Suggested Story
Set the scene, describe the party’s approach to the distillery gates, then continue:
Set the scene, describe the party’s approach to the distillery gates, then continue:
Level 7 – 8 Adventure. Thrilling. Confrontation. Cider Distillery. The party are invited to an exclusive tour of a new, state-of-the-art, magically operated distillery. When they arrive, the site is in chaos and the other guests are at the mercy of malfunctioning equipment. Will the party’s day end in a successful shutdown or a total meltdown?
The red rock formation is sacred to the village, but no one knows about the temple within. The Couatl has lain dormant without a worthy, mortal Priest Acolyte and thus faded from local lore. In the first chamber, Celestial script reads, ‘Those seeking peace are welcome. You only need to ask.’ In the second chamber, wall art depicts healing actions. Sofia ’s hair ribbon can also be found. In the…
Level 7 – 8 Adventure. Mysterious. Rescue. Secluded Temple. The sudden disappearance of a young girl sends the party on a rescue mission through the desert and into the hidden temple of a powerful beast. However, things aren’t as straightforward as they seem, and more than just brute force will be needed to win the day.
Content Warning Starvation, minor body horror (eyes and mouth).
Wondrous Item, artifact (requires attunement) Tol Kharash, the Horned King, overlord of tyranny, demands that his minions revel in domination, fear, and the suffering of the downtrodden. During his campaigns in the Age of Demons, Tol Kharash shaped an artifact that would announce his coming across the Barrens; a harbinger of cruelty. Kharash’s Promise is a 3-foot long warhorn forged of demonglass…
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
The typical dhuthorex is a hungry and thoughtless beast, chasing prey through the depths and venturing onto land only to pursue easy prey. Dhuthorexes Strange things swim in sunless seas, but few are as fierce as the shark-like dhuthorexes. These beasts chase prey fearlessly and tenaciously.
Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you. You cast that spell—called the contingent spell—as part of casting Contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain trigger occurs. You describe that trigger when you cast the two spells. For…
You briefly slow time for a creature of your choice that you can see within range. The target must succeed on a Wisdom saving throw or be moved to last place in the Initiative order from the start of the next round onwards. Spell Tags: Chronomancy Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard, Sorcerer, Wizard, Warlock - Future You Patron
Read out the introduction, have the players enter the lighthouse on the ground floor, then continue:
Wondrous Item, uncommon This crimson and gold hooded cape is fitted with the feathers of fallen Harpies and dyed in their blood, this grants the wearer some resistance to the songs of Harpies. The cape is then infused with the dust of a fey creature which grants it a powerful anti-charm effect powered by an animus. While wearing this cape, you have Advantage on saving throws against the Charmed…
This content is part of the One-Shot Wonders: 10 Forest One-Shot Adventures. You can unlock it by purchasing the book in our marketplace.