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  • Filter Magic Items
Name
Type
Attunement
Notes
    Weapon Greataxe
    Required
    Bonus: Magic, Damage: Force, Heavy, Two-Handed, Cleave
    Weapon Warhammer
    Required
    Bonus: Magic, Damage: Fire, Resistance: Fire, Immunity: Exhaustion, Proficiency: Smith's Tools, Versatile, Push
    Weapon
    ——
    Bonus: Magic, Damage
    Weapon
    ——
    Bonus: Magic, Damage
    Weapon
    ——
    Bonus: Magic, Damage
    Armblade Common
    Weapon Club
    Required
    Warforged, Damage, Combat, Light, Slow
    Weapon
    ——
    Damage: Piercing, Damage, Combat, Bane
    Weapon Battleaxe
    Required
    Bonus: Constitution Score, Bonus: Magic, Damage: Additional, Advantage: Persuasion, Immunity: Poison, Sense: Darkvision, Proficiency: Brewer's Supplies, Proficiency: Mason's Tools, Proficiency: Smith's Tools, Damage, Buff, Debuff, Combat, Cursed, Versatile, Topple
    Azuredge Legendary
    Weapon Battleaxe
    Required
    Bonus: Magic, Damage: Radiant, Versatile, Topple
    Baleful Talon Very Rare
    Weapon Dagger
    ——
    Bonus: Magic, Damage: Necrotic, Damage, Combat, Finesse, Light, Thrown, Nick
    Weapon Battleaxe
    Required
    Bonus: Magic, Bonus: Hit Points per Level, Combat, Cursed, Versatile, Topple
    Blackrazor Legendary
    Weapon Greatsword
    Required
    Bonus: Magic, Advantage: Saving Throws, Advantage: Ability Checks, Advantage: Melee Attacks, Advantage: Ranged Attacks, Creature of Non-Lawful Alignment, Damage, Buff, Combat, Bane, Sentient, Heavy, Two-Handed, Graze
    Weapon Longsword
    Required
    Bonus: Magic, Versatile, Sap
    Weapon
    Required
    Blood Spear Uncommon
    Weapon Spear
    Required
    Bonus: Temporary Hit Points, Bonus: Magic, Damage, Buff, Combat, Thrown, Versatile, Sap
    Weapon Greataxe
    ——
    Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave
    Weapon
    ——
    Damage, Combat
    Weapon
    Required
    Damage: Additional
    Weapon Mace
    ——
    Bonus: Magic, Sap
    Bookmark Legendary
    Weapon Dagger
    Required
    Bonus: Magic, Damage, Control, Movement, Utility, Exploration, Combat, Finesse, Light, Thrown, Nick