Medium Or Small Swarm of Medium undead, Lawful Evil
Armor Class 26 natural
Hit Points 420 (420d20 + 6)
Speed 50 ft.
STR
14 (+2)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws DEX +13, CON +13, INT +13, WIS +11
Skills Deception +16, Intimidation +16, Persuasion +16
Damage Vulnerabilities Radiant
Damage Immunities Bludgeoning, Piercing, Slashing
Condition Immunities Frightened, Grappled, Poisoned, Restrained
Senses Darkvision, Passive Perception 16
Languages Undercommon
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 20-level spellcaster. Its spellcasting ability is [constitution] (spell save DC 18, +4 to hit with spell attacks). The [Nightmare Sans] has following [warlock], [wizard], and [sorcerer] spells prepared:
1st level (20 slots): [Absorb Elements], [Expeditious retreat], [Command] 

2st level (18 slots): [Alter Self], [Darkness]

3rd level (16 slots): [Fear], [Major Image], [Vampiric touch], [Blink]

4th level (15 slots): [Dominate Beast], [Black Tentacles]

5th level (15 slots): [Dominate person]

7th level (12 slots): [Teleport], [Finger of Death]

5th level (10 slots): [Dominate Monster]

Actions

Action Name.tentacle restraint:uses one of his four tentacles to restrain a target. The target must succeed in a DC 18 strength save to escape or have somebody else use their action to use a strength save on their behalf If they fail the save then they are stuck like that until they can succeed or until the user is defeated.

Action Melee Attack. multi-tentacle stab: +5 to hit, reach 5 ft., 1 target. Hit: 4 (4d20+32+CON modifier+CON modifier+CON modifier+CON modifier) [piercing] damage. 

Action Ranged Attack. tentacle stab: +10 to hit, reach 60 ft., 1 target. Hit: 1 (1d20+32+CON modifier- targets DEX modifier) [piercing] damage

tentacle slam: +3 to hit, reach Targets everything within a 15 by 40 path. Hit: 1 (1d20+10+CON modifier) [bludgeoning] damage

tentacle wip: +4 to hit, reach Targets everything within a 40 by 40 path. Hit: 1 (1d20+8+CON modifier) [bludgeoning] damage

Reactions

Reaction Name. block:As a reaction He moves his tentacles in front of him to block an attack reducing the damage of the attack by 3/4

Legendary Actions

Enter the description for how legendary actions work for your monster here.

summon killer (Costs 1 Actions).  summon killer:Instantly teleport monster [Killer Sans] in front of him (cannot be used if he is already dead or already there)

Mythic Actions

Enter the description for how mythic actions work for your monster here.

summon the squad (Costs 4 Actions). Instantly teleport monsters [Killer Sans], [Dust Sans], [horror Sans], and [Insanity Sans] in front of him (Anybody who is already dead or already there will not be teleported)

Description

5'6 humanoid but made out of a black substance and normally with 4 tentacles protruding from his back and has 1 big glowing left eye and no visible right eye also any time its his turn he instantly regains max HP before taking an action

Lair and Lair Actions

Enter a description of your monster's lair here.dark and covered in an immense evil aura which was caused by the suffering of thousands of souls with a single throne at the end of the room which is where nightmare sans sits

 

Regional Effects

The region containing a legendary [Nightmare Sans]’s lair is [dark and covered in an immense evil aura which was caused by the suffering of thousands of souls], which creates one or more of the following effects:

  • Frightened

If the [monster name] dies, these effects fade over the course of 1 days.

Monster Tags: ShapechangerPrince of Elemental EvilLeague of Malevolence

Habitat: Underdark

enigmaticN

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