I need a few examples of often-used "conditions" that aren't official Conditions. Most of them are spell effects, like Hunters Mark, Bless, Bane, Hex, Compelled Duel, Haste, Slow, Melf's Acid Arrow, etc. Something that causes an ongoing effect that I can note with a token placed next to a mini.
I could go through every ancestry, class feature, and spell effect in the PHB and other books, but that would take a while.
If you can help, thank you for it!
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I am a Canadian Dungeon Master, which means I reflexively apologize when the monsters score a critical hit on the players' characters.
The base effect of Confusion appears in a few other places, such as Umber Hulk and Gibbering Mouther (though the NPC versions roll a d8 instead of a d10).
To further complicate things, most of the conditions are just a base that can be expanded upon. There are plenty of "while poisoned by this attack, you are also blah blah blah." You'd literally have to go through all the spells, creatures, and magic items to find every unique condition. If they were going for simpler in this edition, they failed.
Hi everyone!
I need a few examples of often-used "conditions" that aren't official Conditions. Most of them are spell effects, like Hunters Mark, Bless, Bane, Hex, Compelled Duel, Haste, Slow, Melf's Acid Arrow, etc. Something that causes an ongoing effect that I can note with a token placed next to a mini.
I could go through every ancestry, class feature, and spell effect in the PHB and other books, but that would take a while.
If you can help, thank you for it!
I am a Canadian Dungeon Master, which means I reflexively apologize when the monsters score a critical hit on the players' characters.
Concentration. Yeah that happens fairly often.
I am a Canadian Dungeon Master, which means I reflexively apologize when the monsters score a critical hit on the players' characters.
Drunk.
Stupid
Arrogant
Hoo boy, there's a lot that pop up that aren't officially "conditons." Off the top of my head...
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I'm going to make this way harder than it needs to be.
The base effect of Confusion appears in a few other places, such as Umber Hulk and Gibbering Mouther (though the NPC versions roll a d8 instead of a d10).
+Mounted!
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
There's some speed adjustments, such as Ray of Frost. There's being set on fire, such as a Fire Elemental.
To further complicate things, most of the conditions are just a base that can be expanded upon. There are plenty of "while poisoned by this attack, you are also blah blah blah." You'd literally have to go through all the spells, creatures, and magic items to find every unique condition. If they were going for simpler in this edition, they failed.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
This guy conditions.
But does he shampoo? Maybe he's born with it, maybe it's Prestidigitation!