Chaotic combat is a blast, until you have to start keeping track of it all in your head—who’s Prone, who’s Blinded, and who got knocked Unconscious from the Ancient Red Dragon's last Breath Weapon attack.
Starting today, D&D Beyond makes that easier than ever on the Maps VTT with an upgrade built to keep your whole table on the same page: Condition Tracking on every token.
Conditions at a Glance
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Back on June 8, when we updated our token menu on Maps, one of the goals was to pave the way for the eventual addition of Condition Tracking. Select any token on the Maps VTT, open the dedicated conditions modal, and the standard conditions are just a click away—drop Blinded, Grappled, or Prone on a creature with a couple clicks, then get right back to the action.
Condition icons show up directly on the token's context menu, too, so the whole table can remember what exactly is affecting who. Whether an enemy knocks your Fighter Prone or a well-timed Hold Person leaves the boss Paralyzed, everyone can strategize accordingly!
Tip: The Conditions Sync From Character Sheets to Maps
Condition Tracking also syncs with Character Sheet! When you add or remove a condition from the Conditions section on your Character Sheet, it will sync live with Maps. (Quick note: sometimes you'll have to refresh the character sheet to force it to re-sync with Maps. That's a limitation of our old platform, and will be addressed in the future)
Join the Conversation
Got feedback, or want to show off a truly cursed pile of conditions stacked on one unlucky token? Post it in Discord or on /r/dndbeyond—we’d love to see how your table puts condition tracking to work on the Maps VTT!
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Posted Jul 30, 2026It's nice for the VTT players that they get all their goodies. But the people who signed up back in the day with the promise of having all this stuff in the tools they're now abandoning, feels a bit like a slap in the face.
They can't keep on hiding behind the fact that "it's another team dealing with legacy code bla bla bla..." There's no way that they can't update the encounters using the VTT-stuff
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Posted Jul 30, 2026People *like* the old encounter builders because it's the only one we have. Because we use offline maps at the table. This surely isn't rocket science.
I also somehow fail to see how this is coded in such way that they "need" to tie in the vtt maps so much.
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Posted Jul 30, 2026Seconded, I really do hope we can get an audio player so we can play music. Has WoTC ever done music scores though of their own?
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Posted Jul 30, 2026It has happened!
https://www.polygon.com/23309840/dnd-spelljams-album-free-download-decembrists-reggie-watts/
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Posted Jul 31, 2026Nice! Now add concentration!
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Posted Aug 1, 2026That is what i really want.. but i think im just going to use Discord for now... just have to work on my soundtrack
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Posted Aug 4, 2026Baned and Blessed please.
Two toned icon rings would be nice. I've been using colored rings to indicate special conditions, and sometimes they get stacked.
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Posted Aug 4, 2026I think you miss the point.
Right now (pre-rebuild) the only stack that isn't spaghetti code, is the Maps VTT. Fixing or improving the old encounter builder would take more effort than it would take to extract the VTT's combat tracker and provide it in a separate page, which is what they intend to do.
They're going to give you what you want, but they have to rebuild the engine behind the site first.
It isn't rocket science. It's software architecture, which can be far worse to deal with, because the original rockets were made by scientists, where as the original site was thrown together at high speed to serve a singluar purpose with no understanding of where D&D was going in a few years.
Everyone says "Why doesn't WOTC fix it?". That's precisely what they're doing, but it takes time, unless you want it to be vibe coded.