Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventure’s narrative that could cause the power to briefly—briefly!—consider negotiating. The GM has the final say on whether a given…
N (they/them) human The mysterious and discreet Onaivu is a member of the Thieves’ Guild. They hide in the shadows and ply their trade in the most unexpected places, even those right under your nose. Who they are and what they are aren’t important at all, unless they know something about you that you don’t want the rest of the world to know. They keep their face covered beneath a cowl; no one…
The characters can attune themselves to the tower by walking across one tile of each color. If they do this, they can proceed to the top level of the tower and explore it unimpeded. If a character does not attune themselves, they are teleported back to the circle at the start of each turn in which they stand on the top level. Note that if they fly or climb the tower and touch down on the top…
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Map: Delia’s Dagger View Player Version This description of the bottom level of the two-tiered tower assumes the characters entered through the door. If the battle with the vrocks takes place outside the tower, adjust the text below: The interior of the tower is dusty but intact. Two suits of armor flank the entryway. One is plain gray, with the word “Unwelcome” written in Common across its…
CN male (he/him) human (Oeridian/Flan) Chase is broad-shouldered for a teen, with a streak of stubbornness that sometimes borders on recklessness. His skin is a warm, medium-brown, and his dark hair is cropped short. His clothes are ragged but well-mended, and he carries a battered shortsword as if for comfort as much as protection. Quick to pick a fight when cornered, he’s fiercely loyal to…
Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious metal to coerce prisoners into betraying themselves. Many serve powerful devils, wrenching secrets from imprisoned souls using deadly, animate chains. Left to their own devices, chain devils encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the…
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
The Plea. Chase requests the party’s assistance, as the Guild has called on Caset to do something that would jeopardize the future the siblings have worked so hard for, and ignoring the indenture would place a target on both siblings. We Are Family. Chase considers characters bearing the We Are Family mark of prestige from Castle Greyhawk part of their patchwork family and will remind them of…
Lord Marrowgar An Adventure for Level 16 Characters
Dragonmarked houses and others are heading to the Western Frontier. House Orien is extending the lightning rail toward Graywall. But this is no story of Brelish colonialism. Breland isn’t expanding across this frontier—it’s being driven away from it. Throughout the history of Galifar, the people of the Barrens were divided. The medusas of Cazhaak Draal, the changelings of Lost, and the tieflings…
an adventure for Level 1 characters This adventure is designed to fill one or two sessions of play. It can take place in any heavily forested region. If you start the characters at level 2, skip the gathering of samples from the redwood trees in the grove and move the characters directly to the entrance of the dragon’s lair (area R4).
Level 1 Evocation (Ranger [Demon Hunter]) Casting Time: Action Range: Self Components: V Duration: Instantaneous You jump through the air without provoking Opportunity Attacks and land in an unoccupied space within 30 feet. Each creature in a 10-foot Emanation originating from you makes a Dexterity saving throw. On a failed save, a creature takes 2d6 Fire damage and has Disadvantage on attack…
Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve. Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in…
Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can take a Bonus Action and use a command word to cause it to magically form a thin blade of sand. The…
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
Ahead. Go through the glowing portal to Jotunheim footprint (Area 2). Down. Climb back down Yggdrasil’s trunk to the ground.
Malisons exhibit snakelike features that make them deadly in combat. Three general types exist: Type 1. These malisons have human bodies and the heads of giant, venomous snakes. Type 2. These malisons have human bodies, but they’ve replaced their arms with snakes. Type 3. These malisons are human from the waist up, but below that extend the coils of a giant snake. Malisons possesses deadly…
Armor (leather), rare You have a +1 bonus to AC while wearing this armor. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
While adventuring in the Dragonlance setting, the siblings Caramon Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with monsters and magic. In D&D;, the action takes place in the imaginations of the…
This content is part of the The Crooked Moon Part One: Player Options & Campaign Setting. You can unlock it by purchasing the book in our marketplace.