After dealing with the consequences of failed checks, move to the next challenge.
The bank offers the following services: Take Out a Loan. A character can borrow up to 10 GP from the bank with an interest rate of 1 GP per day. There’s no minimum payment due, but if the loan is left unpaid for long, word of the character’s financial insolvency spreads throughout the keep. Deposit and Withdraw Money. A character can deposit gold and other valuables at the bank. They can withdraw…
One year ago, a mysterious patron hired the siblings Caset and Chase to breach the Iron Vault of the Great Library of Greyhawk and recover a forbidden tome titled The Liminal Seal: Manipulations of the Imprisoned Soul. Their heist was thwarted, and the siblings avoided prison. Soon after, Caset and Chase became entangled in the investigation into the murder of Anton Palmirian, a member of the…
N (they/them) human The mysterious and discreet Onaivu is a member of the Thieves’ Guild. They hide in the shadows and ply their trade in the most unexpected places, even those right under your nose. Who they are and what they are aren’t important at all, unless they know something about you that you don’t want the rest of the world to know. They keep their face covered beneath a cowl; no one…
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
Origin Feat (Prerequisite: Changeling) You’ve developed personas that help you focus your talents. Work with your DM to define two unique personas—identities with distinct appearances and personalities. You gain the following benefits. Adept Persona. Choose a tool and define a persona associated with it. Whenever you use your Shape-Shifter trait to assume the persona, you gain proficiency with…
One of the best ways to learn how to run a D&D; game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body Language. What gestures…
Gargantuan Dragon (Metallic), Lawful Good AC 22 Initiative +14 (24) HP 444 (24d20 + 192) Speed 40 ft., Fly 80 ft., Swim 40 ft.
Animated Armor Brass Dragon Wyrmling Brown Bear Bugbear Warrior Copper Dragon Wyrmling Death Dog Dire Wolf Dryad Empyrean Iota Faerie Dragon Youth Ghoul Giant Eagle Giant Hyena Giant Octopus Giant Spider Giant Toad Giant Vulture Goblin Boss Harpy Hippogriff Imp Kuo-toa Whip Lacedon Ghoul Lion Manes Vaporspawn Modron Quadrone Myconid Spore Servant Ogrillon Ogre Pirate Psychic Gray Ooze Quasit…
↓ Use Minimum Hit Points and Damage Rolls for this character.
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While adventuring in the Dragonlance setting, the siblings Caramon Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with monsters and magic. In D&D;, the action takes place in the imaginations of the…
Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can take a Bonus Action and use a command word to cause it to magically form a thin blade of sand. The…
Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to…
Medium Aberration, Chaotic Evil AC 15 Initiative +2 (12) HP 135 (18d8 + 54) Speed 30 ft.
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Commoner | 10 | 4 | +0 | Unarmed and panicked |
| Goat | 10 | 4 | +0 | Headbutts when scared … |
↓ Use Minimum Hit Points and Damage Rolls for this creature.
An adult silver dragon relaxes in camp alongside its fellow adventurers Adult silver dragons love to spend time among various peoples. Rather than manipulating politics directly, they support individuals who have ambitious goals or who popularize the return of great universities, inspiring athletics events or festivals, and other salutary civic institutions of the past. Silver dragons often…
| Location | Description |
|---|---|
| 1: Outer Gatehouse | Guards vet entrants and keep watch at this gate. |
| 2: Barn | Livestock and steeds are stabled and groomed here. … |
In the city of Graywall, a Tharashk bounty hunter signals the Sentinel Marshal he’s working with. He’s found their quarry… In a tavern filled with drunk ogres and trolls. The stench of stale alcohol and sweaty troll is overpowering, and the denizens of the bar have no love for people from the east. One misstep and it will be a short and bloody night… On the Border Road, a gargoyle soars above an…
Gargantuan Dragon (Metallic), Lawful Good AC 22 Initiative +14 (24) HP 468 (24d20 + 216) Speed 40 ft., Fly 80 ft.
Huge Dragon (Chromatic), Chaotic Evil AC 19 Initiative +12 (22) HP 195 (17d12 + 85) Speed 40 ft., Fly 80 ft., Swim 40 ft.
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your…
| CR | XP |
|---|---|
| 0 | 0 or 10 |
| 1/8 | 25 … |