Dreaming Dark Infiltrator
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Silent and nearly invisible, ghost crawlers skitter between the darkest corners, hiding and watching. Their diminutive, ghostly, spider-like bodies are ill-defined and as translucent as a wisp of smoke, while their legs are long, uneven, and jarringly solid. The webs they spin are ephemeral and ghastly, allowing the crawlers to sense through them regardless of the distance.
Where the hallowed ground of the Silver Path blazes brightest, the Coven of the Midnight Moon is at its strongest due to the oppressive presence of its matron, Mother Midnight, who looms over the province like a gloaming goddess of witchcraft and wickedness—a deliberate and direct mockery of Pholsense’s rigid god. None know where the witch mother came from, but it is whispered that she has been…
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot Cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the trigger you specify…
Embrace Death and Wield Ghostly Power Some Rogues traverse the veil between life and death, shepherding opponents to the grave and slipping through the world as undetectable as a spirit. In these pursuits, a Rogue might discover a mystical connection to death itself. Such an individual becomes immersed in negative energy, infusing their strikes with deathly energy and stealing knowledge from…
↓ Use Minimum Hit Points and Damage Rolls for this creature.
Origin Feat (Prerequisite: Dhakaani Ghaal’dar, Dhakaani Golin’dar, or Dhakaani Guul’dar) You gain the following benefits. Dreamwalker. You remain fully lucid when you dream and when you wake, you clearly remember everything that transpired. Mentor in the Uul. There is a spirit in the Uul Dhakaan that serves as your mentor. Work with your DM to develop the identity of this spirit; they could be…
Medium or Small Humanoid, Lawful Evil AC 15 Initiative +3 (13) HP 104 (16d8 + 32) Speed 30 ft.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
List of Maps from the One-Shot Wonders: 10 Desert One-Shot Adventures.
Casting your mind through time, you make a subtle alteration to history, allowing you to make preparations for the current situation within the last 24 hours. Describe to your GM how the precautions you took ahead of time to affect the current situation. For example, you might have packed a particular piece of gear or arranged for a distraction to occur at this exact moment. The GM might call for…
Dhakaani goblins are known as golin’dar, “quick folk.” They reproduce and mature faster than other dar, and form the bulk of the labor force in Dhakaani society. This includes menial labor, agriculture, food preparation, and skilled craftwork. Though ghaal’dar are the primary smiths of weapons and armor, most other manufacturing is done by the golin’dar. While this work may be less dramatic than…
Hamingjas are beneficial celestial spirits that attach themselves to worthy individuals of good heart or heroic destiny. They are naturally invisible and only show themselves when their hosts are in mortal danger. When a hamingja is visible, it typically appears as a domestic animal, such as a cat or dog, or more rarely an attractive humanoid. No matter its shape, the hamingja’s form is outlined…
Dhakaani bugbears are known as guul’dar, “strong folk,” and are celebrated for their strength and courage. They help perform heavy labor where strength is required, but most yearn to prove their mettle on the battlefield, risking their lives to earn the glory known as atcha. Dhakaani Guul’dar Traits Creature Type: Humanoid Size: Medium (about 6–8 feet tall) Speed: 30 feet As a Dhakaani Guul’dar,…
Jeholrak Infiltrators are specialist members of Jeholrak society, hired by Jeholrak Politicians to eliminate other politicians. They are, in essence, master assassins whose primary purpose is to act as a wedge in the complex interplay of Jeholrak politics. The assassination of a particular politician is usually requested by another who has less influence, intending to clear space for their…
Wondrous Item, common This iron token is inlaid with a sliver of a Siberys dragonshard. Most are worn as brooches, but others take the form of coins or keys. While an Uul’kur is a Common magic item, the secret of their creation is known only to the chot’uul monks of the Heirs of Dhakaan, and they are largely unknown in the Five Nations. When you sleep with an Uul’kur on your person, you remain…
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers relentlessly pursue their quarry, and they rarely leave evidence of their crimes.…
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.