Key NPCs
| Name | Role | Stat Block | Location |
|---|---|---|---|
| Abadesh | Human dissident Red Wizard | Archmage (Medium) | V4 |
| Darvyn Yev | Human dissident Red Wizard and owner of the Veiled Tower | Archmage (Medium) | V4 … |
| Name | Role | Stat Block | Location |
|---|---|---|---|
| Abadesh | Human dissident Red Wizard | Archmage (Medium) | V4 |
| Darvyn Yev | Human dissident Red Wizard and owner of the Veiled Tower | Archmage (Medium) | V4 … |
Vice President, Finance: Rory Tipton, Mark Yelverton Senior Director, Finance: Dan Martin Director, Finance – Digital: Jason Yang Senior Finance Manager: Diana Winkler Senior Financial Analyst: Brent Eaton, Brandon Embrey, Michael Oberg, Brandon Zueger Financial Analyst: Cole Stanley Manager, Vendor Management: Susan Gormley
Kartakass is altered by Harkon’s presence, creating the following effects: Beast Spies. From dawn until dusk, Tiny Beasts in the domain magically gain the ability to understand Common and can communicate telepathically with other Beasts and Monstrosities. Children of the Night. Harkon exerts influence over the animals of his domain. From dusk until dawn, Medium or smaller Beasts within 1 miles of…
If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you don’t want to break your narrative stride by looking up a rule, designate another player to be the rulebook reference expert. If you don’t like tracking Initiative, ask another player to do so.
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
| 1d100 | Domain | Aligned Tarokka | Opposed Tarokka |
|---|---|---|---|
| 01–02 | The Agency | Abjurer | Mists |
| 03–05 | Barovia* | Darklord | Mists … |
Director, Finance & Operations: Louise Clarke Senior Manager, Operations: Robin Eastwood Business Intelligence Analyst: Anne-Claire Little Commercial Finance Analyst: Noor Raimi Customer Account Representative: Karen Clark, Shana-de Finnigan, Alison Healey, Baljinder Kaur Team lead, Customer Service: Binita Patel Demand Planner: Sarah Lee Flow Manager: Lee Nash Associate Flow manager: Jennifer…
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
Wondrous Item, uncommon This bag made from rust cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See the Monster Manual for…
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
One of the best ways to learn how to run a D&D; game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body Language. What gestures…
Director, Information Security: Yuri Litvak Endpoint Detection and Response Analyst: Satyajit Nandi Associate IT Security Analyst: Christopher Coan Associate IT Security Engineer: John Barrow Vulnerability Management and Threat Intelligence Analyst: Maxwell Frank
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Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Type: Gemstone Cost: 10 GP Weight: 1/4 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
The tribex is a quadrupedal herbivore native to Khorvaire. While they were originally only found in the Talenta Plains and the western barrens of Breland, human settlers quickly domesticated the tribex, and they are now found throughout the Five Nations. Plains Tribex are the original form of the beast; they are large and powerful, and are usually found hauling heavy loads or being raised as…
Weapon (handaxe), very rare (requires attunement) This magical axe is imbued with a destructive force that builds with each consecutive strike. You have a bonus to attack rolls and damage rolls made with this magic weapon equal to the number of charges it currently has. The Handaxe gains 1 charge each time you hit a target with it, up to a maximum of 3 charges. When Timber gains its third charge,…
Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can take a Bonus Action and use a command word to cause it to magically form a thin blade of sand. The…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
List of Magic Items from the Steinhardt's Guide to the Eldritch Hunt Player Pack.
| 1d100 | Haunting |
|---|---|
| 01–07 | Cursed Hireling |
| 08–15 | Free-Roaming Spirit … |
Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Some…
When the fight starts, if there’s a character in the party who either wields a two-handed weapon or is capable of doing so effectively, Aeldwyn tosses Breath-Taker to them. Breath-Taker is a Vicious Greatsword that deals 4d6 Slashing damage on a hit. Otherwise, she’ll hang onto it, but she isn’t able to wield it. If you’re using a map and minis, place Aeldwyn somewhere in the midst of the…
Level 13 Bastion Facility Prerequisite: Membership in the Cult of the Dragon Space: Roomy Hirelings: 1 Order: Research A Cult of the Dragon Archive contains extensive records on specific topics, including dragons. Research: Helpful Lore. When you issue the Research order to this facility, you commission the facility’s hireling to search the archive for lore. The work takes 7 days. The hireling…
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