Creatures by Challenge Rating
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon โฆ |
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon โฆ |
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalโs minions to sow chaos and confusion. Secret. Ketgrinn canโt resist a puzzle or riddle, and a difficult one can send a ketgrinnโs mindโฆ
โDry soil stretches out as far as you can see, framed by large, flat-topped rock formations that jut up over the horizon. The air is so dry that just walking through town seems to dehydrate you. On your journey to draw water from the well, you notice a man pasting โmissing personโ notices to the walls. He spots you and walks over, holding a bundle of posters.โ Zavi, the father of a lost girl, isโฆ
โThe heat is overwhelming. You can barely hear yourself think over the bangs and high-pitched whistles coming out of the pressurised machinery.โ The Shield Guardian is normally used to carry barrels. It is haywire and has cast the Haste spell on itself for the fight with the party. The control panel has AC 18 and 30 HP. Once it is destroyed, the Shield Guardian will power down.
General Feat (Prerequisite: Level 4+, Intelligence 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20. Lore Knowledge. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. If you lack proficiency in the chosen skill, you gain proficiency in it, and if you already have proficiency in it,โฆ
โCarvings and pictograms line the walls of the massive chamber. They are painted in vibrant earthy pigments and surrounded by gold script.โ The writing throughout the temple is Celestial, and details the Couatlโs tenets of courage, respect, generosity and kindness. The carvings show the Couatl as a guardian and often give clues about the best course of action.
| 1d100 | Magic Item |
|---|---|
| 01-07 | Spell Scroll of Protection from Evil and Good |
| 08-26 | Instrument of Scribing โฆ |
The red rock formation is sacred to the village, but no one knows about the temple within. The Couatl has lain dormant without a worthy, mortal Priest Acolyte and thus faded from local lore. In the first chamber, Celestial script reads, โThose seeking peace are welcome. You only need to ask.โ In the second chamber, wall art depicts healing actions. Sofia โs hair ribbon can also be found. In theโฆ
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, inโฆ
Not all who answer the call of a higher power are content to pore over scripture in a stuffy temple apse. You chose the path of the holy warrior by joining the Order of the Gauntlet. As a knight of the Gauntlet, you exercise righteous scorn for the forces of evil, unswerving camaraderie for your siblings in arms, and heartfelt compassion for the survivors of war. With weapon and holy symbol inโฆ
Unfortunately, finding these dandyish devilsโ contractual loopholes is not nearly as much fun as I had hoped. โASTARION ON HARVESTER DEVILS
Type: Simple Ranged Weapon Cost: 5 CP Weight: 1/4 lb Damage: 1d4 Piercing Properties: Finesse, Thrown (range 20/60), Vex Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weaponโฆ
General Feat (Prerequisite: Level 4+; Spellcasting Feature or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Additional Spells. Your prowess allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Divination Adept Spells table, youโฆ
Weapon (dart), common When you reduce a Small or larger creature to 0 Hit Points or score a Critical Hit against a target with this weapon, you can create a harmless sensory effect or illusion, as if by the Prestidigitation spell, as part of that attack. The effect can appear on the target of the attack or in the area immediately surrounding it. Proficiency with a Dart allows you to add yourโฆ
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Level 4 Divination (Cleric, Druid, Wizard) Casting Time: Action or Ritual Range: Self Components: V, S, M (incense worth 25+ GP, which the spell consumes) Duration: Instantaneous This spell puts you in contact with a god or a godโs servants. You ask one question about a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply, which might be a short phrase orโฆ
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can take a Study action to try to escape. When it does so, it makes a DC 20 Intelligence (Investigation) check. If it succeeds, it escapes, and the spell ends. When the spell ends, the target reappears in the space it left or, ifโฆ
You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes. The DM chooses the omen from the Omens table. Omens Omen The spell doesnโt account for circumstances, such as other spells, that might change the results. If you cast the spell more than once before finishing a Long Rest, there is a cumulative 25 percent chanceโฆ
Weapon (sickle), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as theโฆ
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on aโฆ
Kenku are birdlike folk who once soared the skies and sang enchanted songs, but a curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what theyโve lost. To some, this means seeking an end to their curse; others search for magic or contraptions to enable them to fly and sing again. The curse affecting kenku allowsโฆ
Weapon (glaive, greatsword, longsword, rapier, scimitar, sickle, or shortsword), legendary (requires attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws. Luck. If the weapon is on your person, you can call on its luck (no action required) to reroll one failed D20 Test if youโฆ
Wondrous Item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which itโs inserted. Once it unlocks something, the key d isappears.
N (they/them) human The mysterious and discreet Onaivu is a member of the Thievesโ Guild. They hide in the shadows and ply their trade in the most unexpected places, even those right under your nose. Who they are and what they are arenโt important at all, unless they know something about you that you donโt want the rest of the world to know. They keep their face covered beneath a cowl; no oneโฆ
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