Community
Director, Community: Aaron Kaufman Senior Social and Community Manager: Regina Buenaobra Manager, Influencer Marketing: Sabrina Kessler Community Manager: LaTia Jacquise
Director, Community: Aaron Kaufman Senior Social and Community Manager: Regina Buenaobra Manager, Influencer Marketing: Sabrina Kessler Community Manager: LaTia Jacquise
This mark of prestige is granted to all characters who made a deal with the Night Hag coven.
Weapon (greatclub), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
You have treated with a coven of night hags, surrendering a piece of yourself for forbidden insight. You carry the lingering mark of that exchange, though its full implications have yet to reveal themselves.
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| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
Weapon (greatclub), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
General Feat (Prerequisite: Level 4+, Mark of Making Feat) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20. Improved Intuition. When you use the Artisan’s Intuition benefit of your Mark of Making feat, you can roll 1d6 instead of 1d4. Improved Making. When you use the Spellsmith benefit of your Mark of Making feat to cast…
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This mark of prestige is granted to any character that completes the Queen’s Test in Part 2.
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Weapon (greatclub), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can push…
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
↑ Use Maximum Hit Points and Damage Rolls for this creature.
General Feat (Prerequisite: Level 4+, Mark of Shadow Feat) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20. Improved Intuition. When you use the Cunning Intuition benefit of your Mark of Shadow feat, you can roll 1d6 instead of 1d4. Improved Shadow. When you use the Shape Shadows benefit of your Mark of Shadow feat to…
Weapon (maul), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Topple. If you hit a creature with this weapon, you can force the…
Weapon (club), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage to…
Product Lead: Benjamin Huffman, Sterling Vermin Adventuring Co. Writing & Design: Benjamin Huffman Editing: Eve Parker Layout & Graphic Design: Nathanaël Roux Cover Illustrator: Interior Illustrators: Devin Hoyt, Maxwell Polikoff, Junkestar and On the Cover In the deepest layer of the dungeon, Mouse seeks redemption for his villainous past by confronting the demon he once set to guard an ancient…
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