Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Mindkillers are the assassins of the Dreaming Dark, sent to terrify their foes before striking to kill. Mindkillers force foes to attack their own allies, causing physical and emotional devastation to grow the power of the Dreaming Dark.
Medium or Small Humanoid, Lawful Evil AC 19 Initiative +4 (14) HP 180 (24d8 + 72) Speed 30 ft.
Hardened masters of occult power, urdefhan blood mages trade their blood for magical might. A heavily scarred blood mage is held in esteem by their fellow urdefhans, as it shows they have survived many bargains with eerie occult patrons. Urdefhans Translucent-skinned scourges of the Darklands, urdefhans are born with certainty that they are the true foot soldiers of the world’s end. Their…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Darklord of Endless Vengeance “Questing knights? Champions of the realm? Look upon thy sterling souls. Tell me, heroes, by what fair deeds art thou known in this rotted world?” —Ebonbane Ebonbane is an evil, sapient blade that seeks to annihilate the legacy of the Shadowlands’ greatest hero and her allies. This includes all with the Shadowborn name and every member of the Circle. Ebonbane is a…
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventure’s narrative that could cause the power to briefly—briefly!—consider negotiating. The GM has the final say on whether a given…
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Other urdefhans scorn the death scouts’ stealthy methods, but none can argue with their results. Urdefhans Translucent-skinned scourges of the Darklands, urdefhans are born with certainty that they are the true foot soldiers of the world’s end. Their enclaves are terrifying abattoirs filled with gruesome trophies, training grounds, and blood sports.
Armor (double mail), uncommon Metal armor made of songsteel rings like a bell or chime when it clangs against an object. When wearing the armor, you can call out to Volund as a Bonus Action. Until the end of your next turn, you take 5 less damage from all attacks that hit you. Once you use this feature, you must finish a Long Rest before you can use it again. Also called tvifold brynja, the rings…
Armor (scale mail), varies (requires attunement) Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The level of the spell bound into the armor…
The adventure consists of these encounters. Fire Inside. Daask acquired two Hell Hounds and got them inside the inn to start the fire and terrorize the folks inside. If the characters concentrate on fighting the monsters, the other people inside the inn can extinguish the flames. Panic Outside. Outside the burning inn, eight Daask Raiders (gnolls whose stat blocks appear in this chapter) are…
Kateri Shadowborn was a great hero who, alongside her order of valorous knights called the Circle, spent her life in service of good. Among her greatest deeds was leading an army against a nation whose king had been possessed by a fiend. She defeated the fiend, though doing so caused her magic sword to shatter. After a life of great deeds, Kateri Shadowborn retired to live in peace with her…
As part of casting this spell, you must expend one Hit Point Die or the spell automatically fails. You target a weapon of your choice within range and scrawl onto it a rune written in blood. For the duration, while you wield this weapon, it weeps a phantasmal red ichor when within 30 feet of an Undead creature. Additionally, once per turn, when you damage an Undead creature with the weapon, you…
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Under Dhakaani tradition, the golin’dar—goblins—are traditionally laborers and artisans. While the guul’dar and ghaal’dar train for war, the golin’dar maintain the hearth. But there is a force that stands outside this tradition, lurking in the shadows of the Dhakaani Empire. These are the Khesh’dar—the Silent Folk—golin’dar who use their speed and cunning as spies, scouts, and assassins. While…
The Shadowlands is altered by Ebonbane ’s presence, creating the following effects: Closing the Borders. While in its domain, Ebonbane can close or open the borders of the Shadowlands at will. While the borders are closed, whirling blades of magic fly through the Mists surrounding the Shadowlands. A creature that enters the Mists for the first time on a turn or starts its turn there must succeed…
Origin Feat (Prerequisite: Dhakaani Ghaal’dar, Dhakaani Golin’dar, or Dhakaani Guul’dar) You gain the following benefits. Dreamwalker. You remain fully lucid when you dream and when you wake, you clearly remember everything that transpired. Mentor in the Uul. There is a spirit in the Uul Dhakaan that serves as your mentor. Work with your DM to develop the identity of this spirit; they could be…
Dhakaani bugbears are known as guul’dar, “strong folk,” and are celebrated for their strength and courage. They help perform heavy labor where strength is required, but most yearn to prove their mettle on the battlefield, risking their lives to earn the glory known as atcha. Dhakaani Guul’dar Traits Creature Type: Humanoid Size: Medium (about 6–8 feet tall) Speed: 30 feet As a Dhakaani Guul’dar,…
Draw on the Debilitating Power of the Void The Shadow Domain deals with the powers of shadow and the Void—a sinister mirror of the life-giving powers of the Light. Clerics who embrace these powers can wither their enemies’ flesh and debilitate their minds. Level 3: Shadow Domain Spells Your connection to this domain ensures you always have certain spells ready. When you reach a Cleric level…
Medium or Small Humanoid, Lawful Evil AC 15 Initiative +3 (13) HP 104 (16d8 + 32) Speed 30 ft.
This content is part of the The Crooked Moon Part One: Player Options & Campaign Setting. You can unlock it by purchasing the book in our marketplace.