Daask Raider
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Weapon (light hammer), common As a Magic action while touching this weapon, you can transform it into a mundane item or back into its weapon form. It canโt be used to make attacks while transformed into a mundane item. Different Trick Weapons transform into different items. The DM chooses the mundane item or determines it randomly by rolling on the following table. 1d10 Proficiency with a Lightโฆ
โ Use Maximum Hit Points and Damage Rolls for this character. โ Use Minimum Hit Points and Damage Rolls for this character.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltratorsโ combat prowess against those enemies.
Weapon (handaxe), common As a Magic action while touching this weapon, you can transform it into a mundane item or back into its weapon form. It canโt be used to make attacks while transformed into a mundane item. Different Trick Weapons transform into different items. The DM chooses the mundane item or determines it randomly by rolling on the following table. 1d10 Proficiency with a Handaxeโฆ
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on aโฆ
Wondrous Item, rare (requires attunement) This pill-shaped magical mechanism is 2 inches long and made of brass and glass. It has a pair of tiny wings that silently keep it aloft. It hovers up to 5 feet in the air and does its best to stay at your side within your space. The bee can pass through another creatureโs space and doesnโt provoke Opportunity Attacks. The bee has 8 charges and regainsโฆ
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen asโฆ
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Longโฆ
Fighting Style Feat (Prerequisite: Fighting Style Feature) When a creature you can see hits another creature within 5 feet of you with an attack roll, you can take a Reaction to reduce the damage dealt to the target by 1d10 plus your Proficiency Bonus. You must be holding a Shield or a Simple or Martial weapon to use this Reaction. Notes: Intercept an attack hit to another creature
Silent and nearly invisible, ghost crawlers skitter between the darkest corners, hiding and watching. Their diminutive, ghostly, spider-like bodies are ill-defined and as translucent as a wisp of smoke, while their legs are long, uneven, and jarringly solid. The webs they spin are ephemeral and ghastly, allowing the crawlers to sense through them regardless of the distance.
Weapon (light hammer), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly asโฆ
โ Use Maximum Hit Points and Damage Rolls for this character.
Graveknights are undead warriors granted unlife by a cursed suit of armor. Even the lowliest of graveknights are deadly foesโgraveknights are almost never encountered in less-powerful incarnations than those presented below.
Von Thresherโs cabin is tidy and well-kept. A desk takes up the majority of the space. Ledgers and research notes are in the drawers. A barrel with a soft plush pillow covering the lid serves as Smokepowder bed.
Protect Your Allies and Uphold the Law Some Gunslingers live by a code and expect others to do the same. These Gunslingers, known as White Hats, sometimes serve as officers of the law but never hesitate to do whatโs right when the law says otherwise. Despite their affinity for deadly weapons, White Hats prefer to keep their friends safe and subdue their enemies nonviolentlyโa preference theirโฆ
Weapon (any simple or martial with the thrown property), uncommon This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll. Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following masteryโฆ
Type: Heavy Armor Cost: 30 GP Weight: 40 lbs Armor Class: 14 Strength: -- Stealth: Disadvantage This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Wondrous Item, uncommon This bag made from rust cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bagโs color. See the Monster Manual forโฆ
You twist your fingers and fate seems to follow suit. Until the end of your next turn, you can reroll any ability check you make to play nonmagical games of skill and must use the new roll. Therefore, this spell could influence a game of poker, but not the result of a Deck of Many Things. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Sorcerer, Warlock,โฆ
Choose one creature, object, or magical effect within range. Any ongoing spell of level 3 or lower on the target ends. For each ongoing spell of level 4 or higher on the target, make an ability check using your spellcasting ability (DC 10 plus that spellโs level). On a successful check, the spell ends. Using a Higher-Level Spell Slot. You automatically end a spell on the target if the spellโsโฆ
Weapon (handaxe), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as theโฆ
Weapon (light hammer), rare (requires attunement) A demonglass shard is inlaid into this weapon, granting it magical properties. Though the fiendish presence embedded within cannot speak directly to its wielder, its presence is keenly felt by those whose blood it spills. You have a +1 bonus to attack and damage rolls made with this magic weapon. On a Critical Hit, the target is Frightened of youโฆ
A grep is an underground scavenger, known for using its keen vision, acute hearing, and silent flight to trick and steal from travelers, hoarding its possessions in well-hidden troves. Arcanists use greps as messengers and scouts, but they excel as retrievers; a grep can be given the name of an important object and sent to find it, returning a short time later with its prize.
The hold is mostly empty save for a teleportation circle in the floor that appears old and worn. A DC 12 Intelligence (Arcana) check reveals it is still functional.
You apply alchemical fluids or holy water to a Contaminated Humanoid creature while reciting an exacting magical chant which expels eldritch contaminants from its body. When you finish casting the spell, all Contamination levels and mutations are removed from the creature. It then gains 1 level of Exhaustion for each Contamination level removed with this spell. Available For: Bard (Legacy),โฆ
You apply alchemical fluids or holy water to a contaminated humanoid creature while reciting an exacting magical chant that expels eldritch contaminants from the targetโs body. When you finish casting the spell, all contamination levels and mutations are removed from the creature. It then gains one level of exhaustion for each contamination level removed with this spell.
Though most youths in Chondath accept their four-year term of compulsory military service, you bristled at that authoritarian attempt to control your life. You forsook your nationhood, discarded your given name, and worked as a freebooter with the first ship that would have you. Since then, youโve traveled the Vilhon Reach. Though youโve never sailed more than a few dozen leagues from land, youโฆ
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.