Special Trait Name. Enter the description for your special trait.
Spellcasting. The [Dust Sans] is a 20-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 20, +10 to hit with spell attacks). The [Dust Sans] has following [Wizard] spells prepared:
Cantrips (at will): [True Strike], [Ray of Frost]
1st level (40 slots): [Expeditious Retreat], [Absorb Elements] , [shield]
2nd level (35 slots): [Scorching Ray]
3rd level (30 slots): [Blink]
5th level (20 slots): [Telekinesis]
6th level (17 slots): [True Seeing], [Sunbeam], [Investiture of Flame]
7th level (12 slots): [Teleport], [Reverse Gravity], [Prismatic Spray]
8th level (8 slots): [Sunburst]
9th level (6 slots): [Time Stop], [Meteor Swarm], [Prismatic Wall]
Action Melee Attack. fight: +10 to hit, reach 5 ft., 1 target. Hit: 1 (9d10 + 9) [slicing] damage and sends his Target back 25ft
trident stab: +7 to hit, reach 15 ft., 1 target. Hit: 1 (11d10+ 1d5) [piercing] damage.
skull bash: +3 to hit, reach 5 ft., 1 target. Hit: 1 (6d20) [bludgeoning] damage.
bone stab: +6 to hit, reach 10 ft., 1 target. Hit: 1 (5d20) [piercing] damage.
Action Ranged Attack. knife throw Attack: +3 to hit, range 40 ft., 1 target. Hit: 1 (5d20) [piercing] damage.
sharp bone through: +5 to hit, range 15/60 ft., 5 target. Hit: 5 (6d12) [piercing] damage
Axe through: +3 to hit, range 5/50 ft., 1 target. Hit: 1 (1d100) [slicing] damage.
friendliness pellets: range 15/30 ft., 1 target. Hit: 10 (5d20) [bludgeoning] damage
Trio attack:+3 to hit range 15/30 ft., 5 target. Hit: 17 (5d20+1d100+6d12+5d20) [bludgeoning, slicing, and piercing] damage (can use once per 3 turns)
Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.
Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.
Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.
Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.
parry:as a reaction he carries the next attack deflecting all damage
counter strike:as a reaction stab your opponent dealing (1d100) [piercing] damage with a range of 40 ft ignoring AC
shield:cast a shield spell adding 2 to your AC
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
7'11 right eye is hollow left eye is blue and red a black slime like substance is constantly dripping from his eyes he has 4 arms 1 arm holds killer sans''s knife 1 arm holds insanity sans's dead brothers severed yet still living head who is constantly crying with a sharp bone through his head he has his hood on has a big slash across his chest
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Feb 23, 2024here are the links to the monsters required to summon this monster
https://www.dndbeyond.com/monsters/4266375-horror-sans
https://www.dndbeyond.com/monsters/4266365-insanity-sans
https://www.dndbeyond.com/monsters/4240374-killer-sans
https://www.dndbeyond.com/monsters/4240579-dust-sans