Grim Hollow Player’s Guide
Forge your path through a cursed world with new character options tailored for dark fantasy adventuring.
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Contents
Introduction
Part 1: Character Creation
Chapter 1: Heritages & Traits
- Characters in a Grim Hollow Campaign
- Grim Hollow Heritages
- Common Heritages
- Rare Heritages
- Eldritch Heritages
- Heritage Traits
- Trait List
- Trait Descriptions
Chapter 2: Classes & Subclasses
- Class & Subclass Overview
- New Class: Monster Hunter
- Monster Hunter Guilds
- Carver Guild
- Devourer Guild
- Occultist Guild
- Trapper Guild
- Core Subclasses
- Barbarian Subclasses
- Bard Subclasses
- Cleric Subclasses
- Druid Subclasses
- Fighter Subclasses
- Monk Subclasses
- Paladin Subclasses
- Ranger Subclasses
- Rogue Subclasses
- Sorcerer Subclasses
- Warlock Subclasses
- Wizard Subclasses
Chapter 3: Backgrounds
Chapter 4: Character Feats
Chapter 5: Advanced Weapons & Equipment
Part 2: Magic & Mutation
Chapter 6: Transformations
- Why Transformations?
- Aberrant Horror
- Fey
- Fiend
- Hag
- Lich
- Lycanthrope
- Ooze
- Primordial
- Seraph
- Shadowsteel Ghoul
- Specter
- Vampire
Chapter 7: Spells & Curses
Part 3: Etharis Lore
Chapter 8: Realms of Etharis
- Isolation and Travel
- The Dangers of the Dark Wilderness
- The Bürach Empire
- The Ostoyan Empire
- The Charneault Kingdom
- The Castinellan Provinces
- The Valikan Clans
- The City of Liesech
- The City of Morencia
Chapter 9: Magic in Etharis
Chapter 10: Factions of Etharis
- The Arcanist Inquisition
- The Augustine Trading Company
- The Company of Free Swords
- The Crimson Court
- The Ebon Syndicate
- Monster Hunter Guilds
- Morbus Doctore
- Order of Dawn
- The Prismatic Circle
- The Thaumaturge
- The Watchers of the Faithful