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Browse digital books and other D&D content available for purchase. View current bundles and marketplace offers.
Wondrous Item, common While carrying this blackened silver coin, if you fail a Death Saving Throw, you treat the save as a success instead. Then the coin crumbles into dust. If you carry more than one Hel’s Coin, you gain the following curse instead. If you succeed on a Death Saving Throw, you treat the success as a failure. Then one Hel’s Coin crumbles to dust. This curse remains until there is…
Death has no claim on you. In exchange for staying its cold hand without that hand closing, you become a maw through which death feeds on the world around you. Adamant Endurance. You have Advantage on Constitution saving throws. Cling to Life. When you have 0 Hit Points at the start of your turn, or when you die, you can instead choose to regain a number of Hit Points equal to half your maximum.…
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logical…
Klobiodon is a Jurassic (166 million years old) European pterosaur found in the Taynton Limestone Formation. Design Philosophy Life is diverse. We find that the current 5.5e system of normal, proficiency, and expertise for saves/skills/attacks/etc. calculations based on one chosen stat is insufficient to express that diversity. To give us more granularity in our designs and to better represent…
“Clo-bi-oh-don” (Cage tooth) This whole area was filled with lil’ fish-snatching pterosaurs. They kept their distance from us – I guess they’re used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyin’ and fascinatin’ to observe perchin’ on rocks. They fed by flyin’ low over the water and quickly dippin’ their heads in, nabbin’ unaware fish. Nifty stuff.…
Adventure for Level 6 Characters Situation. A discovery beneath the Blood of the Vine tavern in the village of Barovia has unleashed sinister magic, transforming the owners. Hook. Disguised as a human, Urwin Martikov (Medium Wereraven; see chapter 5) of the Blue Water Inn in Vallaki hires the characters to investigate why the Blood of the Vine tavern in the village of Barovia has closed,…
Borca is altered by Ivana’s and Ivan’s presences, creating the following effects: Closing the Borders. While in their domain, Ivana or Ivan can close or open the borders to Borca at will. While the borders are closed, the Mists surrounding Borca are filled with briar vines (Ivana) or barbed wire (Ivan). The Mists become Difficult Terrain, and whenever a creature moves into or within the Mists,…
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Upon completion of the adventure, each character may select one treasure bundle listed below.
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lip…
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Characters selecting this option receive 250 GP from Chancellor von Waldenburg for a job well done.
Dingpots are animated objects created to assist in magical and alchemical research—or simply to help in the kitchen. Often cheerful, dingpots delight in serving up delicious meals, soothing tea, and the occasional magical draught.
Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play.
Adventures set in Barovia involve oppressive, gothic menace; suspicion; and the legendary threat of Strahd von Zarovich. Use this section to develop horror adventures in this domain.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
| Location | Description |
|---|---|
| 1: Outer Gatehouse | Guards vet entrants and keep watch at this gate. |
| 2: Barn | Livestock and steeds are stabled and groomed here. … |
Upon completion of the adventure, each character may select one treasure bundle listed below.
You can roll 1d10 on the tables below to generate encounters for a party of any level. Once you’ve used an encounter, remove it from the table and create a new one to replace it.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Selling Equipment Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “ Magic Items by Rarity ” section of “ Magic Items ” has prices for magic items.
The bank offers the following services: Take Out a Loan. A character can borrow up to 10 GP from the bank with an interest rate of 1 GP per day. There’s no minimum payment due, but if the loan is left unpaid for long, word of the character’s financial insolvency spreads throughout the keep. Deposit and Withdraw Money. A character can deposit gold and other valuables at the bank. They can withdraw…
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20. Defy Death. You have Advantage on Death Saving Throws. Speedy Recovery. As a Bonus Action, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll. Notes: +1 Constitution, Defy Death, Speedy…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Browse digital books and other D&D content available for purchase. View current bundles and marketplace offers.