| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Commoner | 10 | 4 | +0 | Club (clipboard) |
| Draft Horse | 10 | 15 | +0 | Bludgeoning Hooves … |
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
Roll the die indicated by the condition, such as “Jinxed 1d4” each time you make an attack roll or saving throw. Subtract the value on the die from the result.
List of Stat Block from the Dr Dhrolin’s Dictionary of Dinosaurs.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Rod, rare (requires attunement) This wooden fool’s scepter is painted with vibrant, unsettling colors that depict a grinning face. While no creature is attuned to the marotte, the face looks like the infamous Chuckles, the Lord of Fools. While holding the marotte, you can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined by…
Type: Gemstone Cost: 5,000 GP Weight: -- A blue white, canary, pink, brown, or blue gemstone worth 5000 gold pieces.
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
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Small Beast (Pterosaur), Unaligned AC 12 (Downy Skin) Initiative +3 (13) HP 6 (1d6 + 3) Speed 5 ft., fly 30 ft.
You touch another willing creature and bind your fates together until the spell ends. For the duration, if the target is within 60 feet of you and makes an ability check, attack roll, or saving throw, you may use your Reaction to allow the target to reroll and use the new result. The target can do the same to you. Each time you do this, your, and only your Hit Point maximum is reduced by 1d4, and…
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
↑ Use Maximum Hit Points and Damage Rolls for this creature.
You twist your fingers and fate seems to follow suit. Until the end of your next turn, you can reroll any ability check you make to play nonmagical games of skill and must use the new roll. Therefore, this spell could influence a game of poker, but not the result of a Deck of Many Things. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Sorcerer, Warlock,…
In proximity to the Gems of Tharizdun, divine casters who attempt to cast level 1+ spells have a 2-in-6 chance of failure, while Warlocks have a 1-in-6 chance. See “ DM Aid: The Chained God is Stirring. ” for more inspiration. Touching the Gems of Tharizdun A creature whose flesh touches a gem must make a DC 18 Wisdom saving throw. On a successful saving throw, the creature can hold any number of…
Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic might be a family secret.
Rod, very rare (requires attunement) This wooden fool’s scepter is painted with vibrant, unsettling colors that depict a grinning face. While no creature is attuned to the marotte, the face looks like the infamous Chuckles, the Lord of Fools. While holding the marotte, you can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined…
Malisons exhibit snakelike features that make them deadly in combat. Three general types exist: Type 1. These malisons have human bodies and the heads of giant, venomous snakes. Type 2. These malisons have human bodies, but they’ve replaced their arms with snakes. Type 3. These malisons are human from the waist up, but below that extend the coils of a giant snake. Malisons possesses deadly…
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your…
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↓ Use Minimum Hit Points and Damage Rolls for this creature.
You’re partially encased in ice:
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, “ Creating a Character ” offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Origin Feat You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for…
Familiarity. Here are the meanings of the terms in the table’s Familiarity column:
Rod, legendary (requires attunement) This wooden fool’s scepter is painted with vibrant, unsettling colors that depict a grinning face. While no creature is attuned to the marotte, the face looks like the infamous Chuckles, the Lord of Fools. While holding the marotte, you can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined…
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