Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die.
Tomb of Annihilation takes place on the peninsula of Chult in the Forgotten Realms. Chult is a tropical wilderness composed mostly of jungles, plateaus, impassable mountains, and belching volcanoes.
I will be selecting five 1st-level characters. By the end of the campaign, characters may reach level 10. Recruitment runs now until Tue., May 31, on which date players will be contacted and the game will begin.
CAMPAIGN GUIDELINES:
Available Sources: Official WotC sources and rules expansions only, including PHB, DMG, SCAG, XGtE, TCoE, and MotM. Tasha’s custom origins and alternate class features are allowed. Other official resources may be discussed with me if your character is selected. For purposes of recruitment, when in doubt, leave it out.
Ability Scores: Point Buy
Starting Level: 1st
Starting Gold/Equipment: Standard
Format:
The game will be conducted on these boards in play-by-post format. Character sheets will be maintained on DDB. All OOC discussion and certain resource management will take place via Discord chat. Frequent and regular use of Discord chat is therefore required. If you aren’t able or willing to use Discord, please skip this one
Combat maps and tokens will be handled via Roll20. You will need an account, which is free to create.
Posting Expectations: 4-5 posts per week. I am in US Eastern Time and tend to be active during weekdays.
Campaign-specific backgrounds: The story begins in the city of Baldur's Gate on the Sword Coast, so characters of any official race, class, and background can be expected. Two optional PC backgrounds are provided by the campaign, which you may use. If you don’t already have them, they will be available to you through campaign resource-sharing. These backgrounds are:
Anthropologist: You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures’ customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through first-hand observation — by visiting far-flung settlements and exploring local histories and customs.
Archaeologist: An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and cataclysms.
APPLICATION:
For your application to the campaign, please provide the following information. Character backstories are limited to 100 words or less. No need to create a character sheet yet.
Character Name:
Class:
Planned Sub-Class:
Race:
Background:
Backstory:
The following character hooks are provided for your consideration, but aren’t required:
Acolyte - Temples are vexed by a widespread magical curse that is causing people to waste away while also preventing the dead from being raised. An expeditionary force is headed to Chult to find the origin of the curse, and you’ve decided to join it.
Anthropologist - A wizard-merchant named Syndra Silvane is wasting away, and she has hired you to join an expedition to Chult to find a cure. Syndra believes that your expertise will prove invaluable, and you’ve wanted to study the cultures there.
Archaeologist- You have learned that a wizard-merchant is planning an important expedition to Chult—a place full of lost cities you’re anxious to explore. Your request to join the expedition was approved.
Charlatan - After a few successful scams, you’ve gotten into some trouble with local authorities and criminal gangs. You were about to make a run for it when you heard a rumor that a merchant named Syndra Silvane is offering good pay for an assignment far from home.
Cloistered Scholar - A terrible curse is sweeping across Faerûn, and a dying merchant is gathering adventurers for a bold mission to destroy the source of the curse, which lies deep in the jungles of Chult. Your expertise could prove helpful, so you’ve asked to join the expedition.
Criminal - Local authorities grant you a full pardon for past crimes. In exchange, you are to join an expedition to Chult and help put an end to the “death curse” affecting several wealthy citizens of the city.
Entertainer - Your sponsor is a retired adventurer and merchant named Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant land where you can win fame and renown.
Faction - A widespread magical curse threatens to devour the bodies and souls of the living. The Harpers have learned that its source lies somewhere in Chult. You volunteered to join the expedition.
Folk Hero - You’ve garnered quite the reputation and caught the attention of a merchant and retired adventurer named Syndra Silvane. She wants you to explore Chult and discover the source of a curse.
Inheritor - A horrible curse threatens to claim the life of Syndra Silvane, a retired adventurer. She has blood ties to your family, and you have an obligation to help her. To do otherwise could jeopardize your inheritance and your future.
Mercenary Veteran - A merchant and retired adventurer named Syndra Silvane needs trained warriors to join an expedition to Chult. You’ve always wanted to visit Port Nyanzaru and see the dinosaur races. They say the jungles are full of riches and danger—two things you crave.
Noble - Your family owes a favor to a merchant named Syndra Silvane. She’s calling in the favor and asking for help. The family is counting on you to fulfill its promise, and you’ve heard rumors that Syndra is planning an expedition.
Outlander - When you were young, you fled your homeland of Chult by stowing away aboard a ship. Now you’re anxious to return home. A local merchant is mounting an expedition to Chult, and you’ve talked your way into joining it.
Sage - A wizard named Syndra Silvane has fallen prey to a magical curse. She’s mounting an expedition to Chult to end the curse, and she believes your expertise will prove invaluable. You’re inclined to agree.
Soldier- Your superiors in the military recommended you for an important expedition to Chult. The success of the mission is so vital that they promised to make you a captain if you help ensure the expedition’s success.
Hjulmus had to flee Chult as a young boy due to a family debt. He stowed away on a ship and headed into the wilderness to find peace. He also promptly fell into a series of deep caves. Hjulmus soon got lost and starvation was setting in. Luckily he was saved by Thib a traveler in the subterranean caves. She taught him how to survive and fight. Now a grown man he is determined to return to Chult in hopes of finding his parents. He heard of an expedition and talked his way into joining.
Backstory: Vladimir has lived and trained with the Knights of the Golden Flame, an order devoted to Bahumet, since he was placed there by his father at age 4, when his mother died. Hearing of the great magical malady, it was decided that Vladimir’s first trial on his path to knighthood would be to provide support for this expedition. This is Vladimir’s first time outside of the knights’ complex since his arrival, but he is ready and eager, with his sword sharp, his shield strong, and all his steel shiny thanks to a very thorough polishing.
Barkas is a hill dwarf who wandered the world of as much as he could in search of signs. He keeps a rolled up map and star chart in his pocket, frequently taking notes on it, some legible, some are not, almost in his own language. He has always felt a strong bond with the earth and with animals, but even more so with the stars. He feels that they tell him a story, and guide him. He feels that there is a secret code there that he must unlock, that will lead him to his destiny. He feels a bond with other beings, animals and other races, and can connect with them, sometimes much better nonverbally rather than with crude words and formalities.
He is wearing a disheveled dirty set of leather armor, dirty messed up dark hair that doesn't seem to bother him. He carries a quarterstaff that is sized right for him and a shield. He wears an odd cap on his head from the top of the skull of a wolf, a focus point of his energies.
Barkas feels drawn to Chult, he has the feeling that there is a great convergence of forces and that his skills will be needed. He feels compelled to go. He searched the skies each night on his way there, lying on his back, staring at the stars, trying to understand what this meant. His dreams are dominated by Muamman Duathal, commanding him to go there, but his form and instructions are so vague, ill-defined.
He walks into the port to board ship, looking like he has been many days on the road but used to it, with thick calluses on his feet. He has learned magic of his own, from nature, gaining in his skill. He ambles through the streets to see what rumors he can hear and taking notes, compelled also by curiosity, to the heart of the city. He is not as interested in the coin, as he is interested in the experience and what he feels to be his duty, aiming to end the curse on the land.
He believes that there are monoliths sacred to his circle that lie on the top of a hill in Chult, he has seen the lines converge there. When he has found this area (he feels), a power will be awoken in him, a new form that he can shape change into. He is not sure if it is a pterodactyl, or a phoenix, or what. He may transform into a constellation of his body that will yield otherworldly powers, he's not sure. He is just sure that by examining his star chart that there will be something wonderful that will happen there. He has recurring dreams, also at times will have episodes where he relives events, thinking they are occurring for the first time. He feels (wrongly or not) that his star charts are guiding his destiny. Under it all, he really has an underlying drive to prove to his village that he is not crazy, that he has been right all along.
Backstory: When I was a young child my parents couldn’t afford to feed me so they left me at a nobles house and I was adopted by the Gorbrek family. I was taught the ways of high society but I just couldn’t do it so I left them to adventure like my parents.
Backstory: Adopted by a cult as an orphan, Feu grew up using her magic for destruction. After seeing through the reality of the cult she was indoctrinated by, she attack every member she could find and burned their headquarters to the ground.
She now journeys to escape from them and eventually get strong enough to destroy them completely.
Will discord only be used for OOC, with beyond forms being used for the IC?
That's right. In-character actions, statements, and so on ("gameplay") occurs here in the forum. Even so, I expect active participation in the Discord channel for OOC clarifications, questions, and player notes. Just want to make that clear in case an applicant doesn't want to use Discord.
Backstory: My homeland has fallen under a tyrannical ruler, as leader of the rebel forces I led the uprising. We were brought down by one person…my sister who married the new king …he sentenced me to death. I was able to flee with the help of one of our spies close to the king. I am now in exile seeking the means for revenge. (dun dun dun)
Backstory: Astrid is in love with experiencing new cultures, studying their ways, learning their music. A mysterious message from a favorite mentor and scholar has brought her to Chult, albeit too late- the elder Magister is wasting away. Now Astrid tasks herself with joining a team, to penetrate deep into the very heart of darkness, in search of the roots of this fell curse.
Backstory: growing up on the sword coast Ash spent his early life in baldurs gate. Never really fitting in any where he was taken in by a mercenary group, and taught the way of the sword.
Haven't spent the early part of his adult life of traveling up and down the coast as a blade for higher. Now back in his home town of Baldurs Gate he had been sent to find a former adventurer who is promising adventure, dino races and riches.
Tralan is a killer, through and through. But it's been channeled, focusing on serving Hoar, God of Revenge, and Retribution. His talents have been noted, and the greater good perceived by the high priest. Evil is repayed with evil, and the death curse is certainly that. Tralan will bring his blade to aid those in need.
(He's built to be a sneaky martial class, not a scout)
Character Name: Carina Ravenscale Class: Warlock (Bard multi-class planned) Planned Sub-Class: Hexblade Pact (and College of Eloquence) Race: Custom Lineage (half wood elf, half dwarf) Background: Faction Agent Backstory: See (first) spoiler below.
Carina is a Harper agent from Waterdeep, protege of her half-elven aunt Lyra, an accomplished diplomat and spy. Recently, Lyra passed on to Carina her prized harmonica, a strange black instrument, murmuring "free at last." Carina understands somewhere deep down that she has made a... pact she had not been fully aware of making.
And now here she is in Baldur's Gate heading south to the jungles of Chult, having volunteered for the mission to investigate the Death Curse. The stoic half of her nature from her dwarven father takes over in such moments and tells her to steady on. She takes the harmonica and begins playing a folk song he had hummed during her childhood. She would not fail...
Name: Dashiell Caldwell Race: Human Class: Bard (College of Lore) Background: Criminal Backstory:
Dashiell was born into the baldurian patriar family of Caldwell and had a sheltered upbringing, his family wanting him to have a classical education with the finest teachers the city could offer. With his family owning most of the art museums in Baldur's Gate he naturally developed some interest in old art and antiquities while the family's charity business throughout the lower city eventuelly brought him into contact with the city's shadier elements. One of Dashiell's teachers, the former adventurer Syndra Silvane, recognized a certain adventurous spirit in the young man and taught him some nifty magic in return for using his skills already acquired via his contacts in the baldurian underworld to collect certain objects of her desire. Although seemingly having a knack for getting into pickles, his wits, charm and luck has so far got him out of trouble at numerous occasions. Dashiell soon got a taste for adventure and when his mentor mentioned an important journey to chult he quickly talked her into convincing his family to let him come along, purely for academic purposes of course. Now he eagerly awaits the journey of his life.
Character Name: Kiersa Vammas Class: Fighter Planned Sub-Class: Battle Master Race: Human (variant) Background: Noble
Backstory:
Kiersa is the youngest of three children in her family; her father the brother of the present head of the Vammas family. Although well educated, she had plenty of time to follow her personal interests in weapons, combat, and horses. With the Vammas family being a well-known merchant family, they had many dealings with Syndra Silvane. Kiersa had even met the woman before. Now with the woman calling in a favor from the family, Kiersa is being sent to fulfill the family's promise.
Haunted by the screams of war. Monty's memories are of past life's. Men and people who died in battles he can still remember. Strategies still echo in his head. Each war each battle relived. Sometimes leaves him distant in thought. Sometimes ending in his death. Sometimes glory. But each one aids him during battle. Wearing a flat brimmed hat, black with silver conchs seems to comfort him in his memories he could see the same hat covered in blood after each death.
Origianally from the jungles of Chult
Monty found a lust for adventure joining and traveled the world with his troupe watching them play defending them when they needed it But now thanks to a shipwreck they've been separated so he adventured on his own working for coin to continue to adventure. Still hoping to find his troupe one day.
Sayax lived for battle. And for law and order. He grew up in a temple in Baldur's Gate and has pledged his allegiance to Torm, but staying there was not in the cards for him as he needed to get out and right the wrongs of the world. He takes his assignments very seriously and to the letter, sometimes to his parties detriment. This is not intentional and he tries to make up for it once he realizes. His last assignment he was assigned to the night watch and unfortunately failed to keep intruders out of the city. In his tunnel vision to take care of this oversight, he almost lost one of his company up on the wall. Once this ordeal was over, he was let go and is now looking for work.
Background: (I like the inheritor hook you provided, but could also go the haunted one easily)
Backstory:
Stuck with a contract before she was born and forced to witness the annihilation of her immediate family when she came of age and her Pact took hold. Now she is on a personal journey for vengeance and answers. Syndra has the keys to her family's inheritance which she hopes to come into when she has found a way out of her contract, lest her Patron take that from her too.
Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die.
Tomb of Annihilation takes place on the peninsula of Chult in the Forgotten Realms. Chult is a tropical wilderness composed mostly of jungles, plateaus, impassable mountains, and belching volcanoes.
CAMPAIGN GUIDELINES:
APPLICATION:
For your application to the campaign, please provide the following information. Character backstories are limited to 100 words or less. No need to create a character sheet yet.
The following character hooks are provided for your consideration, but aren’t required:
Acolyte - Temples are vexed by a widespread magical curse that is causing people to waste away while also preventing the dead from being raised. An expeditionary force is headed to Chult to find the origin of the curse, and you’ve decided to join it.
Anthropologist - A wizard-merchant named Syndra Silvane is wasting away, and she has hired you to join an expedition to Chult to find a cure. Syndra believes that your expertise will prove invaluable, and you’ve wanted to study the cultures there.
Archaeologist - You have learned that a wizard-merchant is planning an important expedition to Chult—a place full of lost cities you’re anxious to explore. Your request to join the expedition was approved.
Charlatan - After a few successful scams, you’ve gotten into some trouble with local authorities and criminal gangs. You were about to make a run for it when you heard a rumor that a merchant named Syndra Silvane is offering good pay for an assignment far from home.
Cloistered Scholar - A terrible curse is sweeping across Faerûn, and a dying merchant is gathering adventurers for a bold mission to destroy the source of the curse, which lies deep in the jungles of Chult. Your expertise could prove helpful, so you’ve asked to join the expedition.
Criminal - Local authorities grant you a full pardon for past crimes. In exchange, you are to join an expedition to Chult and help put an end to the “death curse” affecting several wealthy citizens of the city.
Entertainer - Your sponsor is a retired adventurer and merchant named Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant land where you can win fame and renown.
Faction - A widespread magical curse threatens to devour the bodies and souls of the living. The Harpers have learned that its source lies somewhere in Chult. You volunteered to join the expedition.
Folk Hero - You’ve garnered quite the reputation and caught the attention of a merchant and retired adventurer named Syndra Silvane. She wants you to explore Chult and discover the source of a curse.
Inheritor - A horrible curse threatens to claim the life of Syndra Silvane, a retired adventurer. She has blood ties to your family, and you have an obligation to help her. To do otherwise could jeopardize your inheritance and your future.
Mercenary Veteran - A merchant and retired adventurer named Syndra Silvane needs trained warriors to join an expedition to Chult. You’ve always wanted to visit Port Nyanzaru and see the dinosaur races. They say the jungles are full of riches and danger—two things you crave.
Noble - Your family owes a favor to a merchant named Syndra Silvane. She’s calling in the favor and asking for help. The family is counting on you to fulfill its promise, and you’ve heard rumors that Syndra is planning an expedition.
Outlander - When you were young, you fled your homeland of Chult by stowing away aboard a ship. Now you’re anxious to return home. A local merchant is mounting an expedition to Chult, and you’ve talked your way into joining it.
Sage - A wizard named Syndra Silvane has fallen prey to a magical curse. She’s mounting an expedition to Chult to end the curse, and she believes your expertise will prove invaluable. You’re inclined to agree.
Soldier - Your superiors in the military recommended you for an important expedition to Chult. The success of the mission is so vital that they promised to make you a captain if you help ensure the expedition’s success.
Thanks for your consideration, and best of luck!
Hjulmus had to flee Chult as a young boy due to a family debt. He stowed away on a ship and headed into the wilderness to find peace. He also promptly fell into a series of deep caves. Hjulmus soon got lost and starvation was setting in. Luckily he was saved by Thib a traveler in the subterranean caves. She taught him how to survive and fight. Now a grown man he is determined to return to Chult in hopes of finding his parents. He heard of an expedition and talked his way into joining.
Around what time would the combat sessions take place? Evenings?
Will there be a lot of combat?
This is a play by post game. Roll20 is only used for maps and tokens. (Edited post to make that clearer).
Yes, this campaign is combat-heavy.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Barkas is a hill dwarf who wandered the world of as much as he could in search of signs. He keeps a rolled up map and star chart in his pocket, frequently taking notes on it, some legible, some are not, almost in his own language. He has always felt a strong bond with the earth and with animals, but even more so with the stars. He feels that they tell him a story, and guide him. He feels that there is a secret code there that he must unlock, that will lead him to his destiny. He feels a bond with other beings, animals and other races, and can connect with them, sometimes much better nonverbally rather than with crude words and formalities.
He is wearing a disheveled dirty set of leather armor, dirty messed up dark hair that doesn't seem to bother him. He carries a quarterstaff that is sized right for him and a shield. He wears an odd cap on his head from the top of the skull of a wolf, a focus point of his energies.
Barkas feels drawn to Chult, he has the feeling that there is a great convergence of forces and that his skills will be needed. He feels compelled to go. He searched the skies each night on his way there, lying on his back, staring at the stars, trying to understand what this meant. His dreams are dominated by Muamman Duathal, commanding him to go there, but his form and instructions are so vague, ill-defined.
He walks into the port to board ship, looking like he has been many days on the road but used to it, with thick calluses on his feet. He has learned magic of his own, from nature, gaining in his skill. He ambles through the streets to see what rumors he can hear and taking notes, compelled also by curiosity, to the heart of the city. He is not as interested in the coin, as he is interested in the experience and what he feels to be his duty, aiming to end the curse on the land.
He believes that there are monoliths sacred to his circle that lie on the top of a hill in Chult, he has seen the lines converge there. When he has found this area (he feels), a power will be awoken in him, a new form that he can shape change into. He is not sure if it is a pterodactyl, or a phoenix, or what. He may transform into a constellation of his body that will yield otherworldly powers, he's not sure. He is just sure that by examining his star chart that there will be something wonderful that will happen there. He has recurring dreams, also at times will have episodes where he relives events, thinking they are occurring for the first time. He feels (wrongly or not) that his star charts are guiding his destiny. Under it all, he really has an underlying drive to prove to his village that he is not crazy, that he has been right all along.
Goliath7723 is poggers
Also I like Star Wars
Will discord only be used for OOC, with beyond forms being used for the IC?
Name: Feu
Class: Sorcerer
Planned Subclass: Draconic Bloodline
Race: Changeling (MoTM)
Background: Acolyte
Backstory: Adopted by a cult as an orphan, Feu grew up using her magic for destruction. After seeing through the reality of the cult she was indoctrinated by, she attack every member she could find and burned their headquarters to the ground.
She now journeys to escape from them and eventually get strong enough to destroy them completely.
That's right. In-character actions, statements, and so on ("gameplay") occurs here in the forum. Even so, I expect active participation in the Discord channel for OOC clarifications, questions, and player notes. Just want to make that clear in case an applicant doesn't want to use Discord.
Character Name: Killian Korewood
Class/Sub-Class: Ranger
Race: Tiefling
Background: Folk Hero
Backstory: My homeland has fallen under a tyrannical ruler, as leader of the rebel forces I led the uprising. We were brought down by one person…my sister who married the new king …he sentenced me to death. I was able to flee with the help of one of our spies close to the king. I am now in exile seeking the means for revenge. (dun dun dun)
Character Name: Ash
Class: fighter
Planned Sub-Class: EK
Race: earth Genasi
Background: mercenary veteran
Backstory: growing up on the sword coast Ash spent his early life in baldurs gate. Never really fitting in any where he was taken in by a mercenary group, and taught the way of the sword.
Haven't spent the early part of his adult life of traveling up and down the coast as a blade for higher. Now back in his home town of Baldurs Gate he had been sent to find a former adventurer who is promising adventure, dino races and riches.
Tralan - Rogue (barbarian multiclass dip, but mostly rogue: assassin) - shifter; Longtooth - acolyte
Tralan is a killer, through and through. But it's been channeled, focusing on serving Hoar, God of Revenge, and Retribution. His talents have been noted, and the greater good perceived by the high priest. Evil is repayed with evil, and the death curse is certainly that. Tralan will bring his blade to aid those in need.
(He's built to be a sneaky martial class, not a scout)
https://www.dndbeyond.com/characters/74800897
Paladin - warforged - orange
Character Name: Carina Ravenscale
Class: Warlock (Bard multi-class planned)
Planned Sub-Class: Hexblade Pact (and College of Eloquence)
Race: Custom Lineage (half wood elf, half dwarf)
Background: Faction Agent
Backstory: See (first) spoiler below.
Carina is a Harper agent from Waterdeep, protege of her half-elven aunt Lyra, an accomplished diplomat and spy. Recently, Lyra passed on to Carina her prized harmonica, a strange black instrument, murmuring "free at last." Carina understands somewhere deep down that she has made a... pact she had not been fully aware of making.
And now here she is in Baldur's Gate heading south to the jungles of Chult, having volunteered for the mission to investigate the Death Curse. The stoic half of her nature from her dwarven father takes over in such moments and tells her to steady on. She takes the harmonica and begins playing a folk song he had hummed during her childhood. She would not fail...
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Name: Dashiell Caldwell
Race: Human
Class: Bard (College of Lore)
Background: Criminal
Backstory:
Dashiell was born into the baldurian patriar family of Caldwell and had a sheltered upbringing, his family wanting him to have a classical education with the finest teachers the city could offer. With his family owning most of the art museums in Baldur's Gate he naturally developed some interest in old art and antiquities while the family's charity business throughout the lower city eventuelly brought him into contact with the city's shadier elements. One of Dashiell's teachers, the former adventurer Syndra Silvane, recognized a certain adventurous spirit in the young man and taught him some nifty magic in return for using his skills already acquired via his contacts in the baldurian underworld to collect certain objects of her desire. Although seemingly having a knack for getting into pickles, his wits, charm and luck has so far got him out of trouble at numerous occasions. Dashiell soon got a taste for adventure and when his mentor mentioned an important journey to chult he quickly talked her into convincing his family to let him come along, purely for academic purposes of course. Now he eagerly awaits the journey of his life.
Character Name: Kiersa Vammas
Class: Fighter
Planned Sub-Class: Battle Master
Race: Human (variant)
Background: Noble
Backstory:
Kiersa is the youngest of three children in her family; her father the brother of the present head of the Vammas family. Although well educated, she had plenty of time to follow her personal interests in weapons, combat, and horses. With the Vammas family being a well-known merchant family, they had many dealings with Syndra Silvane. Kiersa had even met the woman before. Now with the woman calling in a favor from the family, Kiersa is being sent to fulfill the family's promise.
Rabbit Sebrica | Skarai | Katryl Brightfury | Rylia Lionrage | Roxana Raincrest | Janek Whitmor | Lokilia Vaelphin
Haunted by the screams of war. Monty's memories are of past life's. Men and people who died in battles he can still remember. Strategies still echo in his head. Each war each battle relived. Sometimes leaves him distant in thought. Sometimes ending in his death. Sometimes glory. But each one aids him during battle. Wearing a flat brimmed hat, black with silver conchs seems to comfort him in his memories he could see the same hat covered in blood after each death.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Sayax lived for battle. And for law and order. He grew up in a temple in Baldur's Gate and has pledged his allegiance to Torm, but staying there was not in the cards for him as he needed to get out and right the wrongs of the world. He takes his assignments very seriously and to the letter, sometimes to his parties detriment. This is not intentional and he tries to make up for it once he realizes. His last assignment he was assigned to the night watch and unfortunately failed to keep intruders out of the city. In his tunnel vision to take care of this oversight, he almost lost one of his company up on the wall. Once this ordeal was over, he was let go and is now looking for work.
Stuck with a contract before she was born and forced to witness the annihilation of her immediate family when she came of age and her Pact took hold. Now she is on a personal journey for vengeance and answers. Syndra has the keys to her family's inheritance which she hopes to come into when she has found a way out of her contract, lest her Patron take that from her too.