| Investment | Item Rarity |
|---|---|
| 150 GP | Common |
| 600 GP | Uncommon … |
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Weapon (revolver), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D; worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to…
Type: Gemstone Cost: 1,000 GP Weight: 2 lbs Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns kindness and compassion in public spaces, Ivlis believes the poor and downtrodden deserve their wretched lot. In battle, her magic is unpredictable.
Wrin Sivinxi grew up in the small village of Glitterbough in the elven nation of Kyonin, but a traveler wouldn’t find her hometown if they were to visit that nation today, for Glitterbough was destroyed 10 years ago by demons in the service of the malevolent entity Treerazer. Despite the loss of her hometown, Wrin feels no sadness or despair about the event, for none perished in Glitterbough’s…
Weapon (longsword), legendary The reavers of Wolfheim brought home many strange treasures as souvenirs and mementos from their campaigns abroad. A dwarven warrior named Essalla claimed a strange sword as her share of the spoils on one such raiding journey. Unusual in design and unadorned by dwarvish standards, it seemed destined to be a souvenir brought out only when tales of the campaign were to…
Weapon (dagger), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Nick. When you make the extra attack of the Light property,…
Weapon (any), varies (requires attunement by a Ranger) These weapons are carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Their hilts and shafts are bound in hair from a fey creature. This magic weapon channels the natural magic found in the elements of nature. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it,…
Type: Gemstone Cost: -- Weight: 8000 lbs Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
Crafting. Creating a Monster Hunter’s Weapon requires a Workshop and the following Components of rarity equal to the item’s rarity:
Type: Gemstone Cost: 5,000 GP Weight: 20 lbs Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
Type: Gemstone Cost: 100 GP Weight: 1/2 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
Wondrous Item, uncommon (requires attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the Doss Lute to cast one of…
Armor (leather), rare You have a +1 bonus to AC while wearing this armor. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type: Gemstone Cost: 10 GP Weight: 1/4 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
Weapon (club), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage to…
Weapon (longbow), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage…
Type: Gemstone Cost: 500 GP Weight: 1 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
Creature Type: Monstrosity Size: Medium (about 4–5 feet tall) Speed: 40 feet As a Worg, you have the following special traits. Darkvision. You have Darkvision with a range of 60 feet. Keen Senses. You have proficiency in the Perception skill, and you have Advantage on Wisdom (Perception) checks that rely on hearing or smell. Bite. Your formidable jaws are a natural weapon, which you can use to…
Weapon (lance), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.…
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to…
Wondrous Item, rare (requires attunement) This mourning veil is imbued with alien power. The Weeping Widow wore the veil to hide her permanently tear-stained face, and rumors circulate that the widow used it to hide the otherworldly corruption writhing within her eyes. While wearing the veil, you gain a bonus to Wisdom checks and Wisdom saving throws determined by the veil’s rarity, and you can…
Weapon (glaive), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Graze. If your attack roll with this weapon misses a creature,…
Weapon (club), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage to it,…
Weapon (crossbow, light), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon…
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