Special Trait Name. Enter the description for your special trait.
Spellcasting. The [Dust Sans] is a 20-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 20, +10 to hit with spell attacks). The [Dust Sans] has following [Wizard] spells prepared:
Cantrips (at will): [True Strike], [Ray of Frost]
1st level (40 slots): [Expeditious Retreat], [Absorb Elements] , [shield]
2nd level (35 slots): [Scorching Ray]
3rd level (30 slots): [Blink]
5th level (20 slots): [Telekinesis]
6th level (17 slots): [True Seeing], [Sunbeam], [Investiture of Flame]
7th level (12 slots): [Teleport], [Reverse Gravity], [Prismatic Spray]
8th level (8 slots): [Sunburst]
9th level (6 slots): [Time Stop], [Meteor Swarm], [Prismatic Wall]
Action Melee Attack. trident stab: +7 to hit, reach 15 ft., 1 target. Hit: 1 (11d10+ 1d5) [piercing] damage.
Action Ranged Attack. friendliness pellets: range 15/30 ft., 1 target. Hit: 10 (5d20) [bludgeoning] damage.
Reaction Name. shield:cast a shield spell adding 2 to your AC
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs 4 Actions). murder time trio:if monsters [Killer Sans], [Horror Sans], and [Insanity Sans] Are all dead and monster [Dust Sans] is in the presence of their bodies then he can sacrifice himself to summon monster [MTT Sans].
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs 2 Actions). Phantom papyrus:summon monster [Phantom papyrus] next to him
Description
5'11 one eye is red the other eye is red and blue but can also turn purple Also wears a hood
If summoned then not mythic
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Feb 23, 2024here are the links to the monsters that this character summons
https://www.dndbeyond.com/monsters/4241610-phantom-papyrus
https://www.dndbeyond.com/monsters/4241572-mtt-sans
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Posted Feb 23, 2024here are the characters required to summon MTT(murder time trio) Sans
https://www.dndbeyond.com/monsters/4266375-horror-sans
https://www.dndbeyond.com/monsters/4266365-insanity-sans
https://www.dndbeyond.com/monsters/4240374-killer-sans