Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Estimated Duration: 20 Minutes When you’re ready to begin the adventure, read the following boxed text aloud: It is late in the day in Turtleback Cove as you look around the massive dome above you, still in awe of the colossal Primordial Dragon Turtle skull that this town inhabits. But unto the problems at hand; finding lodgings is proving to be problematic. The last couple of inns or taverns…
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
This bundle is only available if the item was obtained during the adventure. +1 Shortsword (Unbreakable)
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Mayor Gale is desperate to retrieve the Elemental Gems before the next storm. She is also concerned because the Corsairs’ leader, Captain Brandle, has never before raided a settlement, which makes this morning’s raid troubling. She suspects the black dragon is related to the pirates’ new brutality. Mayor Gale offers the characters 500 GP to infiltrate the Corsairs’ hideout in Cobblehook Cove ,…
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventure’s narrative that could cause the power to briefly—briefly!—consider negotiating. The GM has the final say on whether a given…
In some settings, laws prohibit the possession and use of poison, but an illicit dealer or unscrupulous apothecary might keep a hidden stash. Characters with criminal contacts might be able to acquire poison easily. Other characters might have to make extensive inquiries and pay bribes before they acquire the poison they seek.
Browsing the shop’s wares is an orc man—actually Zulkir Thrul under the effects of an Alter Self spell—who ignores the characters until Wrynn beckons them into his workshop. The other browser is a terse elf named Gerleine (Medium Noble), who announces, “Wynston, I’ve decided.” She carries a blue satin frock to the desk along the north wall and pays the tailor, who writes her a receipt before she…
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
One of the best ways to learn how to run a D&D; game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body Language. What gestures…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
At this tier of Attunement, you have the following benefits while wearing :
No two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most successful as a DM if you choose a play style that works best for you and your players. The Rule of Fun D&D; is a game, and everyone should have fun playing it. Everyone shares equal responsibility in moving the game along, and everyone contributes to the fun when they treat each other with respect and…
Injury Poison A creature subjected to Deathdance must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 minute. Humanoids automatically succeed on this save. The creature also has the Incapacitated condition while Poisoned in this way, as it thrashes uncontrollably.
Wondrous Item, Artifact (Requires Attunement) Indorius’s Crown bestows authority on whoever wears it, making their reasoning seem stronger and their coercions harder to resist. The crown does not, however, provide its wearer with wisdom.
This content is part of the The Crooked Moon Part One: Player Options & Campaign Setting. You can unlock it by purchasing the book in our marketplace.