 ft, one target. Hit: 51 (3d10 + 35) slashing damage. If Aezi'el chooses, any creature hit by this attack automatically becomes restrained (escape DC 48), and takes 86 (13d12) fire damage and 86 (13d12) necrotic damage at the start of its turn. Aezi'el may move a restrained creature up to 50 feet in any direction, but cannot attack another creature with their Infernal Whip until the restrained creature escapes.
Shield Bash. Melee Weapon Attack: +165 to hit, reach 10 ft, one target. Hit: 38 (1d6 + 35) bludgeoning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 48 Strength saving throw or be pushed 30 feet backwards and knocked prone.
Lance of Demonic Divinity (Recharge 6–6). Aezi'el creates a 15-foot long spear of pure demonic and divine power, and hurls it at a creature within 500 feet of them. The creature must succeed on DC 48 Dexterity saving throw, taking 325 (50d12) radiant or necrotic damage (Aezi'el's choice) on a failed save or half as much damage on a successful one.
Flame Breath (Recharge 4–6). Aezi'el exhales a plume of pure black flame in a 300-foot cone. Any creatures caught in this area must succeed on a DC 48 Dexterity saving throw, taking 264 (48d10) fire damage on a failed save or half as much damage on a successful one.
Shield Wall. Aezi'el protects themself from all incoming damage, reducing it by half (rounded down) until the beginning of their next turn. While in this stance, they can also make one Shield Bash attack. Aezi'el must be wielding a shield to use this action.
Spellcasting. Aezi'el casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 84, +76 to hit with spell attacks):
7/day each: wish
BONUS ACTIONS
Instant Teleportation. Aezi'el immediately teleports up to 1200 to a point they can see. If a creature occupies that point, they are immediately pushed 20 feet away from that spot.
Gaze of Terror. Aezi'el gazes at a creature within 30 feet of them, their eyes burning with arcane malevolence. The creature must succeed on a DC 48 Wisdom saving throw, or become frightened of Aezi'el for 10 minutes. That creature also has disadvantage on their next attack. While frightened, they may make another saving throw at the end of each of their turns, ending the condition on a success.
REACTIONS
Second Wind (24/Short or Long Rest). Aezi'el has a limited well of stamina that they can draw on to protect themself from harm. They regain 272 (1d10 + 267) hit points.
Intercept. When a creature adjacent to Aezi'el makes an attack that requires a roll to hit, Aezi'el can intercept the attack with their Infernal Whip. Aezi'el makes an attack roll with their Infernal Whip. If the roll is higher than the attack roll of the creature, the attack of the creature misses.
LEGENDARY ACTIONS
Extra Attack. Aezi'el makes one attack with one of their weapons.
Reposition. Aezi'el moves 60 feet without provoking Opportunity Attacks.
Destructive Orb (Costs 2 Actions). Aezi'el creates an orb of crackling, warbling energy, hurling it at a point they choose. On contact with a surface, the orb explodes, sending destructive power coursing through a 50-foot-radius sphere. A creature hit by this attack must succeed on a DC 48 Constitution saving throw, taking 112 (32d6) force damage and gaining three levels of exhaustion on a failed save, and taking half as much damage and only gaining one level of exhaustion on a successful one.
Hi guys! This is my desktop alt account. My mobile one goes by the name of AgateElk8337, so maybe you've heard of me? Who knows! For those who don't know, I'm a demiromantic, very socially awkward he/him from the Sooner State. I'm also an unofficial therapist on Onions Are LIke Worms.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with barbecue sauce."
"You're never fully dressed without a smile!"
Click here for cool art!
Many gods, elder or not, have avatars that are much weaker than their true forms. As in, Jergal, the original God of Death, had a CR 1/8 Noble statblock for his avatar. If it dies, big whup, he can just make a new one just as easily.
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
Hmmm... interestin'. May try to make an avatar for Aezi'el that could at least keep up with the Dome's heavy hitters, like Ragnaris and Coronet.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
You could always make a weaker and more reasonable stat block, but keep the person and lore
Yo, I’m Himy, He/Him. I enjoy reading books, understanding why and how things work, anime/manga, video games and obviously, TTRPGS. I’m not the sharpest tool in the shed, but I like to think Im close. I’m good at trivia, history and science
I struggle with empathy. If you’re not sure what I mean by that, it basically means it’s hard for me to understand the mental state of others and respond with the right emotions
Should be all the important bits. Sweet
i made a new vid
I'm Fry, a doodler, writer, aspiring singer/songwriter, and sort-of youtuber (check me out!) just trying to spread a little positivity wherever I can<3
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, dumpster fire, and somewhat of a clown, but I do my best :3
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, danganer of ronpas, and certified silly goose
Internet big sib to aspeninthetrees, TheGatoLover, (and hopefully more)
Like Baalze suggested, I'm most likely gonna make an avatar of Aezi'el that's significantly less powerful. They'll still be about as powerful as most of the Dome's heavy hitters, but they'll be nowhere near the level of insane that Aezi'el themselves are.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig