Forgotten Realms: Adventures in Faerûn
Chapter 8: Magic Items Chapter 8
Chapter 8: Magic Items Chapter 8
Weapon (Any Simple or Martial), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon’s type if the target is a Dragon.
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
Once the entire group of characters records an experience, the flumph ushers them into a nearby meeting room.
A daelkyr knows secrets mortals can’t comprehend and has plans they can’t understand. Some sages believe that the daelkyr are artists and that worlds are their canvas; they destroy civilizations and unleash monsters because, to them, this is a thing of beauty. Others say that the daelkyr exist beyond time, and that their actions only make sense when viewed over the course of millennia. Still…
Valaara is known as the Crawling Queen, the Watcher in the Walls, and the Keeper of Worms. It’s said that you can hear Valaara’s voice in the rustling of roaches and the keening of locusts. In some tales, Valaara crafts worms that crawl through the ear and consume a creature’s brain; in others, when its maggots devour a corpse, Valaara can recreate the victim in its Deepest Hive. No one knows…
Githzerai monks pursue control of their minds by honing their physical and psionic talents. They might be found beyond githzerai sanctuaries, testing themselves amid the dangerous extremes of the multiverse. Githzerai Githzerai are gaunt, humanlike beings, physically identical to githyanki. They share a history with githyanki as creatures physically and psychically transformed by mind flayers…
One of Gith’s last deeds was to forge an alliance between the githyanki and the dragon god Tiamat. Ever since, the Dragon Queen’s red dragon consort, Ephelomon, and his kind have been allies of the githyanki. Githyanki dracomancers uphold this pact and cultivate magic talents that complement the might of red dragons. Githyanki Githyanki were once an ordinary people, but the deeds of a vile mind…
Githyanki knights wield silver blades to slay magic-users who use the Astral Projection spell to intrude on githyanki territories on the Astral Plane. These silver blades are sacred to the githyanki. Non-githyanki who claim these weapons often find themselves hunted by wrathful githyanki knights. Githyanki Githyanki were once an ordinary people, but the deeds of a vile mind flayer empire etched…
Githyanki warriors use psionic abilities to augment their battle prowess. Githyanki Githyanki were once an ordinary people, but the deeds of a vile mind flayer empire etched conflict on their being. Gaunt, humanlike creatures, githyanki have serrated ears and speckled skin ranging through shades of yellow, green, and brown. While some githyanki follow their own paths, many are influenced by a…
Githzerai zerths embody the discipline espoused by their first leader, Zerthimon. Their psionic control aids them in protecting their people and traveling the planes of existence without fear of being followed by githyanki or mind flayer foes. Githzerai Githzerai are gaunt, humanlike beings, physically identical to githyanki. They share a history with githyanki as creatures physically and…
These powerful psions oversee githzerai sanctuaries, study enigmatic planar events, and lead rrakkma—hostile forays into mind flayer colonies to slay illithids and uncover secrets of how the ancient gith were transformed. Githzerai Githzerai are gaunt, humanlike beings, physically identical to githyanki. They share a history with githyanki as creatures physically and psychically transformed by…
| 1d8 | The Characters Are... |
|---|---|
| 1 | Called on to deliver a message or mysterious parcel to or from Vlaakith the Lich Queen. |
| 2 | Encouraged by a disguised intellect devourer to seek out an elusive gith leader. … |
Knights frequently lead troops in combat or work in units that dominate the battlefield. They’re often attended by squires, who might be less skilled soldiers or commoners.
Questing knights travel in pursuit of a cause, such as slaying a villain, defeating a monster, recovering an Artifact, or restoring their lost honor.
Magic items are presented in alphabetical order. If a magic item description capitalizes a creature’s name and presents it in bold type, that’s a visual cue pointing you to the creature’s stat block. How to read and use a stat block is explained in “ How to Use a Monster ” and to a lesser degree in the “ Rules Glossary ”.
Level 5 – 6 Adventure. Thrilling. Acquisition. Quaint Cottage. Young Lindamill has lost her pet dog! This is no ordinary pooch predicament, however, as the hapless hound has a habit of teleporting when it gets scared. Could the dog’s eagerness to escape suggest there is more to this young owner than first meets the eye?
Everyday Folk Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have.
| Magic Item Table D 1d100 | Magic Item |
|---|---|
| 01–20 | Bottled Abyss |
| 21–40 | Null Chalk … |
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