Player’s Handbook (2024)
Create Fantastic D&D heroes for The World’s Greatest Roleplaying Game.
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Contents
Introduction: Welcome to Adventure
Chapter 1: Playing the Game
- Player or DM?
- Rhythm of Play
- An Ongoing Game
- Dice
- The Six Abilities
- D20 Tests
- Proficiency
- Actions
- Social Interaction
- Exploration
- Combat
- Damage and Healing
- Conditions
Chapter 2: Creating a Character
- Get Ready
- Create Your Character
- Step 1: Choose a Class
- Step 2: Determine Origin
- Step 3: Determine Ability Scores
- Step 4: Choose an Alignment
- Step 5: Fill In Details
- Level Advancement
- Starting at Higher Levels
- Multiclassing
- Trinkets
Chapter 3: Character Classes
Chapter 4: Character Origins
Chapter 5: Feats
Chapter 6: Equipment
- Coins
- Weapons
- Mastery Properties
- Armor
- Tools
- Adventuring Gear
- Mounts and Vehicles
- Services
- Magic Items
- Crafting Equipment
Chapter 7: Spells
Spell Descriptions
Appendix A: The Multiverse
Appendix B: Creature Stat Blocks
Rules Glossary
Credits
Download Character Sheet
Glossary Conventions
- Ability Check
- Ability Score and Modifier
- Action
- Attack [Action]
- Dash [Action]
- Disengage [Action]
- Dodge [Action]
- Help [Action]
- Hide [Action]
- Influence [Action]
- Magic [Action]
- Ready [Action]
- Search [Action]
- Study [Action]
- Utilize [Action]
- Advantage
- Adventure
- Alignment
- Ally
- Area of Effect
- Cone [Area of Effect]
- Cube [Area of Effect]
- Cylinder [Area of Effect]
- Emanation [Area of Effect]
- Line [Area of Effect]
- Sphere [Area of Effect]
- Armor Class
- Armor Training
- Attack Roll
- Attitude
- Attunement
- Blindsight
- Bloodied
- Bonus Action
- Breaking Objects
- Bright Light
- Burrow Speed
- Campaign
- Cantrip
- Carrying Capacity
- Challenge Rating
- Character Sheet
- Climbing
- Concentration
- Condition
- Blinded [Condition]
- Charmed [Condition]
- Deafened [Condition]
- Exhaustion [Condition]
- Frightened [Condition]
- Grappled [Condition]
- Incapacitated [Condition]
- Invisible [Condition]
- Paralyzed [Condition]
- Petrified [Condition]
- Poisoned [Condition]
- Prone [Condition]
- Restrained [Condition]
- Stunned [Condition]
- Unconscious [Condition]
- Cover
- Crawling
- Creature
- Creature Type
- Critical Hit
- Curses
- D20 Test
- Damage
- Damage Threshold
- Damage Types
- Darkness
- Darkvision
- Dead
- Death Saving Throw
- Difficult Terrain
- Difficulty Class
- Dim Light
- Disadvantage
- Encounter
- Enemy
- Experience Points
- Expertise
- Flying
- Grappling
- Hazard
- Healing
- Heavily Obscured
- Heroic Inspiration
- Hit Point Dice
- Hit Points
- Hover
- Illusions
- Immunity
- Improvised Weapons
- Initiative
- Jumping
- Knocking Out a Creature
- Lightly Obscured
- Long Rest
- Magical Effect
- Monster
- Nonplayer Character
- Object
- Occupied Space
- Opportunity Attacks
- Passive Perception
- Per Day
- Player Character
- Possession
- Proficiency
- Reaction
- Resistance
- Ritual
- Round Down
- Saving Throw
- Shape-Shifting
- Short Rest
- Simultaneous Effects
- Size
- Skill
- Speed
- Spell
- Spell Attack
- Spellcasting Focus
- Stable
- Stat Block
- Surprise
- Swimming
- Target
- Telepathy
- Teleportation
- Temporary Hit Points
- Tremorsense
- Truesight
- Unarmed Strike
- Unoccupied Space
- Vulnerability
- Weapon
- Weapon Attack