Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.







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Posted Jun 8, 2018I really thought for a very long time that this was pronounced sa-wa-djin.
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Posted Aug 5, 2018Is that Matt Mercer doing the pronunciation?
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Posted Aug 23, 2018It is. He mentioned it on Talks Machina on 8/21
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Posted May 8, 2019It's my understanding It's usually Matt or Marisha doing the names for monsters.
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Posted Jul 29, 2019That pronunciation is incorrect. Frank Mentzer, in Dragon #93, has the pronunciation as sa-HWA-gin.
An older FAQ also has it pronounced as sa-HWA-gin: http://www.wizards.com/dnd/DnDArchives_FAQ.asp
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Posted Aug 12, 2019It is also pronounced sa-HWA-gin in the free-to-play D&D Online MMORPG.
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Posted Sep 12, 2019Yes
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Posted Sep 25, 2019Must be Matt's Exandrian dialect! In my world, we call them Sea Devils!
Here it is from the daughter of the source: https://www.youtube.com/watch?v=xTxkMjRmRGk
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Posted Jan 14, 2020Good old sea devils. A relatively simple, but very memorable lawful evil race.
Consider throwing in a net attack it can use in place of the claws or spear. Fits the aquatic theme, and restraining enemies underwater is often worthwhile.
If you really want to make that raiding party a tough one, you can add (the aquatic equivalent of) drow poison (injury) to their spears as well.
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Posted Feb 19, 2020I didn't find a link to report issues with the Encounter Builder, but when using the encounter builder and filtering the source to just include the Monster Manual, this monster doesn't show up.
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Posted Feb 23, 2020I made on of these guys a boss by giving it the ability to ride a shark, increasing the hp by 2d8, and replacing the spear with a poisoned tipped trident.
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Posted Apr 3, 2020I always thought it was sah-hoo-wogg-inn.
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Posted May 10, 2020Interestingly enough, a net attack is always made at disadvantage unless you have crossbow expert or sharpshooter. This is because it's a ranged attack with a short range of 5ft (long range of 15), meaning that you
A: make a ranged attack in it's short range, which is in melee (Disadvantage), or
B: make an attack *not* in melee, which means you have to use it's long range (Disadvantage).
Conclusion: make nets a finesse weapon with the thrown property
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Posted May 20, 2020Honestly, I’m not even sure it has Finesse. Dart is in a simile situation, and it has “finesse” explicitly listed.
I think a “thrown” weapon like this is supposed to use Strength for both ranged and melee attacks (which is better for the Sahuagin’s stats).
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Posted May 22, 2020So Who Again?
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Posted May 26, 2020Always thought it was Sa-Gween
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Posted Jun 28, 2020It is basic rules, not monster manual, in DnDbeyond's search
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Posted Aug 14, 2020Say-who-again?
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Posted Aug 22, 2020Remember though that these enemies get advantage on wounded targets, so they can counteract the disadvantage while capturing wounded prey which I think makes a lot of sense.
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Posted Aug 29, 2020Sour Gin
You're welcome :)