Treasure Bundles
Upon completion of the adventure, each character may select one treasure bundle listed below.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Zavi offers the party 300gp, money earned from a recent masonry commission. After the ritual, Sofia and Beneta can heal the party. Beneta praises the party’s efforts and gifts them one of her feathers that acts as a Spell Scroll (Dispel Evil and Good).
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Upon completion of the adventure, each character may select one treasure bundle listed below.
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Unfortunately, finding these dandyish devils’ contractual loopholes is not nearly as much fun as I had hoped. —ASTARION ON HARVESTER DEVILS
Characters selecting this option receive 125 GP.
The red rock formation is sacred to the village, but no one knows about the temple within. The Couatl has lain dormant without a worthy, mortal Priest Acolyte and thus faded from local lore. In the first chamber, Celestial script reads, ‘Those seeking peace are welcome. You only need to ask.’ In the second chamber, wall art depicts healing actions. Sofia ’s hair ribbon can also be found. In the…
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Once the distillery is powered down, Eliya gives the party a banknote they can cash in for 750gp for their help. Aldur promises to name a future product in the party’s honour, and hands them one of the Immovable Rods from the ransacked factory floor.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Corlie ensures that the city sponsoring the characters makes a 1,000 GP hazard payment to each of them. If Corlie previously agreed to contribute her share to the characters, she adds this to their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future adventures on…
Cilanthé has her wealth stockpiled in her lair. Old wooden chests hold 715gp in various coin values, a dragon-themed cutlery set made of gold (650gp), three paintings of her previous lair (400gp each), a Sword of Life Stealing and a Tome of Understanding.
Characters selecting this option receive 125 GP.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Characters selecting this option receive 250 GP from Chancellor von Waldenburg for a job well done.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
If the characters search the earth motes and the defeated enemies, they find the following:
Weapon (longsword), legendary (requires attunement) Thogar Giant- Hewer earned great renown through unwavering bravery but not intellectual brilliance. His unmatched courage often forged far ahead of his reason. As a youth, he could not prevent marauding giants and trolls from destroying his village and murdering his family. Left alone on the blood-soaked snow, a fire kindled deep in Thogar’s…
Weapon (snaerispear), legendary (requires attunement) Tordalfr was a storm giantkin born to a human mother in a small village. After years of jibes and taunts from the children of local warriors, he snapped. Brael, son of the village headman, and a pompous, aspiring warrior, called Tordalfr out in public, proclaiming to his assembled cronies that there was irrefutable evidence that Tordalfr was…
Upon completion of the adventure, each character may select one treasure bundle listed below.
Quink pays the characters 20 GP for stopping the heist as promised. If they also reveal the thief’s identity, Quink is flabbergasted but adds a 10 GP bonus for the characters’ exceptional work. Soon after, two guards arrive and arrest Yvette. After the arrest, Yvette no longer appears at this location.
Wondrous Item, uncommon (requires attunement) This cherry-sized bloodstone heart is the beating center of a poppet. While the stone is on your person, when you gain the Frightened condition, you can make a DC 15 Wisdom saving throw. On a success, you end the Frightened condition. Also, when you make an Intelligence ability check while holding the stone, you can listen to it, gaining unusual…
This content is part of the Legends of Greyhawk: The Tear-Stained Idol. You can unlock it by purchasing the book in our marketplace.