I don’t think there can be a comprehensive list of what class is best; different classes do different things, and subclasses add further permeations of customisation. Some classes might do better at soaking damage; others at dealing it; some classes have lots of tools outside of combat in cities; some in nature; some when talking to others; some when avoiding them.
Given the massive number of options, and the effects different choices, play styles, or campaign parameters might have upon the class’ effectiveness in any given campaign, I do not think a true ranking can ever be accomplished.
Ultimately the “best class” is whichever one you want to play for your campaign, balancing or relative power be darned.
Edit: Even though "S" tier is most powerful, they may be "too" powerful to be enjoyable in actual play, as they might steal the thunder from everyone else...
Please tell me a ranked list of classes from best to worst. I will provide mine
There can be no “best” because that’s very subjective. To me the best are Bards & Warlocks, the worst are Rangers and Sorcerers. To other people other classes are the best or worst.
But the real reason you can't answer this is because we aren't facing a fixed set of challenges like you might in a video game. One campaign may be heavy on intrigue and stealth while another may not feature it at all. One might be entirely versus undead while another may have little or no undead enemies at all.
Even what constitutes a middle-of-the-road, generic campaign is going to have a lot of disagreement.
The closest I can be to objective is saying that I think the design of sorcerer is fundamentally flawed, and ranger still needs a tweak to Favored Enemy/Favored Foe. Monk is also riddled with trap options. But even saying that I'm not confortable putting them at the bottom of a list.
Please tell me a ranked list of classes from best to worst. I will provide mine
I don’t think there can be a comprehensive list of what class is best; different classes do different things, and subclasses add further permeations of customisation. Some classes might do better at soaking damage; others at dealing it; some classes have lots of tools outside of combat in cities; some in nature; some when talking to others; some when avoiding them.
Given the massive number of options, and the effects different choices, play styles, or campaign parameters might have upon the class’ effectiveness in any given campaign, I do not think a true ranking can ever be accomplished.
Ultimately the “best class” is whichever one you want to play for your campaign, balancing or relative power be darned.
The best at what? Roleplay? Fun? Combat?
Treantmonk has ranked them by features and his own usefulness/optimized standards (which I happen to like a lot).
There is a playlist on YouTube that goes into details, or a TL;DR as a picture:
Playlist
Edit: Even though "S" tier is most powerful, they may be "too" powerful to be enjoyable in actual play, as they might steal the thunder from everyone else...
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It's subjective, different people can play different classes better than others and different people prefer certain classes.
Their's not excactly a best class it's mostly just opinion.
Each class has their specialties and each one has their weakness. They are each "best" at different things.
If you want to know what classes people like, theirs a link to a thread about it in my signature.
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HERE.There can be no “best” because that’s very subjective. To me the best are Bards & Warlocks, the worst are Rangers and Sorcerers. To other people other classes are the best or worst.
Exactly. Here is my rank:
The best is whatever I'm currently playing. :)
But the real reason you can't answer this is because we aren't facing a fixed set of challenges like you might in a video game. One campaign may be heavy on intrigue and stealth while another may not feature it at all. One might be entirely versus undead while another may have little or no undead enemies at all.
Even what constitutes a middle-of-the-road, generic campaign is going to have a lot of disagreement.
The closest I can be to objective is saying that I think the design of sorcerer is fundamentally flawed, and ranger still needs a tweak to Favored Enemy/Favored Foe. Monk is also riddled with trap options. But even saying that I'm not confortable putting them at the bottom of a list.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm