This section provides tools useful for adventures in the Dalelands.
This section provides tools useful for adventures in Calimshan.
This section provides tools useful for Icewind Dale adventures, including guidance on renown, Bastions, and random encounters.
This section provides tools useful for adventures in Baldurโs Gate.
This chapter provides advice on rules for adventure elements such as poison and traps.
This section provides tools useful for adventures in the Moonshaes, including guidelines on renown, Bastions, and an encounter table for seagoing adventurers.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. โGundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether rawโฆ
No two DMs run the game in exactly the same wayโand thatโs how it should be! Youโll be most successful as a DM if you choose a play style that works best for you and your players. The Rule of Fun D&D; is a game, and everyone should have fun playing it. Everyone shares equal responsibility in moving the game along, and everyone contributes to the fun when they treat each other with respect andโฆ
Renown is an optional rule you can use to track charactersโ standing, individually or as a party, within a particular group, such as a faction, an organization, or a community. A characterโs or partyโs Renown Score starts at 0, then increases as characters earn favor and reputation with respect to the group. You can tie benefits to a characterโs renown, including ranks, titles, and access toโฆ
Traps should be used sparingly, lest they lose their charm. A hidden pit can be a fun surprise, but too many traps in an adventure can lead players to become overly cautious, which slows down the game. The best traps are fleeting distractions that skilled characters can overcome in a short amount of time or deadly puzzles that require quick thinking and teamwork to overcome. Traps that areโฆ
If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you donโt want to break your narrative stride by looking up a rule, designate another player to be the rulebook reference expert. If you donโt like tracking Initiative, ask another player to do so.
โ Use Minimum Hit Points and Damage Rolls for this creature.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
One of the best ways to learn how to run a D&D; game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the roleโas well as inspire you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body Language. What gesturesโฆ
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Weapon (club), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.โฆ
| Feat | Category |
|---|---|
| Boon of Bloodshed | Epic Boon |
| Boon of Bountiful Health | Epic Boon โฆ |
You create a shadowy Medium door on a flat solid surface that you can see within range. This door can be opened and closed, and it leads to a demiplane that is an empty room 30 feet in each dimension, made of wood or stone (your choice). When the spell ends, the door vanishes, and any objects inside the demiplane remain there. Any creatures inside also remain unless they opt to be shunted throughโฆ
Adventurers interact with doors often in a D&D; campaign. This section gives rules for most of the doors the adventurers encounter.
Weapon (club), rare (requires attunement) A demonglass shard is inlaid into this weapon, granting it magical properties. Though the fiendish presence embedded within cannot speak directly to its wielder, its presence is keenly felt by those whose blood it spills. You have a +1 bonus to attack and damage rolls made with this magic weapon. On a Critical Hit, the target is Frightened of you untilโฆ
| Sector | Challenge |
|---|---|
| Admissions | Neutral: Indifferent Grimlock advisors staff small desks and tiny offices, their faces blank slates of depression. A character who succeeds on a DC 10 Wisdom (Insight) check identifies which advisors still have enough energy to care. |
| Alchemy Labs | Neutral: Three Indifferent Night Hags, shadow-representations of alchemy professors, monitor the space. Thisโฆ |
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patronโs aims are evilโthe corruption or destruction of all things, ultimately including youโand your path is defined byโฆ
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A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the openingโs dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage createdโฆ
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, thatโฆ
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