So spend your hours on What you think I've done wrong I know I'm in your mind I've been here way too long I want to spend my life With those who've done me right Your heart is frozen over I'm a four-leaf clover
Read that little exchange on taverns was interesting.
I suppose it also leads to a followup question on how you guys build your characters.
Do you start with the mechanics and derive a personality? Or do you start with a personality and derive mechanics?
For me I find I start from mechanics and figure out personality from there. I figure that the mechanics are hard and fast whereas personality is malleable. So I look for something I'm mechanically excited to try out and add a personality on top of it. Even if I like the personality in mind I'm not going to be excited to play a character if I don't like the mechanics.
One character idea I have for example started with thinking about "Paladin smites are awesome. Advantage increases your odds of making a crit-smite. Halfling luck further increases that. Let's see what we can do to get this working." And born from that is the idea for a halfling Oath of Vengeance paladin. He now has a personality but it was the mechanics that made me fall in love with the idea.
Compare that to my Eggo Lass elf idea that was born as a personality. I initially conceived her as a druid and as I thought about it more and realized I don't like the Druid (Circle of Land-Mountain) mechanics as much as I was thinking, she was reborn as a cleric. Then I realized I wasn't too enthralled with that build either. Only after bringing that idea to the mechanics of a Ranger have I become excited by the possibility. If it wasn't for the terrible pun I don't think I'd have kept working at it.
Mechanics that excite me motivate me to keep workshopping the personality. But a personality that excites me is far less likely to motivate me to find mechanics that work. I'm wondering how it is for you guys.
Read that little exchange on taverns was interesting.
I suppose it also leads to a followup question on how you guys build your characters.
Do you start with the mechanics and derive a personality? Or do you start with a personality and derive mechanics?
For me I find I start from mechanics and figure out personality from there. I figure that the mechanics are hard and fast whereas personality is malleable. So I look for something I'm mechanically excited to try out and add a personality on top of it. Even if I like the personality in mind I'm not going to be excited to play a character if I don't like the mechanics.
One character idea I have for example started with thinking about "Paladin smites are awesome. Advantage increases your odds of making a crit-smite. Halfling luck further increases that. Let's see what we can do to get this working." And born from that is the idea for a halfling Oath of Vengeance paladin. He now has a personality but it was the mechanics that made me fall in love with the idea.
Compare that to my Eggo Lass elf idea that was born as a personality. I initially conceived her as a druid and as I thought about it more and realized I don't like the Druid (Circle of Land-Mountain) mechanics as much as I was thinking, she was reborn as a cleric. Then I realized I wasn't too enthralled with that build either. Only after bringing that idea to the mechanics of a Ranger have I become excited by the possibility. If it wasn't for the terrible pun I don't think I'd have kept working at it.
Mechanics that excite me motivate me to keep workshopping the personality. But a personality that excites me is far less likely to motivate me to find mechanics that work. I'm wondering how it is for you guys.
I get that! Mechanics and wanting to try things out is a great motivation for characters.
Though, I am the polar opposite of you on that front XD. Mechanics play a very small role in my character creation, and in most of the roleplay threads here I don't even use them. I usually get inspired by something, whether it be art, a book, tv show, or just regular life, and then transform it into a character concept. All I'm using currently is a sheet for Anna in HoL, and a stat block for Charlie in the GreyLock. Other than that, all my other characters don't use mechanics, they just do what feels right, and what works for the roleplay. I'm completely driven by their characteristics, personality, ideals, backstory, all that. It's partly the reason that my characters only seem to stack up and up, because almost none of them fit a particular class, and so there's no limits to what I can create.
Now I'm curious as to what everyone else does too!
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Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
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what yall think of the name Sakro?
Love it
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
this is the image i decided on
Sakro is nice
I am also here.
Am snek.
They’re so cute!
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
no, i am not that good at art lol
cool
Hi!
You guys are awesome and mean so much to me. And mean so much to each other.
I saw, that was within the last 13 pages :)
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...and started me on my way into my next chapter in life...
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I am
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
You're Australian?
You guys are awesome and mean so much to me. And mean so much to each other.
Character sheet for the boi https://docs.google.com/document/d/1paatrEX6srpaB3dPu9j-QOi2DrOyIcgW6ujsAdKUWbo/edit?usp=sharing
thoughts?
Cool!
You guys are awesome and mean so much to me. And mean so much to each other.
huzzah!
Damn, my bad XD must have counted wrong
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
hello
So spend your hours on
What you think I've done wrong
I know I'm in your mind
I've been here way too long
I want to spend my life
With those who've done me right
Your heart is frozen over
I'm a four-leaf clover
Hey Moon
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Read that little exchange on taverns was interesting.
I suppose it also leads to a followup question on how you guys build your characters.
Do you start with the mechanics and derive a personality? Or do you start with a personality and derive mechanics?
For me I find I start from mechanics and figure out personality from there. I figure that the mechanics are hard and fast whereas personality is malleable. So I look for something I'm mechanically excited to try out and add a personality on top of it. Even if I like the personality in mind I'm not going to be excited to play a character if I don't like the mechanics.
One character idea I have for example started with thinking about "Paladin smites are awesome. Advantage increases your odds of making a crit-smite. Halfling luck further increases that. Let's see what we can do to get this working." And born from that is the idea for a halfling Oath of Vengeance paladin. He now has a personality but it was the mechanics that made me fall in love with the idea.
Compare that to my Eggo Lass elf idea that was born as a personality. I initially conceived her as a druid and as I thought about it more and realized I don't like the Druid (Circle of Land-Mountain) mechanics as much as I was thinking, she was reborn as a cleric. Then I realized I wasn't too enthralled with that build either. Only after bringing that idea to the mechanics of a Ranger have I become excited by the possibility. If it wasn't for the terrible pun I don't think I'd have kept working at it.
Mechanics that excite me motivate me to keep workshopping the personality. But a personality that excites me is far less likely to motivate me to find mechanics that work. I'm wondering how it is for you guys.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
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I get that! Mechanics and wanting to try things out is a great motivation for characters.
Though, I am the polar opposite of you on that front XD. Mechanics play a very small role in my character creation, and in most of the roleplay threads here I don't even use them. I usually get inspired by something, whether it be art, a book, tv show, or just regular life, and then transform it into a character concept. All I'm using currently is a sheet for Anna in HoL, and a stat block for Charlie in the GreyLock. Other than that, all my other characters don't use mechanics, they just do what feels right, and what works for the roleplay. I'm completely driven by their characteristics, personality, ideals, backstory, all that. It's partly the reason that my characters only seem to stack up and up, because almost none of them fit a particular class, and so there's no limits to what I can create.
Now I'm curious as to what everyone else does too!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.