Weapon (any ammunition), uncommon
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Applicable Ammunition:
Arrows, Blowgun Needles, Crossbow Bolts and Sling Bullets.
Notes: Bonus: Magic, Damage
When will this be available to add to character sheets?
When will this be available to copy for homebrew?!? I hate having to just rename basic ammo under “custom” in the character sheet without the rest of the info.
Price?
Wondering the same thing.
It isn't possible to add categories of items to your character sheet (you have to add a specific type of +1 ammunition, such as a +1 crossbow bolt), and the same goes for making homebrew magic items. This also applies to the large number of sword types, so for instance you can make a copy of a scimitar of vengeance (or add one to your character sheet), but not of a generic sword of vengeance.
This is just from my Homebrew setting, but since a normal set of normal arrows costs 1 Gold per 20, so 5 copper per arrow, I said that a +1 arrow would cost like 10 times as much, so 10 +1 arrows in my setting cost 5 gold, since they are one time Use i think thats a fair price, I also dont make them one time use exactly, you can do an investigation check in my game after battle to find up to 50% of the arrows you used. (Note, they are not magical in my setting, only armor piercing)
Xanathar's Guide to Everything has a table of suggested prices based on rarity. The suggested price for an Uncommon magic item is 1d6 x 100 gp. It also specifies that consumable items, such as potions, have their costs halved. I'd consider this a consumable item for that purpose.
I would also probably lower the price further since... it's just ammunition. Maybe have them being sold in bundles of 5 for 250 gp or something.
I wonder if considering the intrinsic value makes sense here. Given a healing potion is 50 gp. Does it make sense to say a single arrow that does only one magical attack before losing its magic is equal to the value of a healing potion? I would say errrr... probably not. so if you accept that, then definitely greater then 1 GP per ammo, but probably less then 50 gp per ammo.
thoughts?
If you wanna take into consideration old 3.5 rules for masterwork quality weapons/ammo... maybe use that as a guide?
MASTERWORK WEAPONS
A masterwork weapon is a finely crafted version of a normal
weapon. Wielding it provides a +1 enhancement bonus on attack
rolls.
You can’t add the masterwork quality to a weapon after it is created;
it must be crafted as a masterwork weapon (see the Craft skill,
page 70). The masterwork quality adds 300 gp to the cost of a normal
weapon (or 6 gp to the cost of a single unit of ammunition, such as
an arrow). For example, a masterwork bastard sword costs 335 gp,
while a set of 10 masterwork arrows costs 70 gp.
Does the to hit/damage of this ammo stack with the to hit/damage of a magic weapon used to launch it?
Do they not have this for firearms? Trying to find +1 Bullets for my pistol but can't
In my research, I've seen 2 things; 101-500 Gold Pieces, or 50-250 Gold. You can also determine it randomly using dice (like d100s) or use other dice for Buyers (see page 130 of the DM's Guide) I personally (for my campaigns) would for around 150 gold pieces, but price is up to you/your GM.
how are these still not in the magic item listings for DnD beyond character sheets?
They are, but they're listed as their respective type - arrows, bolts, bullets, etc. Why would you have just generic "ammunition"? That doesn't make sense.