Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
you know makes sense
I have a contribution, a lv1 encounter.
imagine, for a moment, a couple sprites, 1 per player character, increase the number by up to 50% depending on how hard you want it to be, but if they have a tendency to pick fights then use double the parties number.
Thanks to invisibility, and +8 stealth, it would take a dc18 perception check with disadvantage to not be surprised, or just a straight dc23 check, all but guaranteeing their surprise.
the party can make intelligence(nature) and intelligence(arcana) checks to see how much they know, each check can only be made by 1 PC, and making both requires proficiency in the skills.
a score of <6 nature or <8 arcana recalls nothing.
6-10 or 8-12 recalls dimly that they are combative fairies, but little more.
11-5 or 13-20 recalls that they can turn invisible and are said to be able to read the hearts of those they meet to find and kill evil.
16-20 or 21+ remembers that sprites are masters of poison, which they extract from flowers and coat their arrowheads in.
fortunately, the sprites don’t attack(immediately), but instead announce that the party must prove themselves worthy/in touch with nature/give an offering.
Anyone who fails will Be killed. Because Alignment is a suggestion.
they are sassy, combative and Valenar-like, dissing on anyone who speaks.
the big question, is how will the party please them?
with nature magic, maybe a beautiful poem or song, let them be creative, let it open up about their character, it should be an important decision.
those who refuse or fail can enjoy being riddled with arrows from 40ft up until they die.
they won’t try and kill anyone else, but may try to knock them unconscious.
Also verdicts are announced once everyone presents their offering.
Did you?
In the next paragraph, it states:
Another thing to know fellow necromancers, is that while they make good sacrifices, they also make fantastic familiars, if you have made a pact with a demon, you can ask them to give you one of these guys, now, usually the sprite will visually seem to have been corrupted by fiendish magic, but rest assured, they keep all of their abilities! Which makes it easier for you to hunt and track more sacrifices!
Now, if you don't have a pact with an other worldly being, I highly suggest doing so, it can be really helpful at times, but if you don't want a life(or unlife) long pact, you can always do a temporary one!
Also here is an actual cook book: https://www.amazon.com/Necronomnomnom-Recipes-Rites-Lore-Lovecraft/dp/1682684385/ref=asc_df_1682684385/?tag=hyprod-20&linkCode=df0&hvadid=385498981350&hvpos=&hvnetw=g&hvrand=12893679782665136330&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9019411&hvtargid=pla-824066519254&psc=1&tag=&ref=&adgrpid=78303888706&hvpone=&hvptwo=&hvadid=385498981350&hvpos=&hvnetw=g&hvrand=12893679782665136330&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9019411&hvtargid=pla-824066519254
What do you mean with Pact of the Chain they do
perfect first enemy
im a chaotic warlock who deals drugs this lil guy is perfect :)