Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Read or paraphrase the following: Caset ushers you into their room with a quick glance toward the hall to see who might be paying attention to their strange visitors. Within, you find a sparsely furnished chamber with a bed, a wardrobe, and a writing desk, all of which have been pushed up against one wall. Blankets and pillows lie in a circle in the center of the chamber. “Chase told you the…
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Every night since the gems arrived, everyone’s dreams have been filled with dark whispers. Students, faculty—everyone’s talking about it. Caset believes that if the party sleeps a bit, they’ll also hear the whispers and could trace them to their origins and the location of the gems. If the group sleeps in Caset’s room, Caset can wake the party in four hours. Hopefully, by then they’ll have found…
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventure’s narrative that could cause the power to briefly—briefly!—consider negotiating. The GM has the final say on whether a given…
↓ Use Minimum Hit Points and Damage Rolls for this creature.
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
The young human is hellbent on doing their part in this heist. Caset follows directions as long as those directions aren’t “Do nothing!” or the equivalent. If undirected, they will keep close to the party, often taking the Help action. If Caset drops to 0 Hit Points, they become unconscious and must begin making Death Saving Throws, as a player character does. If Caset dies, they rise with full…
Read out the introduction, have the players enter the lighthouse on the ground floor, then continue:
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Wondrous Item, common This scrap of paper bears a table with space for five names. If you write a creature’s name in one of the blank spaces on the table, it will shuffle the text to show their ranking as a duelist relative to all the other individuals named on the table. This appears to be calculated based on the number of duels the named individuals have won over the past year. The source of…
If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you don’t want to break your narrative stride by looking up a rule, designate another player to be the rulebook reference expert. If you don’t like tracking Initiative, ask another player to do so.
This content is part of the Monster Manual. You can unlock it by purchasing the book in our marketplace.