Phaerimm Scout
Phaerimm scouts typically operate alone and in the shadows, gathering information for upcoming phaerimm operations.
Phaerimm scouts typically operate alone and in the shadows, gathering information for upcoming phaerimm operations.
Phaerimm scouts typically operate alone and in the shadows, gathering information for upcoming phaerimm operations.
Phaerimm are malevolent alien beings who seek to dominate other sentient beings. A phaerimm's conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger it prefers to use only when magical means fail it. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned long…
Phaerimm are malevolent alien beings that seek to dominate other sentient species. A phaerimm’s conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger they prefer to use only when magical means fail them. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned…
Phaerimm elders are generals of phaerimm forces, directing covert and direct operations to help their kind subjugate all who stand in their way. Their ability to siphon magic from magic items makes them incredibly dangerous foes.
Armor (any light or medium), very rare (requires attunement) You gain a +1 bonus to Armor Class while wearing this armor. The armor is enchanted to look like a scholarly or priestly robe. Mountain Walker. While you’re wearing this armor, Difficult Terrain composed of heavy snow, ice, rubble, or undergrowth doesn’t cost you extra movement. Grasping Tendrils. As a Magic action, you can activate the…
Armor (hide), very rare (requires attunement) You gain a +1 bonus to Armor Class while wearing this hide armor. The armor is enchanted to look like a scholarly or priestly robe. Mountain Walker. While you’re wearing this armor, Difficult Terrain composed of heavy snow, ice, rubble, or undergrowth doesn’t cost you extra movement. Grasping Tendrils. As a Magic action, you can activate the armor,…
Phaerimm elders are generals of phaerimm forces, directing covert and direct operations to help their kind subjugate all who stand in their way. Their ability to siphon magic from magic items makes them incredibly dangerous foes.
Phaerimm agents travel the surface world, seeking out powerful magic to rule others.
If your Aasimar’s powers flow from Fernia, you are infused with otherworldly fire. When you use Celestial Revelation, your Heavenly Wings are formed from flame; your Necrotic Shroud is a terrifying aura of ghostly fire; and when you use Inner Radiance, enemies take Fire damage rather than Radiant damage. In addition, replace the Celestial Resistance and Light Bearer traits of the standard Aasimar…
Phaerimm zealously guard their rare hatchlings not out of parental devotion, but to ensure their kind’s growing strength.
Armor (scale mail), very rare (requires attunement) You gain a +1 bonus to Armor Class while wearing this scale mail. The scale mail is enchanted to look like a scholarly or priestly robe. Mountain Walker. While you’re wearing this armor, Difficult Terrain composed of heavy snow, ice, rubble, or undergrowth doesn’t cost you extra movement. Grasping Tendrils. As a Magic action, you can activate…
Armor (scale mail), uncommon Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Phaerimm agents travel the surface world, seeking out powerful magic to rule others and free their imprisoned kin.
Weapon (warhammer), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
Armor (half plate), very rare (requires attunement) You gain a +1 bonus to Armor Class while wearing this half plate armor. The half plate armor is enchanted to look like a scholarly or priestly robe. Mountain Walker. While you’re wearing this armor, Difficult Terrain composed of heavy snow, ice, rubble, or undergrowth doesn’t cost you extra movement. Grasping Tendrils. As a Magic action, you can…
Armor (scale mail), rare (requires attunement) While wearing this armor, you don’t have the Unconscious condition when you are at 0 Hit Points. You still make Death Saving Throws normally. You can’t use the Help action to make a Medicine check to stabilize yourself. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much…
| 1d4 | A Pegasus Won’t Flee Someone... |
|---|---|
| 1 | Bearing the gear of a hero the pegasus aided. |
| 2 | Offering magical fruit or holy spring water. … |
Type: Martial Melee Weapon Cost: 15 GP Weight: 5 lbs Damage: 1d8 Bludgeoning Properties: Versatile (1d10), Push Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you…
| 1d4 | If a Peryton Collects Enough Hearts... |
|---|---|
| 1 | The hearts grant an evil wish. |
| 2 | It reverts to its original form. … |
Armor (breastplate), very rare (requires attunement) You gain a +1 bonus to Armor Class while wearing this breastplate. The breastplate is enchanted to look like a scholarly or priestly robe. Mountain Walker. While you’re wearing this armor, Difficult Terrain composed of heavy snow, ice, rubble, or undergrowth doesn’t cost you extra movement. Grasping Tendrils. As a Magic action, you can activate…
Armor (half plate), rare (requires attunement) You have Resistance to Psychic damage while you wear this armor. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
This monster is part of the Netheril’s Fall. You can unlock it by purchasing the book in our marketplace.