Medium Swarm of Medium undead, Chaotic Good
Armor Class 22 natral
Hit Points 500 (500d20 + 500)
Speed
STR
12 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
20 (+5)
WIS
20 (+5)
CHA
13 (+1)
Saving Throws INT +11
Skills Arcana +4, Insight +4
Senses Passive Perception 20
Languages Undercommon
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [Dust Sans] is a 20-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 20, +10 to hit with spell attacks). The [Dust Sans] has following [Wizard] spells prepared:
Cantrips (at will): [True Strike], [Ray of Frost] 

1st level (40 slots): [Expeditious Retreat], [Absorb Elements] , [shield]

2nd level (35 slots): [Scorching Ray] 

3rd level (30 slots): [Blink]

5th level (20 slots): [Telekinesis]

6th level (17 slots): [True Seeing], [Sunbeam], [Investiture of Flame]

7th level (12 slots): [Teleport], [Reverse Gravity], [Prismatic Spray]

8th level (8 slots): [Sunburst]

9th level (6 slots): [Time Stop], [Meteor Swarm], [Prismatic Wall]

Actions

Action Melee Attack. trident stab: +7 to hit, reach 15 ft., 1 target. Hit: 1 (11d10+ 1d5) [piercing] damage. 

Action Ranged Attack. friendliness pellets: range 15/30 ft., 1 target. Hit: 10 (5d20) [bludgeoning] damage.

Reactions

Reaction Name. shield:cast a shield spell adding 2 to your AC

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs 4 Actions). murder time trio:if monsters [Killer Sans], [Horror Sans], and [Insanity Sans] Are all dead and monster [Dust Sans] is in the presence of their bodies then he can sacrifice himself to summon monster [MTT Sans].

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs 2 Actions). Phantom papyrus:summon monster [Phantom papyrus] next to him

Description

5'11 one eye is red the other eye is red and blue but can also turn purple Also wears a hood

If summoned then not mythic

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: Underdark

enigmaticN

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